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MrMaggles

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Everything posted by MrMaggles

  1. I'd say you need to increase the attack up to 3 and/or give it a cannon upgrade slot not sure on the Palp pilot but if you increase the crew upgrades to 2 slots then we have another Palp mobile lol also would be a good expansion to release a system upgrade that helped the cloak more for this and the phantom...
  2. Maybe the linked cannon lets you add the effect of your cannons to you standard attack but do no extra damage? ie: Flechette , Ion, Tractor, Jamming, Autoblaster, Mangler, Heavy Laser (lol)
  3. Is the Gunboat the first ship to be announced that dosent have an upgrade card in the book that it has access too? I.e: no Torpedo upgrade card in the box?
  4. If thats true Gunboats just broke the internet
  5. Yeah I would use a pattern analyser if I had one, it's one of my next purchases when I get more money lol... i have a local tourney tomorrow gonna take this list see how it fares against competitive lists ?
  6. Like this idea, still gonna be unavoidable most of the time but at least the chance is there to dodge
  7. I'm a huge fan of the Decimator but in the current Meta it doesn't fare too well, so I decided to go down the less used tankier version of the Deci, here is what I've used in test matches at my local club and so far it's undefeated... The Hound & The Mountain (99) Commander Kenkirk (60) - VT-49 Decimator Expertise (4), Inspiring Recruit (1), Ysanne Isard (4), Rebel Captive (3), Engine Upgrade (4) "Quickdraw" (39) - TIE/SF Fighter Expertise (4), Fire Control System (2), Sensor Cluster (2), Special Ops Training (0), Lightweight Frame (2) Kirk plus Ysanne the combo of choice for a survivable Deci, surprisingly tanky almost tripling the Deci's survivability and the Standard QuickDraw with Sensor Cluster for a bit more survivability So my question is, have I just been lucky or have I struck Deci gold?
  8. MrMaggles

    SKUs for Hire

    Can't the empire get a non shuttle large base ship this time, the Decimator was such an interesting ship we need another large base non shuttle ship to beef out the empire
  9. No but the emperor change was substantial enough that it needs a reprint really... so I wouldn't put it past FFG to do this...
  10. I'd have let him change the dial on the first turn, clearly not the intended move and an honest mistake any of us could make if we aren't paying attention for some reason... I always try to remind my opponents of decloaking, stress removal, unused used actions, etc... if however it was later in the game then I'm afraid that I'd probably be more harsh on the matter...
  11. I do agree, I also have a Punisher build that follows the same rules, just not as many shots... Swarm - Punisher Alpha (100) "Redline" (36) - TIE Punisher Accuracy Corrector (3), Extra Munitions (2), Cluster Missiles (4), Guidance Chips (0) Black Eight Sq. Pilot (32) - TIE Punisher Accuracy Corrector (3), Extra Munitions (2), Cluster Missiles (4), Guidance Chips (0) Black Eight Sq. Pilot (32) - TIE Punisher Accuracy Corrector (3), Extra Munitions (2), Cluster Missiles (4), Guidance Chips (0) Minimum hits 12 max hits 18, feesable 1 turn kill on a Ghost or Decimator if the lucks on your side...
  12. Old but still good at 1 shotting Ghosts and Decimators lol Swarm - Advanced Alpha (100) Tempest Squadron Pilot (25) - TIE Advanced Cluster Missiles (4), TIE/x1 (0), Guidance Chips (0), Accuracy Corrector (3) Tempest Squadron Pilot (25) - TIE Advanced Cluster Missiles (4), TIE/x1 (0), Guidance Chips (0), Accuracy Corrector (3) Tempest Squadron Pilot (25) - TIE Advanced Cluster Missiles (4), TIE/x1 (0), Guidance Chips (0), Accuracy Corrector (3) Tempest Squadron Pilot (25) - TIE Advanced Cluster Missiles (4), TIE/x1 (0), Guidance Chips (0), Accuracy Corrector (3) Minimum of 16 hits maximum of 24 on the alpha
  13. We haven't had a picture of this beautiful ship for a while on here, let me fix that...
  14. I always have picked up any dropped dice add to the others and roll, doesn't matter if it was a good or bad result from the drop...
  15. Clearly scum will get the Jumpmaster mkII cheaper stronger faster with access to imperial and rebel only upgrades...
  16. Daredevil is treated as a manoeuvre so it can overlap
  17. What if this Missile has no damage base and what ever speed manoeuvre you do prior to firing is the damage dice you roll, that way maximum damage is still 5 and would make for interesting decisions of manoeuvres to get the best shots?
  18. Ok I agree my idea was a bit OP when used on ships that don't need help... hmm how about something to help the least used Ordanance Carriers? "Optimised Weapons System: Universal Upgrade (Torpedo or Missile) Equipped ship may maintain up to two target locks on the same enemy ship Cost: 0" I'm just a sucker for trying to get the less popular ships back into the game...
  19. In my frantic builds to streamline overpriced ships into the 100 standard many upgrade slots go unused, I have an idea that could help bring less frequently used ships back into the fold... "Stripped Down (limited) Universal Upgrade (Crew, Astro mech, Salvaged Astromech, System, Tech, Cannon, Turret, Missile, Torpedo, Bombs, Illicit) For every upgrade that is unused on this Stripped Down equipped ship reduce the cost of this card by 1 (Multiple of the same upgrade type count as 1) Cost: -2" Anyone else think something like this is needed to help get the underdogs back in the game?
  20. I'm thinking of running this version: "Whisper" (37) - TIE Phantom Veteran Instincts (1), Advanced Sensors (3), Lightweight Frame (2) So this build is based on using Whisper as a 4 attack dice ace in an unconventional way... Using Advanced Sensors before movement to get an Evade allowing you to do a red move, now you can always give Whisper a focus and/or target lock with 3rd party upgrades, and after you have attacked with Whisper regardless of getting a hit or miss you will still get back a Focus for defence...
  21. That would suck I do like however that the condition when triggered deals a damage through shields on the target lol
  22. Let's talk about what we can see on this new Missile... It has its own little token to put on its victim. It has its own condition card: Harpooned - When you are hit by an attack, if there is at least 1uncancled crit result, each other ship at range 1 suffers 1 damage, then discard this card and receive one facedown damage card... (rest of card hidden) speculations?
  23. Hmmm was thinking of a new system upgrade weapon... Mass Driver Array System Upgrade 3 attack, Range 1-3 Attack, Discard This Upgrade: Roll 1 extra attack dice for targets at range 2 & 2 extra attack dice for targets at range 1 treat all eye results as hits 4pts
  24. I'd loose the focus and Evade, makes it more interesting... also with 2 agility the cloak would be broken on a large ship so I'd say make it 0 or 1 perhaps change the title to something like this...
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