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MrMaggles

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Everything posted by MrMaggles

  1. Glaive Squadron Pilot (34)Juke (2) TIE/x7 (-2) Glaive Squadron Pilot (34) Juke (2) TIE/x7 (-2) Glaive Squadron Pilot (34) Juke (2) TIE/x7 (-2) Glaive Squadron Pilot (34) Juke (2) TIE/x7 (-2) Glaive Squadron Pilot (34) Juke (2) TIE/x7 (-2) Glaive Squadron Pilot (34) Juke (2) TIE/x7 (-2) Maarek Stele (TIE Defender) (35) Juke (2) TIE/x7 (-2) Colonel Vessery (35) Juke (2) TIE/x7 (-2) "Omega Leader" (21) Juke (2) Comm Relay (3) Total: 300 View in Yet Another Squad Builder Yeah, you're gonna want four packs... And assuming you buy standard hulls for the rest, this means that Vessery and Stele can fly colour-coded formations. lol who owns 9 Juke upgrade cards?
  2. Ahh Gunboat topic, how I missed you Keep it civil everyone...
  3. Clusters + Guidance chips + Acuracy Corrector = Profit
  4. Yes please love the Mag Pulse, we needs it! Should be a simple cancel all damage and dish out a weapon disabled token, or something like that
  5. Wow fabulously good work mate, I love everything about this alt artwork, only thing I can criticise is that I don't own it lol
  6. Mag Pulse Missile: Range 1-3 3 Atk Attack [Target Lock]: Discard this card to perform this attack. If the attack hits, the defender receives 1 'weapon disabled' token. Then cancel all dice results, If the Attackers Pilot Skill is higher than the Defender then the Defendrr may roll 1 additional Defence Dice. Cost: 5
  7. After they have set Up remove your ships pretend to have a fit and than table flip the board winning the game
  8. Moving forward 1 and shooting 4 TLTs a round is probably the most boring list I could imagine playing with or against
  9. What do you guys think about a green stop on the dial for the gunboat? And no other green moves on the dial just White and Reds... So a nifty ability to throw out to suprise your opponents but also a hinderance if you get stressed?
  10. If anyone deserves a seat in a Defender its Vader, I remember being his wingman in Tie Fighter many moons ago was good times But yeah Soont would own in a Defender also
  11. I plan on using this build also seems most powerful of all the options available
  12. Easy Echo is by far the best... "Echo" (35) - TIE Phantom Push The Limit (3), Stygium Particle Accelerator (2) She can practically be anywhere you want with this setup after a decloak...
  13. As some others have said but expose and experimental interface is a good build, here is how I use my Deci Rear Admiral Chiraneau (67) - VT-49 Decimator Expose (4), Emperor Palpatine (8), Emperor Palpatine (8), Experimental Interface (3) Obviously you don't have the Emperor but this build works fine without him
  14. I'm thinking of trying this build with S/O: Pew Pew Pew (100) Captain Jonus (27) - TIE Bomber Adaptability (0), TIE Shuttle (0), Fleet Officer (3), Systems Officer (2) Major Rhymer (39) - TIE Bomber Ruthlessness (3), Adv. Homing Missiles (3), Assault Missiles (5), Extra Munitions (2), Guidance Chips (0) Darth Vader (34) - TIE Advanced Veteran Instincts (1), TIE/x1 (0), Stealth Device (3), Advanced Targeting Computer (5) Jonus close to Rhymer for Pew Pew shinanigans with Vader support
  15. Looks like the common guestimation was correct for this card, looks pretty useful
  16. Just Because I think ththe Phantom needs more love and it would make it op again MrMaggles Tie Phantom PS 9 "When you either decloak or preform a cloak action, you may preform a free focus action" 36 points
  17. I like joust and the cannon, would fit nice on a defender
  18. I can't seem to not take my beautiful Whisper wherever I go, it's a love hate relationship me and Whisper have with my green dice
  19. Isn't the new x7 Tie Defender going to be the ultimate jouster? Ive play tested it a few times and I think these are going to be beasts...
  20. I swear by Sensor Jammers, my Phantoms always have one equipped
  21. Not gonna lie the Inquisitor is a nice cheap ace that's gonna see a lot or action in my new lists
  22. I'd rather it be temporary shield token that are removed with the other temporary tokens... Let's call them Reinforcement tokens... That way if you know your gonna get slammed you can sacrifice your Attack dice (natural only no range modifiers or abilities) for a shield buffer... Power Management System: Modification At the beginning of the combat phase you may reduce your natural no range or ability modified Attack dice to a minimum of 0, for every dice remove add one reinforcement token, this ability can not be taken with ships with no shields. (4 points)
  23. MrMaggles

    Gonk!

    If I ever see this card used whenever the ability is used I will insist the user make the "Gonk!" Sound
  24. I'm a Huge fan of Whisper and I've built this list for an upcoming Store Tournament around her and I hope it's going to be competitive, let me know what you guys think? Have you got any ideas or criticisms that could help me in my first Tournament game? Whisper Jax, with Doom Shuttle: Carnor Jax, Tie Interceptor (26) + Stealth Device (3) + Autothrusters (2) + Royal Guard Tie (0) Whisper, Tie Phantom (32) + Veteran Instincts (1) + Sensor Jammer (4) + Intelligence Agent (1) + Adv. Cloaking Device (4) Omicron Group Pilot, Shuttle (21) + Darth Vader (3) Total: 97 Points for a 3 point Initative Bid
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