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About shadowswalker

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  1. shadowswalker

    Streams for this weekend

    I believe they are only recording and will post at a later time, so the hosts can play in the tournament.
  2. shadowswalker

    Separatist/Republic points guesses

    My favorite list to fly. I am biased though as I flew a lot of Triple K-wings in 1.0.
  3. shadowswalker

    Unpopular Opinion Thread

    I'll second this. I wish Defenders would have the Tie/d title instead of the x/7 in 2.0. They were underrated by all my opponents until I dropped a ship in the first round of combat. Had my best run at Adepticon last year, 9th after swiss, running Tie/d's but haven't been able to get consistent damage in 2.0.
  4. shadowswalker

    Playmats at Adepticon

    Does anyone know the procedure for getting the system open playmat at Adepticon this year? When I signed up last year, there was an option to purchase a playmat, but I didn't see anything about that this year. I tried contacting OP, but never received a response.
  5. shadowswalker

    Points! Not today - January 28!

    I was really hoping these would be released by now. I am trying to prep for Adepticon and need to know if a pivotal card in my list is going up. I'm not sure if I'm liking this new system.
  6. shadowswalker

    Counterpoint: the Defender is Underrated

    I pulled my Defenders out last night and had a go against Poe, Pava, and 2 Green Squadies. I ran Juke Rexler, Juke Onyx, and Seyn. The game went to time with Seyn and a Green Squadie destroyed, Poe on one hull, and Onyx on 1 shield. My thoughts are this list is similar to my Tie D's + Countdown that took me to top 32 at Adepticon 2018. It doesn't have the straight up offense that the Tie D's had, but the evade makes them last so much longer. Without TLTs in the game, you can afford to play the long game and choose unpredictable moves that can catch your opponent napping. The secret is knowing when to forego the fast moves and dialing in a one bank. Sometimes going slow and grabbing an evade is enough to keep you in the fight. I need some more practice against top tier lists, but the Defenders may make another appearance at a system open this year.
  7. Your opponent can call for a judge to look at your list in any tournament. If you don't have the official FFG card, you can be disqualified if you cannot produce the card. In the higher tournaments, it is not uncommon for judges to check and match your FFG official cards to your submitted list. You can play with fan made alt arts, but you need to be able to produce the FFG cards when requested. The list checking/deck checking is typically done before Day 2 gets underway for those that make the cut. My cards/deck have been checked twice when I made it to Day 2 at a System Open, and yes, my opponent had to dig out official FFG cards when he was using fan made alt arts.
  8. I wouldn't be so quick to pass off the usability of Barrage Rockets on Kwings. I am 4 games in running quad Kwings and when flown correctly, Barrage Rockets do some major work. The key is to set up kill boxes that will last multiple rounds, bringing different Kwings into range/arc to get off the rockets while flanking with the others and shooting out the sides with the cannon. Your ships should have a wide initial setup, allowing you plenty of room to use slam to position your ships for the initial joust. Once your opponent tries to chase, it's time to start dropping those bombs. This list is all about playing the long game and being patient, but it will wear down your opponent and win you games.
  9. shadowswalker

    [Blog] Ten Squads in Ten Days - 10) Scum Swarm

    I tried out the 4 K list at our launch party tournament last night. This list really needs to be run in a very loose formation to prevent action losing bumps. The bombs are definitely hard to connect with, but they do help prevent your opponent from coming up from behind. I will be changing the proton bombs to seismics which will allow the addition of skilled bombardier on two ships. This should give me extra flexibility to get bomb damage in more consistently. This list can work, but it will take a lot of practice.
  10. shadowswalker

    [Blog] Ten Squads in Ten Days - 10) Scum Swarm

    With the scum swarm list, you want the attention on Drea and not the Quadjumpers. The Quadjumpers tractor ability makes this list terrifying and the longer they are around, the harder it will be for your opponent. I ran the Sunny Bounder version of this in 1.0 and did very well with it, even in the harpoon era. People underestimate its ability to muck things up and wear down even high hp ships.
  11. shadowswalker

    [Blog] Ten Squads in Ten Days - 10) Scum Swarm

    As a former triple k-wing flyer, I am intrigued by the quad K's. I am not sure if the two red dice are going to be enough to consistently take down ships, but it might be worth putting it on the table.
  12. shadowswalker

    Colored bases besides clear, what do YOu use them for?

    I use them to differentiate ships when I field multiples of one type. I find it easier to keep track of my ships instead of using the ID chits. I put an extra empty base on the ship card so my opponent can differentiate them as well.
  13. shadowswalker

    What are some fun things to do in 1.0 you can't do in 2.0?

    Tie/D Defenders. Seeing the expression on your opponent's face after you tractor their ship into range one of two Defenders and melt it in one round of fire.
  14. shadowswalker

    Your Favorite 1.0 Memory

    Going 5-1 at the System Open at Adepticon 2018 to make it to my first Day 2 ever. Brought 2 Tie/D's with Countdown and placed 9th out of 300 players after Day 1. Only loss was to final salvo with no ships destroyed to Kylo and 2 x7 Deltas.
  15. shadowswalker

    Happy Friday what was your best 1.0 moment?

    System Open at Adepticon this year. Made first cut ever with Tie/D Defenders and Countdown. 9th out of 300 players after Swiss with only loss being a final salvo with no ships off the board against Kylo and 2 x/7s.