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MrMaggles

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Posts posted by MrMaggles


  1. For epic you need at least Six defenders...maybe nine...yes nine sounds right.

    Glaive Squadron Pilot (34)

    Juke (2)

    TIE/x7 (-2)

    Glaive Squadron Pilot (34)

    Juke (2)

    TIE/x7 (-2)

    Glaive Squadron Pilot (34)

    Juke (2)

    TIE/x7 (-2)

    Glaive Squadron Pilot (34)

    Juke (2)

    TIE/x7 (-2)

    Glaive Squadron Pilot (34)

    Juke (2)

    TIE/x7 (-2)

    Glaive Squadron Pilot (34)

    Juke (2)

    TIE/x7 (-2)

    Maarek Stele (TIE Defender) (35)

    Juke (2)

    TIE/x7 (-2)

    Colonel Vessery (35)

    Juke (2)

    TIE/x7 (-2)

    "Omega Leader" (21)

    Juke (2)

    Comm Relay (3)

    Total: 300

    View in Yet Another Squad Builder

    Yeah, you're gonna want four packs... And assuming you buy standard hulls for the rest, this means that Vessery and Stele can fly colour-coded formations. :D

    lol who owns 9 Juke upgrade cards?

  2. As some others have said but expose and experimental interface is a good build, here is how I use my Deci :D

    Rear Admiral Chiraneau (67) - VT-49 Decimator

    Expose (4), Emperor Palpatine (8), Emperor Palpatine (8), Experimental Interface (3)

    Obviously you don't have the Emperor but this build works fine without him :D


  3. I'm thinking of trying this build with S/O:

    Pew Pew Pew (100)

    Captain Jonus (27) - TIE Bomber

    Adaptability (0), TIE Shuttle (0), Fleet Officer (3), Systems Officer (2)

    Major Rhymer (39) - TIE Bomber

    Ruthlessness (3), Adv. Homing Missiles (3), Assault Missiles (5), Extra Munitions (2), Guidance Chips (0)

    Darth Vader (34) - TIE Advanced

    Veteran Instincts (1), TIE/x1 (0), Stealth Device (3), Advanced Targeting Computer (5)

    Jonus close to Rhymer for Pew Pew shinanigans with Vader support :D


  4. I'd rather it be temporary shield token that are removed with the other temporary tokens... Let's call them Reinforcement tokens...

    That way if you know your gonna get slammed you can sacrifice your Attack dice (natural only no range modifiers or abilities) for a shield buffer...

    Power Management System:

    Modification

    At the beginning of the combat phase you may reduce your natural no range or ability modified Attack dice to a minimum of 0, for every dice remove add one reinforcement token, this ability can not be taken with ships with no shields. (4 points)


  5. I'm a Huge fan of Whisper and I've built this list for an upcoming Store Tournament around her and I hope it's going to be competitive, let me know what you guys think? Have you got any ideas or criticisms that could help me in my first Tournament game?

    Whisper Jax, with Doom Shuttle:

    Carnor Jax, Tie Interceptor (26)

    + Stealth Device (3)

    + Autothrusters (2)

    + Royal Guard Tie (0)

    Whisper, Tie Phantom (32)

    + Veteran Instincts (1)

    + Sensor Jammer (4)

    + Intelligence Agent (1)

    + Adv. Cloaking Device (4)

    Omicron Group Pilot, Shuttle (21)

    + Darth Vader (3)

    Total: 97 Points for a 3 point Initative Bid

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