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Dasharr

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  1. Dasharr

    Hooray. Upsilons on sale at Amazon for 12 bucks.

    It looks like Amazon.com shipping to the UK isn't too costly, so it might be cheaper for us to buy 1.0 ships from there than Amazon.co.uk.
  2. Dasharr

    The value of generics?

    I suspect that they haven't priced generics high to discourage them, so much as in wariness of their potential problem in large numbers if underpriced. In other words, better to overcost and see fewer generics in play than undercost and have them dominate - a single underpriced unique pilot can't be duplicated to fill a squad and multiply the efficiency like a generic can.
  3. Dasharr

    Terrifying Technology: Vulture preview

    It's a bit like a console fire damage card but worse. Console fire only has a chance to deal damage, and even then it's normal damage compared to critical from the buzz droids. And console fire can be pretty nasty.
  4. Dasharr

    Unpopular Opinion Thread

    Except that not everything rides on a single roll. If your dice go badly, you can improvise and react. That's adding another skillset to the game - trying to have a Plan B in case Plan A fails. E.g. setting up a killbox is one thing, setting up a killbox that doesn't leave your ships overexposed if the enemy ace lives is harder. Of course you can get games where your dice blank over and over and nothing works, but genuine cases of that are very rare.
  5. Dasharr

    Unpopular Opinion Thread

    "Invincible" is a strong word, but Valen on a Defender would be pretty close to invincible, and we don't need anything like those late 1.0 point fortresses in the game.
  6. Dasharr

    Unpopular Opinion Thread

    Yes, epic seemed to me like it added the worst parts of Armada to X-Wing without adding the good parts. IMO there are exactly three good things about epic. One is that it looks nice on the table when you're used to only having a handful of ships at once. The second is feeling a little bit better about buying huge ships for a few cards because at least they're getting played once. The third good thing is when the game finally ends.
  7. Dasharr

    Unpopular Opinion Thread

    I'm in no hurry for 2.0 epic because 1.0 epic was slow and boring.
  8. Dasharr

    Unpopular Opinion Thread

    Valen Rudor's pilot ability is incredibly potent and would be broken on a better ship.
  9. Dasharr

    Dormitz to 70 points, Hyperspace to 10

    Also, deployment shenanigans were probably not at the forefront of anyone's mind for potentially OP squads. We had Dormitz and similar tech in 1.0 - and they were niche (at best). Likewise Resistance Han, a good-on-paper deployment ability, but barely ever showed up competitively. And even in 2.0, Beckett was available to Scum from the beginning, but hardly made a splash. So it would be understandable if playtesters had most of their attention focused elsewhere.
  10. Dasharr

    [BLOG] Make Dengar Great Again!

    It's a tough one, because the most intractable problem with the JM5K is the one that's almost impossible to errata (the dial). The things thst are fixable by app or pdf are cost and upgrade slots. Slot additions are very dangerous because they can so easily open up broken combos (like 1.0 had). Cost reductions are tricky because if you can miniswarm scouts you end up with a bumpfest of a squad (because of all those low-init large bases) that's frustrating to play against. In theory there should be a cost breakpoint that's just right but I'm not sure what.
  11. Dasharr

    How to get the TIE/LN in the mix

    Thanks for the very thorough advice on Ruthless. I really like the trick to stack the damage cost onto an already-dead TIE, I hadn't thought of that.
  12. Dasharr

    How to get the TIE/LN in the mix

    If you don't mind sharing your tactics, what was your rule of thumb with using Ruthless vs Luke? Did you use it at every opportunity to mod an attack, or only when it would make at least 2 hits or something? I would worry about taking damage to turn 0 hits to 1 when it could easily fail to hit anyway and the friendly damage would be wasted.
  13. Dasharr

    How to get the TIE/LN in the mix

    I'm not claiming to be a good swarm player, but I've found some matchups extremely bad: 1- Boba Fett. I've played against Marauder/Han Boba (pre-points change) with a TIE swarm and vice versa. The dice mods just smash the TIEs faster than they can deal damage because of those rerolls on offence and defence. Even when I was the Boba player it felt like the odds were stacked in my favour. 2- Luke (pilot). Even without Supernatural for superior arc-dodging, Luke is a real problem because 2-dice shots (especially unmodified) run a real risk of doing nothing but recharging Luke's Force so he gets defensive mods when he does need them. True, he can always blank out, but it's tough to win a damage race like that. 3- Norra. It's hard to not let her into range 1 of at least 1 TIE because of barrel roll, then she gets 1 evade plus the green die against every attack. A Y-Wing's hit points last a long time when you need a good attack vs a bad defence to do even 1 damage. All 3 of these are even Hyperspace legal, although that version of Boba might not be seen much now.
  14. Dasharr

    How to get the TIE/LN in the mix

    That looks like a deadly squad alright. I was thinking in terms of the Lambda for native reinforce and more shields, plus Wampa at the same initiative for self-bumping to control pace in the opening turns.
  15. Dasharr

    How to get the TIE/LN in the mix

    I've tried Sloane swarms, and found Sloane + Acadamies lacking. Maybe it's weaknesses in my flying, but with all the current Sloane carrier options, it's hard to avoid the opponent just quickly nuking Sloane. Then you just have Academies left, and by themselves they're weak (there's a reason Howlrunner+6 swarms have always been more successful than packing in 8 Academies - TIE/lns need something to give them extra muscle). After the recent discussions about Ruthless I've been considering this: TIE/ln Fighter - •“Wampa” - 30 •“Wampa” - Black Eleven (30) TIE/ln Fighter - Black Squadron Ace - 27 Black Squadron Ace - (26) Ruthless (1) TIE/ln Fighter - Black Squadron Ace - 27 Black Squadron Ace - (26) Ruthless (1) TIE/ln Fighter - Black Squadron Ace - 27 Black Squadron Ace - (26) Ruthless (1) TIE/ln Fighter - Black Squadron Ace - 27 Black Squadron Ace - (26) Ruthless (1) Lambda-class T-4a Shuttle - Omicron Group Pilot - 57 Omicron Group Pilot - (43) Jamming Beam (0) •Admiral Sloane (10) Shield Upgrade (4) Total: 195/200 View in the X-Wing Squad Builder
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