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MrMaggles

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Posts posted by MrMaggles


  1. Gonna alter this as I invisioned it would be more like this...

    8 minutes ago, the1hodgy said:

    PS1 (Generic no EPT) 25pts 

    PS4 (ACES no EPT) 27pts

    PS5 (ACES EPT) 30pts

    PS6 (ACES EPT) 32pts

    Slots;

    Attack - 2 (360)

    Agility - 1

    Hull - 5

    Shields - 2

    Slots;

    Crew - 1

    Tech - 1

    System - 2

    (Different enough from both the Upsilon and the Shuttle) 

    Action Bar; Cloak, Target Lock

    Now that's more like it lol


  2. Interesting, I like the idea, but im gonna jazz it up a bit...

    IDS looks good, but seems like ICS could be done differently...

    19 minutes ago, the1hodgy said:

    "System, Imperial Only, Large Ship Only (Unique)

    Integrated Defense System

    Action: All Friendly ships at Range 1-2 that have the "Integrated Receiver" modification may perform a Free Focus or Evade Action and receive a Stress Token

    3pts"

    other side;

    "System, Imperial Only, Large Ship Only (Unique)

    Integrated Combat System

    Action: Target Friendly ship at Range 1-2 that has the "Integrated Receiver" modification must acquire a free target lock and roll 1 additional attack dice this round.

    3pts"

    And then the following card for the receiving ships.

    "Modification, Imperial Only, Small Ship Only,

    Integrated Receiver

    You may remove one Stress token during the end phase on this ship, if you did not gain a free action from Integrated Combat System or Intergrated Defence System this round.

    2pts"

    This is looking like a good set of upgrades...


  3. 58 minutes ago, the1hodgy said:

    Make it a dual card one side

    "System, Imperial Only, Large Ship Only (Unique)

    Integrated Combat System

    Action: All Friendly ships at Range 1-2 that have the "Integrated Combat Receiver" modification may preform a Free Focus or Evade Action and receives a Stress Token

    3pts"

    Reverse side

    "Modification, Imperial Only, Small Ship Only

    Integrated Combat Receiver

    2pts"

    I don't think the reverse would need any text.

    That makes the Latge ship a pretty big gun magnet, Perhaps give the Modification a passive effect as well like this maybe...

    "Modification, Imperial Only, Small Ship Only

    Integrated Combat Receiver

    You may remove one Stress token during the end phase on this ship, if you did not gain a free action from Intergrated Combat System

    2pts"


  4. System, Imperial Only

    Integrated Combat System

    Action: All Friendly ships at Range 1-2 that also have "Integrated Combat System" may preform a Free Focus or Evade Action and recieve a Stress Token

    3 Points (maybe 4)


  5. I feel a large based non shuttle type ship, perhaps something similar to a Deci but cheaper and filling more of a support role (systems, Tech, crew, etc...) would help not that the faction is dead but it needs more love I feel...

    on the other hand they could also release another standard tie ship but give it more than 3 upgrades in the box, make it have a bunch of upgrades that help ships on the empire side that don't get to see as much play (Phantoms, Interceptors, Punishers, Advanced & Adv Prototypes) most of these have a system slot so maybe add some awesome and useful System upgrades no idea what they could be but they could help


  6. On 21/05/2017 at 2:55 AM, Oberron said:

    Oicun + boshek +intel agent+ inspiring recruit + daredevil+ EU + dauntless title 55pts of "I'm coming for you"

    This! but instead of Engine Upgrade I'd use Experimental Interface,  and instead of Daredevil I'd use Expose...


  7. 1 hour ago, Gazakazan said:

    I don't think accuracy corrector and chips work together... How about this? 

     

    Cutlass Squadron Pilot — TIE Punisher 21
    Unguided Rockets 2
    Lightweight Frame 2
    Ship Total: 25
       
    Cutlass Squadron Pilot — TIE Punisher 21
    Unguided Rockets 2
    Lightweight Frame 2
    Ship Total: 25
       
    Zeta Specialist — TIE/sf Fighter 23
    Lightweight Frame 2
    Special Ops Training 0
    Ship Total: 25
       
    Zeta Specialist — TIE/sf Fighter 23
    Lightweight Frame 2
    Special Ops Training 0

    Ship Total: 25

    They don't work together but they do compliment each other, on that one attack out of the two you do if you roll two natural hits out of three you can use the chips to make it three hits...

    only use the corrector if you roll less than two hits...

    this combo give a minimum of 12 damage dice per salvo and a max if your lucky of 18

    thats most of a Decamator or Ghost in one shot, and if your lucky even a complete kill...


  8. How about this? I've been thinking about running this for a while but don't have 3 Punishers :)

     

    Swarm - Punisher Alpha (744) (100)

    "Redline" (36) - TIE Punisher
    Accuracy Corrector (3), Extra Munitions (2), Cluster Missiles (4), Guidance Chips (0)

    Black Eight Sq. Pilot (32) - TIE Punisher
    Accuracy Corrector (3), Extra Munitions (2), Cluster Missiles (4), Guidance Chips (0)

    Black Eight Sq. Pilot (32) - TIE Punisher
    Accuracy Corrector (3), Extra Munitions (2), Cluster Missiles (4), Guidance Chips (0)


  9. RAC Palpmobile + Vessery Escort 088 (100)

    Rear Admiral Chiraneau (62) - VT-49 Decimator

    Expose (4), Emperor Palpatine (8), Emperor Palpatine (8), Inspiring Recruit (1), Experimental Interface (3)

    Colonel Vessery (38) - TIE Defender

    Veteran Instincts (1), Tractor Beam (1), TIE/D (0), Twin Ion Engine Mk. II (1)


  10. The General Crew (General Hux?) cards looks like it also has a condition card ability: Fanatical Dev? (Device maybe?)

    Something about Defence and looks like a defence ability that lets you turn one of the focus rolls to a crit when you spend a focus token? Maybe

    I dunno, that and the tech items look cool too...

    Target Synching & Hyper Comm Relay


  11. This guy almost always ends up in my lists if I'm struggling to fit a decent 40 point pilot in...

    Major Rhymer (26) - TIE Bomber

    Veteran Instincts (1)

    Concussion Missiles (4)

    Advanced Proton Torpedoes (6)

    Extra Munitions (2)

    Guidance Chips (0)

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