-
Content Count
545 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Calendar
Everything posted by Daht
-
did they ever list the prizes for nationals?
-
=THE NEXT ARMADA EVENT ON VASSAL= Fleet Builds: Rounds 1 & 2
Daht replied to doobleg's topic in Star Wars: Armada
Faction: Galactic Empire Points: 398/400 Commander: Admiral Motti Assault Objective: Custom Objective Defense Objective: Custom Objective Navigation Objective: Custom Objective [ flagship ] Imperial II-Class Star Destroyer (120 points) - Admiral Motti ( 24 points) - Wulff Yularen ( 7 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - XI7 Turbolasers ( 6 points) - SW 7 Ion Batteries ( 5 points) = 176 total ship cost Imperial II-Class Star Destroyer (120 points) - Agent Kallus ( 3 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - XI7 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 147 total ship cost Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) = 75 total ship cost Card view link Fleet created with Armada Warlords -
=THE NEXT ARMADA EVENT ON VASSAL= Wave 3/4 Preview Tournament (SIGN-UPS)
Daht replied to doobleg's topic in Star Wars: Armada
thinking it over.. add me in, I should be able to play a pst evening game -
=THE NEXT ARMADA EVENT ON VASSAL= Wave 3/4 Preview Tournament (SIGN-UPS)
Daht replied to doobleg's topic in Star Wars: Armada
Match-ups will be posted for sure. If there's one thing we Armada players love, it's an audience. Daht raises a good point, tho' - ALL are welcome in this tournament, regardless of experience in Armada or on Vassal. Plenty of players have gotten their first taste of the game in these online tournaments. If you've ever thought about joining in but have worried that your lack of Vassal experience might go against you, fear not: Armada players are among the most patient on the internet (heh, we have to be). So join in the fun! My self-imposed restriction is more about my schedule to play through an online game during the summer months, partly due to not being quick on the draw with vassal setup and play, not that I don't feel comfortable playing with folks or backlash... I "cheat" like mad with vassal currently by using half real tabletop items to avoid setting up the tabletop and such Will be looking to play off and on in fun games, and perhaps next big tourney... -
=THE NEXT ARMADA EVENT ON VASSAL= Wave 3/4 Preview Tournament (SIGN-UPS)
Daht replied to doobleg's topic in Star Wars: Armada
just learning vassal and shaky schedule thru summer so not ready to jump into this, but hope we post matchups here to spectate -
Mailmen do. We have all day. Will need to d/l this on my phone, it doesn't show up on my podcast app
-
Yeah, it's defender cannot spend defense tokens, when you use Vader you are attacking. If a card or commander in the future allows you to spend a token for an alternate effect while defending, that would be a different argument.
-
Should Hyperspace Assault take away deployments?
Daht replied to Trizzo2's topic in Star Wars: Armada
Deployments are key, but hyperspace deployments > normal deployments. It's not having *more* deployments, but deploying well that is most important, I went 8-1 over 2 store champs and a regional (4th at regional but 3-0) with 3 ships and zero squadrons. if you have more ships you can still deploy badly. It's less about more ships and more about smaller ships can better recover from marginally bad deployments due to speed and maneuverability. -
Well, we need to examine what these ships actually are: Fleet Support. When we look at the best support abilities in the game, they are already the ones that require the least amount of opportunity cost for the largest benefit. ECMs? Requires that you give up Advanced Projectors but has no other downsides. Boosted Comms and Expanded Hangers? What else was competing for the Offensive Retrofit slot? Demolisher? Home One? Yavaris? Salvation? Is there even a downside for those titles? The Fleet Support upgrades basically come in two flavors: Fancy Flyers, where you need to be perfectly timed and extremely close to use the effects, and Big Bubbles, where everything in range gets the benefit. Repair Crews is a fancy flyer -- you must be using it when your ship is already in range, and you must end your movement close to the target in order to use it again. This makes both ships obvious in their flight path. Similarly, Sensor Jammers is a Fancy Flyer, requiring you to maneuver so that you don't negatively affect your own squadrons. And of course, Slicer Tools requires you to successfully navigate to within Distance 3 or your target. Which almost always means that the ship will be lost shortly afterwards. Comms Net and Bomber Command are Big Bubbles, and this is where their primary strength lies. By extending their effects to Distance 5, it is almost impossible to get too far away to not have the effect available for most reasonably competent fleet commanders even after the target ship or squadron you wish to benefit has moved ahead. And this is why I think that Comms Net is the breakout star in this wave. Comms Net doesn't require fancy flying, it simply requires a basic level of planning to ensure you will still have a ship in your range to benefit. It's dirt cheap, so even if you don't use it you haven't wasted many points. You can even use it 2-3 times, starting on the very first turn in most cases. Bomber Command has the benefit that there are no prerequisites save that the affected squadron have the Bomber keyword and be in range, but pays for that by being 4 times the cost of Comms Net. Also, with most Bombers have a 75% or better chance to hit already, I just can't see it having that big an effect. Yep right with you there (just didn't elaborate).. they are support.. the right support type fitted with the right fleet (and with the right initiative/scenarios) will be strong, but can be risky and have some opposing lists or scenarios that could hard counter them. Different from the ISD, guppy, or wave 4 ships that just tossing one on the field will have a big effect from the previous meta.
-
Even if they both perform equally as the hyperspace ambusher, Demolisher is far more useful than Insidious as the non-hyperspaced ship, as Demolisher is set up to be such a threat in normal deployment, and Insidious needs to completely flank the enemy to use it's ability.
-
These aren't going to have the effect on the game like the ISD or assault frigates (or the wave 4 ships), mostly will be neat tricks that in the right battle come in handy. It will be fun and vary up lists for squadron pushing and all, but these aren't going to be the dominating factor in future battles.
-
On anything that can take xi7, apt for sure.. for raiders/demolisher both are good.
-
That would be a good rule. It's a little wonky now, but haven't heard good alternatives that aren't overly complex or more wonky.
-
I would also swap motti for screed, save 2 points, gain 3 hull each, plus your ships don't have special crits to really capitalize on screed. another super combo on ISD2 is xi7(of course) and sw-7's.. your blues can be guaranteed damage unless they are blocking a brace....
-
add another raider 1 with ordinance experts, or a few firesprays and toss a title on the flagship
-
The outbound flight and Jorus would be easy enough to explain in the canon timeline, but the clone wars being an army of Mandalorian clones attacking the republic? Maybe there were 2 clone wars that Kenobi fought in? I don't know how or if the EU tried making the history in the Thrawn Trilogy fit or if they just kind of ignored the background that did not fit with the "new" canon from the prequels. It really had no direct effect on Thrawn himself, just the trilogy and it's cloning storyline drew on a completely different 'clone wars' than what became canon.
-
I loved the original Zahn novels, read the follow ups that teased him back, but not other EU stuff with him. The original Zahn novels kind of became non-canon with the prequels tho, as they had a completely different clone war history/tech than what Lucas did in the prequel trilogy. Nice to see the character come back.
-
Could sideburns guy be Agent Callus?
-
Wedge flew thru the second death star by following the Falcon, a ship much larger flying thru spaces it could fit thru first.. I actually don't know how to do spoiler buttons, but Poe kind of one-ups that a bit.
-
"Because the develops count on us be rational human beings and not Rogues who will bend things to their will." Rather than post a page and a half rant about magic the gathering and the second amendment to use the above line to try and support ignoring the text of a card, forgetting how similar text works in other cards in this game and it's sister game, and forcing a house rule based on guessing that the intent of the designers was not to let people use a card in a way I don't want them to use it.. Because the developers count on us to be rational human beings and not Rogues who will bend things to their will, using the card as it is presented is the logical and rational path. Simple math would show it still won't make a devastator ISD as good as one with the other 2 titles, so it's not going to imbalance anything either way. Maybe this wasn't something they thought of when they made the card (very likely), and maybe they will errata it. Maybe they like seeing a creative if relatively ineffectual new slant on it. Maybe they will get so mad they cancel the entire Armada line. Until they do something, the practical and rational path is to use the card as it is presented, and not act like a Rogue trying to unofficially change what the card says to bend things to your will.
-
It doesn't have anything to do with that, Tvay has made his position very clear, and ad hom attacks do nothing to advance the conversation. Clearly you don't agree with him, and neither do I, but that doesn't give us license or cause to personally attack people. Sorry, it should have said "reads" and "chooses not to reads".. or "reads and ignores text"...wasn't a person, but the illogic of the argument. FFG has stated in other cards how their wording works. I would not be surprised if FFG were to errata the card if this is a use they did not intend, and they feel it causes imbalance, but in absence of that, the position that you can change the meaning of the text because you don't want the card to work that way can be applied to every card in the game.
-
This is a point thats been made several times, and has yet to be addressed by anyone who believes it shouldn't work. I know, it's an argument between "can reads" and "cannot reads". There is zero ambiguity in the text. By their logic Predator wouldn't work on your own attack dice in X-wing.
-
If only FFG had any history in other cards of specifying you or your opponent, or even say, if any ship means your ship or another ship.... The card text is crystal clear, if FFG makes an errata for it that's fine, but if they don't it's a house rule to alter the card to only affect the opponent. It's hardly game breaking and makes a pretty suck title only suck less, not like Devastator is going to be as good as the other titles for the cost because of this.
