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Zero8855

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  1. It's been a while. If anyone has purchase multiple conversion kits & Expansion Packs, I'm actually looking for additional copies of unique pilot cards. Here's what I'm looking for: Resistance: -Rey (YT-1300) -Lt. Bastian -Jaycriss Tubbs -Jessika Pava -Joph Seastriker -Kare Kun -Temmin Wexley -Nien Nunb -Ello Atsy -Poe Dameron Upgrade Cards: Force Powers: -Instinctive Aim x2 -Predictive Shot x2 -Brilliant Evasion x2 -Heightened Perception x2 -Supernatural Reflexes x2 Astromechs -BB Astromech x2 -BB8 -R2-HA -R5-X3 -M9-G8 Modifications: -Delayed Fuses x2 -Spare Parts Canisters x2 -Angled Deflectors x2 Tech: -Advanced Optics x2 -Pattern Analyzer x2 -Targeting Synchronizer x2 Sensors: -Passive Sensors x2 I have purchased multiple conversion kits and other expansion packs so I have other extra stuff to trade at the moment. I have references from past trades available upon request.
  2. (I guess this is more of topic asking for 'what is the current meta', not archetypes, like 'swarms, aces, bombers, control, alpha strike, handshakes, etc.)
  3. Right now I own plenty of ships in 6 factions (not a fan of the CIS), all but my Republic ships were carried over from 1.0, but I don't think I'll be playing much Scum, First Order, and maybe Imperial in 2.0. For the moment I'm focusing on the Republic, Resistance, and Rebels.
  4. I'll play. Do You Own Huge Ships Already? Yes. Did You Play Epic in 1.0, or Were They Dustables? I played about 4 or 5 times (wanted to do more but finding someone else who had the ships & time was another story) Do You Plan to Play Huge Ships in 2.0 (in Standard/Huge/Epic battles)? Yes!!! Do You Plan To Play Epic Missions? Sure What is Your Biggest Draw to Epic 2.0? Just being able to play them again really.
  5. Just curious for predictions on possible ships we might see come to Epic 2.0 for the other factions. So far we have two for Rebel, two for Imperial, and one for Scum. What other Scum ship might make it in and what about the other factions? The only ship I could see coming for Galactic Republic would be the Consular-Class Cruiser.
  6. I wonder what would happen if you had 4 Jedi Knights with Battle Meditation. A: Coordinates with C & D for a Focus B: Coordinates with C & D for a TL C. Coordinates with A & B for a Focus D. Coordinates with A & B for a TL 4 Deltas with Focus & TL. But no room for upgrades, so maybe not quite as good.
  7. I'm going to try a list I saw on another thread: -4x Gold Squadron Troopers w/ Cluster Missiles & Synchronized Consoles. -Jedi Pilot w/ Synchronized Console, Battle Mediation, & R3. (Obiwan is the best in my opinion). All Torrents fly first and focus, then Kenobi flies last and acquires two target locks or uses his Battle Meditation to coordinate with two Torrents and they acquire Target Locks. After each ally uses their Target Lock on one enemy ship, it passes on to another ship with Synchronized Console. And if a Torrent spends a Focus token on Defense, Kenobi uses a Force Token to give it back to them for Offense.
  8. Likewise for DarthHenryAllen! Quick shipping and decent packaging for the items! Pleasure doing business with you!
  9. It looks like the 2.0 Trade Thread is already up. Here's the link
  10. Sweet, I'm glad to see this thread has already started. Here's what I have from my 3 conversion kits (organized by faction): Rebels: ARC-170: x3 Dials & all pilot bases TIE Fighter: x2 Dials & all pilot bases Sheathipede Shuttle: x3 Dials & all pilot bases E-Wing: Rogue Squad Pilot Cards x4 Knave Squad Pilot Cards x4 Rogue/Knave Pilot base x3 Dial x3 VCX-100: Dial x3 & all pilot bases Lothal Rebel Pilot card x1 Auzituck Gunship: Kashyyyk Defender Pilot Card x3 Kashyyyk Defender Pilot Base x2 Dial x3 K-Wing: Warden Squadron Pilot Card x3 Warden Squadron Pilot Base x2 Dial x3 HWK: Rebel Scout Pilot Card x4 Rebel Scout Pilot Base x2 Dial x2 Attack Shuttle: Dial x4 & all pilot bases YT-1300: Outer Rim Smuggler Pilot Card x2 Outer Rim Smuggler all Pilot bases Dial x3 YT-2400: Outer Rim Smuggler Pilot Card x4 Outer Rim Smuggler Pilot Base x3 Dial x3 U-wing: Pivot Wing Title x1 Dial x2 X-Wing: Red Squadron Veteran Pilot Card x1 Red Squadron Veteran Pilot Base x1 Imperial: Advanced TIE Prototype: Baron of the Empire Pilot Card x1 Inquisitor Pilot Card x1 Baron/Inquisitor Pilot Base x1 Dial x1 TIE Defender: Delta Squadron Pilot Card x2 Onyx/Delta Pilot Base x1 TIE Phantom: Imdaar Test Pilot Card x2 VT Decimator: Patrol Leader Pilot Card x2 Patrol Leader Pilot Base x1 Dial x2 Scum: Fang Fighter: Zealot Recruit Pilot Card x4 Zealot Recruit Pilot Base x1 Dial x1 Lancer: Shadowport Hunter Pilot Card x1 Dial x1 Scurrg H-6: Lok Revenant Pilot Card x1 Dial x1 Kihraxz Fighter: Cartel Marauder Pilot Card x3 HWK: Spice Runner Pilot Card x2 Dial x1 G-1A: Gand Findsman Pilot Card x2 Gand Findsman Pilot Base x2 Dial x2 Firespray: Bounty Hunter Pilot Card x2 StarViper: Black Sun Enforcer Pilot Card x3 Black Sun Enforcer Pilot Base x2 YV-666: Trandoshan Slaver Pilot Card x1 Trandoshan Slaver Pilot Base x1 Dial x1 Jumpmaster: Contracted Scout Pilot Card x1 Contracted Scout Pilot Base x1 Dial x2 Kimogila: Cartel Executioner Pilot Card x2 Cartel Executioner Pilot Base x2 Dial x2 Generic Upgrades (Having purchased all 3 kits, I have multiple copies of all generic upgrades) Accessories & Tokens Proximity Mine Token Seismic Charge Token Charge Tokens Acrylic Stress Tokens x8 (1st edition triangle shape) Mini-Card sized Sleeves (still good for Damage Deck) Standard Card sized Sleeves ***What I'm looking for*** Rebels A-Wing: Green Squadron Pilot Card & Base x1 Phoenix Squadron Pilot Card & Base x2 A-Wing Dial x2 U-Wing: Blue Pathfinder Card & Base x2 Z-95: Bandit Squadron Card & Base x1 Ship x2 Imperials Lambda: Omicron Pilot Card & Base x2 Scum Z-95: Binayre Pirate Pilot Card & Base x4 Dial x4 Generic Upgrades Afterburners x1 And there you have it. I'm based in the Los Angeles, California area. I've made a lot of good trades and saved some money during 1.0 and I hope the same will happen here in 2.0. Here is my list of references from the 1.0 Trade Thread. -Thornne-EchoSeven-Keoki-WarriorPoet-gennataos-chief4ryan-cubsfan4life-Sanguinary Dan
  11. Hello all, Due to my lack of sufficient disposable funds and excess number of T-65 and U-Wing ships, I have decided to not purchase the Saw's Renegades packs and I'm actually looking for extra copies of the new 1.0 stuff. I need: 4x Flight Assistant Astromechs 5x Renegade Retrofit 5x Servomotor Foils Also if you are among the few that have purchased multiple copies of Saw's Renegades, I am also looking for the following in 2.0 -Unique pilots and crew. I don't need any of the 2.0 T-65 S-Foils or U-Wing title since I'll be getting those anyway in the conversion kits and core set. I'm just after the stuff that only comes in Saw's Renegades (pilots and crew). Right now the only commodity I have to offer are 1.0 materials including: -upgrade cards (including those found in Epic expansions such as Adv. Targeting Computer), -extra copies of unique and generic pilots (templates and cards), -alternate art cards both pilots and upgrades, -damage decks (both original and TFA), -ordinance tokens, -debris cloud tokens, -mini-card sleeves, -acrylic stress and ion tokens, -extra ships that I don't see myself using anymore: -B-Wing -TIE Bomber (original blue color) -Quadjumper -T-70 X-Wing -TIE Punisher I also have acquired the following extra ships from when I bought my friend's collection but BE WARNED, they are NOT in original condition: -Decimator (Custom paint job. Metallic dark silver with red windows) -YT-2400 (Custom paint job. All original except for blue/white engine glow effect) -T-65 (Custom paint job, white with various shades of green bars and stripes) -2x TIE Advanced (Custom paint jobs, similar to Decimator with dark metallic silver with red on window frames) -2x TIE Interceptors (Custom paint jobs, gold with black tarnishings) -2x K-Wings (Damage, both have 1 damaged nose cannon and one has a magnetic base since the original plastic one broke off. Matching magnetic peg will be included) -2x E-Wings (Damage, both have magnetic base pegs in place of original plastic ones that broke off. Matching magnetic pegs will be included). Not the finest stock I know, but maybe they can still be useful to someone (practice paint jobs, spare parts for repair or custom modified ship designs, or just want a ship to fly but don't want to pay for it. And considering that you'll be trading for ships that you may be able to use in exchange cards that will become worthless in a few months, it's not that bad of a trade in my opinion and I will do my best to make it more favorable for you). So if you have extra stuff from Saw's and would be interested in a trade, please message me and let's work something out. I am based in Los Angeles. Here are my list of previous trade references over the past 2 years that can vouch for me. -Thornne -EchoSeven -Keoki -WarriorPoet -gennataos -chief4ryan -cubsfan4life -Sanguinary Dan Thank you for your time!
  12. Dang, they nerfed Jake. A-Wings were what got me into the game in the first place and now their best pilot isn't so great anymore. It seems that random X-Wing pilot 'something Two Tubes' got his ability (well something pretty close to it). I'm not too happy about some of their Initiative choices for some of these other pilots too. I'm still excited about the game and look forward to playing it, but there's going to be a lot of things I'll miss from the original game.
  13. Just wanting to get a hold of another Alpha-class Starwing ship. I have a lot of extra upgrade cards, pilots cards, and even a few alternate art stuff. I’m in Los Angeles California, and I have a list of previous trade references if needed.
  14. Well thank you to those who gave constructive comments. I appreciate the feedback. Yes I chose the BB-8 Intensity build because it was the one I have flown the most. I’m the only Rebel player in my community so I don’t see other variations of Poe and the last time I played Regen Poe with R2-D2 (a little over a year ago) I found him sluggish, predictable, and expensive. So since then I decided to stick to a more maneuverable build (BB-8 with PTL, until Intensity came along) and haven’t given Regen a second thought. But it seems I underestimated that Advanced Optics could make Regen Poe playable again. So I’ll give him another shot. If I had the points I’d give him PTL, but unfortunately with AO and R2 I’m left with VI for EPT (or maybe Crackshot).
  15. So this is really just me thinking out loud. With the choices of Primed Thrusters, Pattern Analyzer, Advanced Optics, and Comm Relay, I'm often trying to figure out which one I should use for Poe (and also for other ships with the Tech slot). Each upgrade has it's Pros and Cons, so I'm writing down how each one behaves in 4 scenarios; executing a green maneuver, a red maneuver, a green while stressed, and a white while stressed. For this I'm using: Poe with Intensity, BB-8, and Black One (not bothering with Mods since they really don't impact the results). If you feel you're in a similar position then I hope this will help you out. If not and you don't even use Poe or already know which is the best tech for your build, then this might be a waste of your time. Anyway, let's get started. Primed Thrusters: 1) Green Maneuver: BB-8: Still activates Intensity: Activates from BB-8 and grants you a Focus or Evade Black One: Still activates if you have a red target lock Main Action: Most likely a focus if you chose an evade via Intensity for extra defense, a TL for extra offense, or a boost for better arc dodge or firing position Total Actions/Mods: 3. Barrel roll BB-8, focus/evade Intensity, and your main action End results: No stress, shred off enemy TL, spend a token so Intensity is ready for next round, and you have a TL or evade for extra mods during Combat 2) Red Maneuver: BB-8: Does NOT activate Main Action: Only option is Boost Intensity: Activates only if you choose a boost as your action after red maneuver Black One: Only from your boost Total Actions: 2. Boost & focus/evade (most likely focus) End results: You're stressed, but shred off enemy TL if boosted, need to sacrifice focus/evade from Intensity to re-use it for next turn 3) Green Maneuver while stressed: BB-8: Still activates Intensity: Activates from BB-8 and grants you a Focus or Evade Black One: Still activates if you have a red target lock Main: Most likely a focus if you chose an evade via Intensity for extra defense, a TL for extra offense, or a boost for better arc dodge or firing position Total Actions: 3, barrel roll, focus/evade, and your main action End results: No stress, shred off enemy TL, spend a token so Intensity is ready for next round, and you have a TL or evade for extra mods during Combat 4) White Maneuver while stressed: BB-8: Does NOT activate Main Action: Only Boost Intensity: Activates only if you choose a boost as your action after red maneuver Black One: Only from your boost Total Actions: 2: boost & focus/evade (most likely focus) End results: You're stressed, but shred off enemy TL if boosted, need to sacrifice focus from Intensity to re-use it for next turn Pattern Analyzer: 1) Green Maneuver: BB-8: Still activates Intensity: Activates from BB-8 and grants you a Focus or Evade Black One: Still activates if you have a red target lock Main Action: Most likely a focus if you chose an evade via Intensity for extra defense, a TL for extra offense, or a boost for better arc dodge or firing position Total Actions: 3, barrel roll, focus/evade, and your main action End results: No stress, shred off enemy TL, spend a token so Intensity is ready for next round, and you have a TL or evade for extra mods during Combat 2) Red Maneuver: BB-8: Does NOT activate Main Action: Any action is available Intensity: Activates only if you choose a boost as your action after red maneuver Black One: Only from your boost Total Actions: 1 or 2 max possible: boost & focus/evade (most likely focus), or any single standard action (TL or Focus) End results: You're stressed, shred off enemy TL if boosted, need to sacrifice focus from Intensity to re-use it for next turn 3) Green Maneuver while stressed: BB-8: Does NOT activate Main: Any action is available Intensity: Activates only if you choose a boost as your action Black One: Activates only if you choose a boost as your action Total Actions: 1 or 2 max possible: boost & focus/evade (most likely focus), or any single standard action (TL or Focus) End results: No stress, shred off enemy TL if boosted, Intensity is ready for next round, and you have a TL or evade for extra mods during Combat 4) White Maneuver while stressed: BB-8: Does NOT activate due to previous stress Main Action: No action Intensity: Does NOT activate due to no action due to previous stress Black One: Does NOT activate due to no action due to previous stress Total Actions: None End results: You're still stressed, still target locked, and left with no actions/mods for this round Advanced Optics: 1) Green Maneuver: BB-8: Still activates Intensity: Activates from BB-8 and grants you a Focus or Evade (best to choose Evade for this so you can gain Focus later and have something to sacrifice to flip up Intensity) Black One: Still activates if you have a red target lock Main Action: Most likely a focus if you chose an evade via Intensity for extra defense and to flip over Intensity, a TL for extra offense, or a boost for better arc dodge or firing position Total Actions/Mods: 3 (or 4 max if you already have a Focus stored from a previous round), barrel roll from BB-8, Evade from Intensity, (Focus from previous round) and your main action (being Boost or TL) End results: No stress, shred off enemy TL, best to spend an Evade so Intensity is ready and flipped up, and you now have a Focus Token to carry into the next round 2) Red Maneuver: BB-8: Does NOT activate Main Action: No action Intensity: Does NOT activate due to no action due to previous stress Black One: Does NOT activate due to no action due to previous stress Total Actions/Mods: None, UNLESS you already have a Focus token stored from a previous round End results: You're stressed, still target locked, and either have one Focus token or nothing 3) Green Maneuver while stressed: BB-8: Does NOT activate Main: Any action is available (Focus best option, or TL since it can also carry over to next round. If you already have a Focus from previous round then you can boost and evade, then spend evade to reuse Intensity later) Intensity: Activates only if you choose a boost as your action (However you will have to spend a token in the end phase if you want to use Intensity next round) Black One: Activates only if you choose a boost as your action Total Actions/Mods: 1 up to 3 max possible depending on if you already have a Focus from a previous round End results: No stress but if you chose to boost you'll shred off enemy TL, and gain a focus/evade HOWEVER you'll have to give it up to keep using Intensity, so you're left with nothing UNLESS you chose to Focus as your main action and now you have something to carry on to the next round. 4) White Maneuver while stressed: BB-8: Does NOT activate due to previous stress Main Action: No action Intensity: Does NOT activate due to no action due to previous stress Black One: Does NOT activate due to no action due to previous stress Total Actions/Mods: None,UNLESS you already have a Focus token stored from a previous round End results: You're stressed, still target locked, and either have one Focus token or nothing Comm Relay: (pretty much the exact same as Advanced Optics) 1) Green Maneuver: BB-8: Still activates Intensity: Activates from BB-8 and grants you a Focus or Evade (best to choose Evade for this so you can keep it for future defense, or if you already have an Evade then choose Focus) Black One: Still activates if you have a red target lock Main Action: Most likely a focus if you chose an evade via Intensity, or a TL if you already have an Evade from Comm and Focus from Intensity, or a boost for better arc dodge or firing position Total Actions/Mods: 3 (or 4 max if you already have an Evade stored from a previous round), barrel roll from BB-8, Focus from Intensity, (Evade from previous round) and your main action (being Boost, TL, or a second Focus) End results: No stress, shred enemy TL, best to spend your Focus so Intensity is ready and flipped up, and you now have an Evade Token to carry into the next round 2) Red Maneuver: BB-8: Does NOT activate Main Action: No action Intensity: Does NOT activate due to no action due to previous stress Black One: Does NOT activate due to no action due to previous stress Total Actions/Mods: None, UNLESS you already have an Evade token stored from a previous round End results: You're stressed, still target locked, possibly still locked, and either have one Evade token or nothing 3) Green Maneuver while stressed: BB-8: Does NOT activate Main: Any action is available (Boost best option for action economy, especially if you already have an Evade from previous round then you can boost and Focus, then spend Focus to reuse Intensity later) Intensity: Activates only if you choose a boost as your action (However you will have to spend a token in the end phase if you want to use Intensity next round) Black One: Activates only if you choose a boost as your action Total Actions/Mods: 1 up to 3 max possible depending on if you already have an Evade from a previous round End results: No stress but if you chose to boost you'll shred enemy TL and gain a focus/evade, HOWEVER you'll have to give it up to keep using Intensity, so you're left with nothing UNLESS you already have an Evade from previous round 4) White Maneuver while stressed: BB-8: Does NOT activate due to previous stress Main Action: No action Intensity: Does NOT activate due to no action due to previous stress Black One: Does NOT activate due to no action due to previous stress Total Actions/Mods: None, UNLESS you already have an Evade token stored from a previous round End results: You're stressed, still target locked, and either have one Evade token or nothing Well congrats, you've read through all of it and I hope it's been helpful to you. In reviewing what I've concluded, in my own opinion I'd rank the 4 by the following (#3 and #2 are closely tied, and once again this is for this Poe loadout. Other ships that behave differently will have different results): #4) Pattern Analyzer. It doesn't add any advantage to a green maneuver with/without stress and doesn't help a white maneuver with stress. It only shines if you're doing to be doing a lot of red moves. #3) Advanced Optics. I'd only choose this one if I don't have 3 pts for Comm Relay. While it is very useful for Poe since he relies on Focus tokens, if you gain a Focus from Intensity then you immediately have to use it up in the End Phase since you can't get another Focus token from you're main action and Evade isn't an option (not without outside help anyway). Also sometimes I think it is good for Poe to have two Focus tokens in case he rolls 2+ focus dice results for offense or defense. #2) Comm Relay. I like this one since it allows you to potentially have up to 2 Focus tokens and 1 Evade. I think it's main drawback is the extra point over Advanced Optics. However, both Comm Relay and Advanced Optics can leave you wide open with no actions/mods if you do a red maneuver or still stressed while doing a white maneuver, so unless you already have one stored token, you're wide open for an easy attack. #1) Primed Thrusters. From all 4 basic scenarios this card can still grant you access to the boost action which will activate Intensity for an additional token and shred any Target Locks off of you or nearby opponent. You can still use BB-8 even while you have a stress and plus it is the cheapest of these four. Thanks again for reading. I hope this has been helpful to you.
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