Jump to content

JohnGarrison1870

Members
  • Content count

    121
  • Joined

  • Last visited

About JohnGarrison1870

  • Rank
    Member
  • Birthday
  1. JohnGarrison1870

    Arkham Horror LCG and Six-Week Schedules

    In addition to the point well made already about the competitive vs cooperative differences between the games, L5R also has more factions than AH, and with each player having multiple decks there are more cards needed in general. While choices are limited with just a core set of AH, the game is fully playable with even just a single core. The need for fast release isn't as pressing. Whereas my L5R friend has told me is that L5R isn't really a complete game until you get 2-3 cores and the first full cycle of packs. Even the weekly release schedule was far too slow, or so I've been told.
  2. JohnGarrison1870

    End of Netrunner

    One of the more prevalent theories about this in the Magic community is that Hasbro, in the face of the large revenue drop Magic has suffered recently, may be looking to go strong with a new IP. Many see taking back the rights to publish an Android card game as part of that plan. Sure, it could be Hasbro just wanted to kill a competing game that was clearly taking away players from Magic. But I think a Hasbro-produced card game is the more likely outcome. I fully expect them to release a new Android CCG in the next year or two. I find the idea that FFG decided not to renew the license to be absurd. (Unless we're talking about a case were Hasbro demanded a rediculously high sum, which I could see.)
  3. JohnGarrison1870

    No news is bad news?

    Hm. Having a print-on-demand disappear is concerning. Almost like they're not allowed to sell them any more... When such contracts end they are often allowed to continue to sell quantities on hand, which would be consistent with having the main box still available for purchase but not the POD packs. Not looking good.
  4. JohnGarrison1870

    gear capacity limit

    Heh. Oops. I must have been really tired. Carry on, don't mind me...
  5. JohnGarrison1870

    gear capacity limit

    Oh really? Legendary Gear does not count towards your hero's gear limit? Huh. That seems like a pretty big important rule that doesn't appear anywhere else. In fact, the Rules Reference seems to say otherwise, on page 10: "A hero can equip any number of his legendary gear cards following the normal equip restrictions..." Nowhere else in the Rules Reference, the Learn to Play booklet, or the official FAQ says anything to the contrary. If this is a new rule / errata, so be it. But I don't see this Dana Beltrami guy listed anywhere in the game's credits. Edit: Ug. I must have been really tired. No idea why I thought you said "does not". Sorry.
  6. JohnGarrison1870

    Expansions

    Sure could be. I wouldn't be too bothered if it was though, honestly. I think the game is great (although the locations could be more interesting and thematic), but I've never enjoyed the Warhammer setting. If GW pulls the license, I wouldn't be surprised if FFG decides the enthusiastic response over this game justifies doing the same sort of mechanics for a different intellectual property. My wish would be Lord of the Rings, but I'd be willing to give pretty much anything a try.
  7. JohnGarrison1870

    Warhammer Quest vs LOTR LCG

    Just chiming in to say that, for me too, Warhammer Quest ACG has killed LotR LCG for me. I adore the LotR theme, and they've done a great job with that game, but I have always abhorred deck building. And the game was very difficult for me, to the point of being too frustrating to be fun. Still, I continued to collect and play it because it is such a good game, and has great art, and is wonderful in many ways. But then I played WQ:ACG, and was enlightened. LotR LCG is a fantastic game, but I finally came to grips with the fact that it's too involved, time consuming, and frustrating for what I want in my gaming time. I simply don't have time for a "lifestyle game" like LotR LCG. (And honestly, even if I did, I would feel bad spending so much of a chunk of my life on one single thing, LotR LCG is such a massive time black hole. But to each their own.)
  8. JohnGarrison1870

    First impressions

    I agree more could be done to make the locations and overall progress feel more thematic. I think the core set had to address the need of providing a variety of generic locations and enemies however, to lay the foundation for a possible series of expansions, and this therefore forced them to cobble together locations and enemies for the core set adventures that might not really mesh smoothly with each other. If they release expansions with more quests and locations and enemies, I suspect it will become all the easier to create more appropriately thematic adventures.
  9. JohnGarrison1870

    How does nemesis spawning work ?

    The way I've always played it has been to spawn him engaged with the first hero, causing damage and moving to the shadows if the first hero is already maximally engaged. I assume I do this because I learned it from the rulebooks when I first got the game, but I'm away from home right now and can't check to be sure.
  10. JohnGarrison1870

    Actions/Legendary Fortunes of the new Heroes

    Except the sleeve indicators are always about the product that is in *this* package, not the game as a whole. Oh, duh. Yeah, the numbers are the numbers of those colored packages you need to have enough sleeves, not a size code. I knew that at one point, but it slipped my mind. It seems age is catching up with me.
  11. JohnGarrison1870

    The Siege of Annuminas - Gen Con 2016 Quest

    Hm. No mention in the announcement on the webpage, the GenCon page, or the confirmation email about an alternative art card. Perhaps there will be a surprise card, but it's probably more likely they learned their lesson from the big brouhaha of last year over Gimli and from here on will limit such cards to Fellowship events. Or maybe they're not going to do any alt art cards again. On one hand, it makes sense and would please many people to not have limited cards at relatively "small" events such as GenCon. On the other, I want more alt art cards to come out!
  12. JohnGarrison1870

    Actions/Legendary Fortunes of the new Heroes

    The cards look pretty nice, albeit darker inked than the core set cards. But that is standard for print-on-demand products. They are thicker than the regular cards, too. This doesn't make a difference with player cards and legendary gear cards, but it does give me pause. While the coloration isn't too eye-catching, and could be solved entirely with opaque sleeves, the thickness difference is significant enough to where any other types of cards (enemy, location, gear, equipment) would be easy to notice as being a PoD card. This isn't an issue in PoD products like Lord of the Rings quests, since the entire encounter deck is either non-PoD or entirely PoD. But in mixed decks it might be a problem. Likely not a huge one though. I honestly don't care much, but thought it was worth mentioning since the difference in thickness is easy to see and feel. Oh, and one last thing I noticed is the packaging listed the FFG card sleeve types as Green 1 and Yellow 1, instead of the G3 Y2 they should be. One little detail that slipped by QC.
  13. JohnGarrison1870

    Actions/Legendary Fortunes of the new Heroes

    Witch Hunter Health: 24, 16, 12 Basic Attack: Pronounce Judgment * You may engage 1 enemy. * Ranged Attack: (two dice) During this action, for each other action you have exhausted, you may target 1 additional enemy. Advanced Attack: Burn, Heretic! * You may engage 1 enemy. * Ranged Attack: (three dice) During this action, for each other action you have exhausted, you may target 1 additional enemy. During this action, apply -1 (nemesis). Basic Aid: Inquisition * Aid: (two dice) * The target hero may ready 1 action. * You and the target hero collectively recover (wounds) equal to the number of other actions you have exhausted. Advanced Aid: Blood, Faith, and Fire * Aid: (three dice) During this action, apply -1 to the attack value of enemies engaged with you. * The target hero may ready 1 action. * You and the target hero collectively recover (wounds) equal to the number of other actions you have exhausted. Basic Explore: Demand Confession * Explore: (two dice) * Draw and resolve 1 dungeon card. * For each other action you have exhausted, you may claim 1 (success token). Advanced Explore: Seeker's Triumph * Explore: (three dice) * Draw and resolve 1 dungeon card. If that card has a treasure icon, draw 1 additional gear card. * For each other action you have exhausted, you may claim 1 (success token). Basic Rest: Reload: REFRESH ACTION * You may exhaust 1 non-nemesis enemy engaged with you. * Rest: (one die) During this action, for each other action you have exhausted, apply +1 (success). * Ready this action and up to 3 of your other actions. Advanced Rest: Witchfinder's Respite: REFRESH ACTION * You may exhaust 1 non-nemesis enemy engaged with you. * Rest: (two dice) During this action apply -1 (nemesis), and for each other action you have exhausted, apply +1 (success). * Ready this action and up to 3 of your other actions. Legendary Gear Dual Pistols (Weapon - Missile): After your attack action, each enemy that suffered at least 1 (wound) suffers 1 additional (wound). Holy Bullets (Accessory - Ammunition): During your attack action, you may apply -1 resilience to each enemy targeted by your attack. Reinforced Coat (Armor - Medium): Apply +3 to your health value. During your activation, this gear card is treated as 1 exhausted action.
  14. JohnGarrison1870

    Actions/Legendary Fortunes of the new Heroes

    Mine came today. Very weird, since I live in a small town that usually takes an extra day or two to deliver to. But I'm not complaining. It would probably have been better if I just took pics, but meh. Trollslayer Health: 25, 17, 13 Basic Attack: Dragon Slayer: * You may engage 1 enemy. * Attack: (two dice) After this action, if you do not have any armour equipped, recover (wounds) equal to the attack value of all enemies you defeated. Advanced Attack: Daemon Slayer: * You may engage 1 enemy. * Attack: (three dice) During this action, if you target the highest-ranked enemy, apply +1 (success). After this action, if you do not have any armour equipped, recover (wounds) equal to the attack value of all enemies you defeated. Basic Aid: Stand Aside: * You may engage 1 enemy. * Aid: (two dice) * The target hero may ready 1 action. * If you engaged an enemy using this action, become empowered. Advanced Aid: This One's Mine: * You may engage 1 enemy. * Aid: (three dice) * The target hero may ready 1 action. * If you engaged an enemy using this action, claim 1 (success token) and become empowered. Basic Explore: Into the Fray: REFRESH ACTION * You may engage 1 enemy. * Explore: (one die) During this action, for each (claw icon), apply +1 (success). * Draw and resolve 1 dungeon card. * Ready all of your actions. Advanced Explore: Honorable Death: REFRESH ACTION * You may engage up to 2 enemies. * Explore: (two dice) During this action for each (claw icon) or (nemesis icon), apply +1 (success). * Draw and resolve 1 dungeon card. * Ready all of your actions. Basic Rest: Force of Will: * You may exhaust 1 non-nemesis enemy engaged with you. * Rest: (two dice) * If you are engaged with the highest-ranked enemy, you may Attack: (two dice). Advanced Rest: The Slayer Oath: * You may exhaust 1 non-nemesis enemy engaged with you. * Rest: (three dice) During this action, apply +1 (defend) for each enemy engaged with you. * If you are engaged with the highest-ranked enemy, you may Attack: (three dice). Legendary Gear: Me Father's Axe (Weapon - Melee): Before your attack action, if you are engaged with the highest-ranked enemy, you may discard 1 (success token) to apply +2 (success). Me Father's Other Axe (Weapon - Melee): After your attack action, if you defeated at least 1 enemy, add 1 progress to the location. Ancestral Charm (Accessory - Charm): During your explore action, you may convert any combination of up to 3 (nemesis icon) or blank results to an equal number of (claw icon). Witch Hunter coming in a bit!
×