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Franigo

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  1. At the moment? As a GM I run A Song of Ice and Fire, The One Ring and FFG Star Wars at the table, and D&D5, Star Wars and The One Ring on Roll20. I play in a FFG Star Wars campaign. About twice a year we get together for our oldest group, playing Vampire like in the 90s (where it started). And a bigger set of friends meets once or twice a year for a weekend of gaming, where I have GM'ed or played Legends of the 5 Rings 4th, Barbarians of Lemuria and some other one-shots. I used to do a lot more, but in the last year it was only Fate in the world of Destiny, Midnight first using D&D5 then switching to Fate, The Expanse and probably some more I am forgetting. Before we moved, I used to designate one friday each month my Open Gaming Table, either playing a megadungeon with Pathfinder or trying new systems, like Mouse Guard, Numenera, Dragon Age and a couple of others. I like trying new systems. But to be honest, most of my players cannot be bothered with a lot of crunch anymore - too little time to read through a billion pages of rules ... Funny, I wrote a novel for the new release a couple of years back, but I seldom see folks playing or even mentioning Justifiers.
  2. EDIT: I fixed it by clearing the cache and re-installing!
  3. Wow, this is still going ... 🤪 As a GM, I do not give out bonus XP for good roleplaying and the like. First of all, I am not some kind of parent raising someone, rewarding "good" behaviour and punishing "bad"; we are all adults. Secondly, it is so very subjective, what some consider good others might think bad. Thirdly, some players are more outgoing, others are shy, and a million other character traits that might influence this, and I am certainly not going to reward or punish my friends for their personal characteristics; I am not the judge of them. I could see doing a group decision. But in the end, what is the benefit? I do not game to educate or change my friends, so the possible benefit of encouraging RP is small. Either they do it because they want, because it is fun, or they do not. It is not my place to tell them what to do, how to play - as long as they all have fun, it is good. And if I feel that some behaviour is detrimental to the group, or if I want to encourage roleplaying, I just talk to my players ... again, we are all adults.
  4. Which weapons and gadgets does Boba Fett use in the movies?
  5. As said before, we have been switching between different ways of handling XP, levels, whatnot since the Nineties, so talking about stuff like this at the beginning has been important for 20+ years, as there often is no simple assumption of how things are done. I have never had any problems that I remember when it comes to it, for whatever that is worth. But as I said so often, that is simply down to communication.
  6. Not 100%, sure, but a lot is EU / Legends. Boba in the OT stands around looking cool and then goes out like a chump. Jango does more, yeah, but that is not because the attachments on his blaster have X mods. But that is a matter of opinion, I guess, if grapple guns and flame throwers are armor attachments with mods or just simply equipment. Do not get me wrong, I love Mandalorians, and they certainly are a counterpoint. But the heroes of the movies do not care about equipment that much. Of course, there is no right or wrong. Star Wars is big and there is enough space for all styles.
  7. I'm doing the opposite (which I actually spelt out). I am just pointing out that you inferring that your experiences indicate some kind of generally accepted way of handling things is a logical fallacy. Again, anecdote is not data. In addition, there are data points in this thread showing that it is not so clear cut. Both ways have handling XP have their proponents in this thread. I did not mean to imply that your way of gaming is wrong or anything like that. If it does not come up, great. I just think that you are making this a bigger issues than it is. EDIT: This is going in circles, though. So time to bow out.
  8. I am actually not quite sure. I looked at your post and I may be misremembering things. Sorry if I misrepresented your group. But the word you used was ridiculous, which is actually exactly what had been talked about before. So, actual live people have said that other players' ways of gaming are ridiculous.
  9. Anecdote is not data and your experiences do not invalidate those of others (of which we have plenty in this thread alone). Maybe start some sort of poll if you want to know more. But right now, your experience is just as valid as that of those who handle it differently. And if you think that such a miniscule question will take up days in a Session Zero, I cannot help you. In my experience it does not, but each group is different.
  10. Well, they would be, wouldn't they, because they are used to handling things differently. I think it stems from the idea that missing a session is bad in itself. But I agree with you that assuming malice is not okay, as it is just different ways of gaming. In my most recently started campaign, I only award XP to attending players, and that is a feature, not a bug, and certainly no punishment for those not attending. Yes, and that is commendable, but it does not negate that others wrote it. Nope, but I might inquire about diets and dietary restrictions, for example, aka communicate about stuff that might come up. I get your point. When playing with friends, a lot is assumed anyway. And yes, I do not think it is such a big issue, so even if things are handled differently than you are accustomed to, it is probably okay as long as it is fair. But there are different styles and different views and even expectations, as evidenced by this thread, and communication helps (usually). This thread, and some of the more entrenched positions, make it seem as if it was make or break, which from experience is far from the truth. My main point is that there is no right or wrong way, and that establishing a common baseline is best.
  11. Dismissing an example beforehand... In this very thread, people discussed punishing players for missing sessions; I distinctly remember a post about making them buy pizza the next session, i.e. actual financial consequences for missing an RPG session, which is so very weird to me. Others talked about their groups laughing at the very idea of awarding the same amount of XP to everyone - I dare say anybody thinking differently or having different experiences in that situation might feel ridiculed. Do you want me to search the quotes about young people and their mindsets, too? Because there are posts like that, again, in this very thread. But to be honest, I do not think that it is actually such a big problem. Lots of groups will have established a baseline anyway, and in my experience (with every side of this debate 😉 ), pretty much everybody goes with the GM's idea anyway. Still, communication does not hurt.
  12. First of all, did you not realize reading this thread that there are other ways of doing things out there? And if you realize that, why not talk about it in Session Zero? Especially when gaming with as of yet unknown players? I mean, if one way of handling things is the consensus anyway, it takes about half a minute. Again, the fact that your experience is not as wide as that of others does not mean that your way is the only way - as evidenced in this very thread, by many other gamers. Communication is better than assuming; I would have thought that this is obvious. Secondly, I was responding to a post in which made-up players created made-up problems, i.e. a classic straw man. But in that case, having talked about it in Session Zero would have been good, don't you agree? Thirdly, if there is an established consensus, a shared history and expectation, like with your peers, sure, there's no need to talk. Doesn't hurt to be clear, though, even then. Maybe folks might want to try new things. If not, again, it takes pretty much no time at all. In any case, if things are handled in Session Zero, the straw man that has been presented is easily dealt with.
  13. But they are not defined by their differences in gear. Even with the iconic lightsabers, it is all just cosmetics. Jedi are not better combatants because their lightsabers are better. In fact, with Force Users it is shown to be intrinsic to the characters, not their gear, again and again and again. Which makes sense, because of the emphasis on the Force.
  14. Ever heard of Session Zero? Of talking about a campaign, its organization and logistics before starting? Is the concept of communicating such simple concepts really so difficult to understand? EDIT: Arguing in bad faith and using straw men is also a **** move. Just sayin'.
  15. I never liked the whole crunchy gear part of the rules. For me it is counterproductive in several ways. It is a strange rules-heavy add-on to a supposedly narrative game, it really doesn't stuit the setting - Star Wars heroes are not cool because their blaster has modded attachments - and it adds to the whole splat books bloat with the almost always accompanying power creep that plagues many systems. I know that it sells books, so that is good, I guess, but I do not feel that it really adds anything worthwhile to the game, neither rules-wise nor story-wise. I prefer to keep it low, and luckily my players agree.
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