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  1. Nobody in real life, and relatively few people even in fiction, do evil just to be doing the most vile possible thing. There's always a goal that at least seems good to the person, though possibly good only for him or her. When we argue that the Sith (as we see them in the movies) are evil, we are not claiming that they are motivation-less cardboard cutouts, just that their actions and goals tend toward evil. Palpatine clearly had a goal, though I suspect it was more "gain ultimate power for myself" than "bring order to a chaotic galaxy." (The latter does seem to be what motivated Anakin/Vader, at least at first.) But the actions he took to further that goal paint him as pretty clearly evil, even if he wasn't just doing those things for the sake of being evil. (Heck, even if he had the allegedly nobler "bring order" goal, the first thing we see him do is orchestrate both sides of a conflict that ultimately develops into a galaxy-spanning war. He brought a heck of a lot of chaos before he even got starting on bringing order. That wasn't even the normal, reluctant plunging of a nation into war that a normal political leader might choose in the hope of preventing a worse outcome and one day forging a lasting peace -- the war was entirely of his creation and lasted exactly as long as he chose, because he was running both sides.)
  2. The Clone Wars-era Jedi Order was messed up, for sure, but we have yet to see a Sith that is not a willing participant in outright evil. In theory you could have someone who follows the Sith Code without doing terrible things, but I think it's intended to be a trap like other forms of "calling upon dark powers" in other settings. Sure, you go in with good intentions, but soon enough you're justifying torture and fomenting war to achieve those "good" ends.
  3. Yeah, the ordinary method of character growth in the FFG Star Wars games is just to pick up new specializations, potentially from any career in any book. You could just rewrite the character with a new career if you believe that's necessary, but there's (deliberately) no way to change careers in-play.
  4. Do a lot of people play nonhuman species in your Star Wars games? I haven't actually played in a SW RPG since before Saga Edition was introduced, and I've bought and read the FFG corebooks without getting to run it yet, so maybe things have changed. But back in the day with WEG and the early d20 versions I almost always saw (and played) humans or, at best, near-humans with slightly exotic features. Maybe every once in awhile, a droid or a Wookiee. This held true even after the prequels came out and introduced so many new alien characters. I know Clone Wars and Rebels have given us nonhuman protagonists who speak Basic (unlike poor Chewie). Has that helped to change things? Or have you guys always played with a diverse mix of species among your PCs?
  5. That's more of a player-level "Why do you wanna be a jerk and interfere with other people's ability to play" issue. Yes, there are in-universe ways to make sure it's difficult, but really you should make it clear how terrible an idea that is before the game even starts.
  6. Of course, the Sith Lord we know best, Darth Vader, was a fallen Jedi who had no real opportunity for Sith-specific training before he received that name (though I presume he got some afterward). His predecessor, Darth Tyrannus, had an even longer history as a Jedi. So there are some Sith who are not born to the philosophy, and indeed were trained in the Jedi way before turning.
  7. Right. The Sith are a specific Dark Side religion/organization. Serving the Dark Side alone does not make you a Sith. Being a fallen Jedi does not make you a Sith unless and until an actual Sith extends a job offer
  8. The Jedi and Sith Orders are specific philosophies/religions of Force use. They tend to be rivals because the Jedi strive to avoid and oppose the Dark Side of the Force, while the Sith embrace it. "Dark Jedi" is a common term for a member of the Jedi Order who falls to the Dark Side. Some Dark Jedi subsequently join the Sith Order (as happened with Count Dooku/Darth Tyrannus and Anakin Skywalker/Darth Vader), but that doesn't always happen, especially during the millennium when there are supposed to be only two formal Sith Lords at a time. Conversely, there are Sith who are introduced to that philosophy first without ever having been Jedi (Darth Maul and Sheev Palpatine/Darth Sidious being two prominent examples). A proper Sith Lord would frown on a fallen Jedi or other Darksider without the Sith training and lineage calling themselves Sith or using the title "Darth," much as a Jedi Knight who grew up in the Order and passed the Trials to earn that title would frown on random Force-sensitives proclaiming themselves Jedi Knights without a real tie to the order, even if they strive to uphold the Jedi philosophy to the best of their understanding.
  9. The Rule of Two isn't that silly. It helps to explain an oddity I noticed long ago in the Original Trilogy -- namely, that both Palpatine and Vader seem to want Luke, once turned or as the act of turning, to kill the other instead of just teaming up as a Dark Side Trio. It's like they're just conditioned that that's what you do, even after they run the show and could do whatever they want. Of course, the Rule is not ironclad, since the Sith are essentially expected to enforce it on themselves. The Master almost always trains "backup" apprentices in case the current one doesn't work out, and the Apprentice often takes "secret apprentices" of his own in preparation for the day when he becomes the Master. And there can be Dark Side Adepts, Inquisitors, Hands, and whatever else aplenty. But everyone knows, in the back of their minds, that the title "Dark Lord of the Sith" only belongs to two people at a time, and you pretty much have to kill one of them to get it. Which produces exactly the sort of backstabbing, envy-driven egotists that the Dark Side wants. And if one day you meet a different pair of guys calling themselves the real Dark Lords of the Sith? Again, you'd better kill them just to prove who are the real heirs to Lord Bane's legacy.
  10. To the OP: Yes, the path to the Dark Side can be a slow one of gradually increasing temptations. And most folks here seem to agree that lots of murdering in a short span shouldn't be purely additive in terms of Conflict gain. But if you and your Dark-aiming players want the slow, gradual path to evil, then the acts they commit should follow that pattern. Use a little more violence than necessary, and justify it as serving the greater good. That kind of thing. Mass murder should be fairly far down the line, or at least done in a rush of passion (like Anakin with the Tusken Raiders) and regretted after, if it's going to happen fairly early in a character's downward slide. Disabling your allies who disagree with the action and being sure to run down and kill the witnesses sounds to me as though it's pretty far down the slope already.
  11. Oh, definitely. That's why it's important that the OP talks about outright murder of innocents (later specified as silencing witnesses to the original violence). "We killed thirteen stormtroopers in the line of duty" wouldn't even raise an eyebrow here, I imagine.) As the title indicates, Star Wars tends to be set in wartime, and military actions tend to be treated as justified even if many, many people die. (A very pure-minded Force-sensitive might earn some Conflict, but the eternal example of Luke blowing up the Death Star indicates that it's not the sort of thing that seriously threatens Morality.) Conversely, an atrocity committed against just one person would be worth a lot more Conflict. (Luke's immediate jump to violence during his testing in the Dark Side tree-cave-thing may have netted him more Conflict than the Death Star; certainly in terms of the tone of the films it was played as more of a moral failing that needed to be overcome.)
  12. The write-ups tend to be more correct and complete than the summaries on the trees, but I do not know what the official answer to the question is (if any).
  13. All this happened in less than 30 minutes in game. Do you really think that falling to the dark side is that quick?... Palpatine seemed convinced that Luke would fall solely for trying to kill him -- the most hated man in the Galaxy, and rightly so -- in anger, so ... yeah? You are under no obligation to explain the circumstances, but if your Force-sensitive PCs really committed a baker's dozen of entirely unjustified murders inside 30 minutes, the speed of their fall to the Dark Side would not be my top concern. In the real world, many people on the list of infamous mass murderers didn't manage that many victims.
  14. Yes. Silhouette 4 is throwing the Millennium Falcon at someone, though, so it should be quite damaging. If you have four of those (or rocks of similar size) within range to throw at someone, they're in trouble.
  15. Folks, I asked this in the Adding Expansions topic, but a couple of days have passed and it occurs to me that a new, properly labeled topic might be more likely to get a good response. Has anyone managed to fit all the existing components from the expansions into the main EH box? I have gotten it down to the two big boxes (EH for boards, rules, investigators/AOs, and tokens, and MoM for card decks). I am thinking that a proper divider of some sort might allow it all to fit in the one box. Suggestions? Thanks!
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