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MrMaggles

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Posts posted by MrMaggles


  1. A simple solution would be in the rules for regenerating force points for it to say

    “You can only Regenerate a maximum of 1 force point for each ship that is able in the end phase”


  2. 9 minutes ago, Incard said:

    I believe that a ship will recover only 1 Force Charge per round, no matter how many sources of Force Charges it has. To use your example, both the Emperor Palpatine and the Darth Vader crew cards have 1 Force Charge. These are added to the base pilot's (let say Patrol Leader's) Force stat of zero, to get a total of 2. According to my understanding, the ship as a whole would then only recover 1 Force Charge per round.

    This was my assumption also, I still however think the palp Vader combo if leagal would be a good way to smack two unavoidable damage on a ship ;)


  3. So force powers we know virtually nothing but the theory crafting part of my brain just likes to think up combos...

    but we do know of atleast two force crew members that could potentially go onto the same ship, I am of course referring to the good old faithful Decimator assuming it still has 3 crew slots and not 2 crew and 1 gunner slot...

    we can theoretically put both Vader and Palpatine on the same rig, give the Decimator Pilot 2 force points that can be used to modify focus results or on the crew abilities, so can we use Vader or Palpatines ability twice with this combo? And more importantly both crew have a regen arrow so will the Decimator regen 2 points a turn aswel? Seems awfully good if it is...

    ofcourse all speculation but gotta Love were this is heading either way


  4. I suggest if you can’t afford to play 2.0 st launch to just stick with 1.0 buy say just the core box set first just to get a foot into the door read the rules try a few challenge ratting games...

    new ships being released won’t be 1.0 compatible so instead of buying your new ship buy 1 Expansion, sure you will be behind for a while but atleast your not bankrupt and playing x wing the way you want


  5. Just now, Dice lord said:

    The OP has stated that they're interested in bigger battles - fielding more than 2 x-wings say.

    Heck, a single conversion kit for rebels and imperials doesn't even allow for a very interesting trench run game! 

    Not everyone is about 100/6 (yawn)

    Well they have stayed their not supporting that at launch of 2.0

    there is nothing stopping him playing his large games in 1.0 still, it’s not like his large games are going to be tournament leagal or anything so he can play it however he likes


  6. On 5/4/2018 at 4:14 PM, Storgar said:

    They have said they will release card packs for each wave, I would get a copy or 2 of those as they are released.

    Wait what? Is this true? how have I missed this info? Lol


  7. 3 minutes ago, xanderf said:

    So Palpatine basically works like he used to, converting a result after the fact (rather than calling it before the roll)...however...only on defense?

    Ehhhh...that's kinda lame.  And, seriously, *Luke* has more Force power than he does?  I would have at least given him 3 tokens - so sure he could pile 3 converts into one turn, but going forward only at the recharge rate of 1 a turn, then.

    Given he doesn't work on attacks, anymore, I don't think that would be particularly broken and he could be priced accordingly.  As-is...I can't see spending two crew slots (and whatever he costs, who knows what that is?) for him.  Unless he's really cheap or something, but...then...thematic fail++

    Don’t forget that the token goes on the ship I think so he technically gives the ship he’s on a force point they can use for modifying attack and defence dice on that ship...

    could be wrong though...


  8. So I’m just spitballing here but...

    Vader equipped with Afterburner can do potentially upto 4 actions a turn?

    Move 3+ for Boost, Target Lock, Force Point into a Focus and chain into a red Barrel Roll

    A guy in my group seems to think the sky is falling because of this, I kinda like it he’s meant to be the best pilot in the galaxy anyway


  9. Wow, I’m not trying to be insulting here but did you guys even watch the the 2.0 presentation? He clearly says that they will aggressively release 1.0 ship updates alongside new 2.0 ships...

     

    we we will not need to get the separate ships in 2.0 if we already own them from 1.0 all the content for these ships has been done and put in the kits, they couldn’t possibly release all the ships at once that’s just unrealistic...

    don’t panic, buy the kits your not missing out if you don’t buy the new rerelease ships if you already own them...


  10. Veteran Imperial Officer - 1 Point (Imperial Only, Limited)

    Increase your Piolit Skill by 2 (This Upgrade does not stack with Veteran Instincts)

     

    a usefull crew for imperials that gives them the pilot skill they need without sacraficing an elite slot, and also opens up pilot skill upgrades to ships with no elite slots...

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