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Everything posted by Daht
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One Simple Anti-Snowball Rule for the Corellian Campaign
Daht replied to MattShadowlord's topic in Star Wars: Armada
I would clarify, they must buy ships (plural) before squadrons.. no more than 1:1 ratio .. if flotillas are allowed, no more than 1 total. If the gap is too small to buy even a flotilla (18 or 23) you can play normally.. if no flotillas allowed, and you cannot afford a capital ship, allow 2 squads maximum. So say we have a 60 point gap, you cannot buy a gr-75 with 3 xwings and an a wing. you could do 39pt cr90b, and 1 xwing for 52 or some other fighter/flotilla at 21 points or less. there will still be some lost points but it encourages buying the biggest ship you can rather than the cheapest ship and as many fighters as possible. -
Going to worlds? Want to play in the team tournament?
Daht replied to tgall's topic in Star Wars: Armada
Team tourney is Thursday, same time as the top 4 elimination rounds. -
I feel better now
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Going to worlds? Want to play in the team tournament?
Daht replied to tgall's topic in Star Wars: Armada
In the very slight but remotely possible chance that I do not make top 4 I will be looking for a teammate for this. I am going to be bringing enough to play either side at 300 points. -
I keep coming back to this thread titled "Hammerhead ship cards" and keep being disappointed that it contains no hammerhead ship cards
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It's a major change and would shift the abuse from flotillas to loaded ISD/mc80s. Try it where large based ships count as 2 activations for passing purposes maybe.
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Making ET exhaust upon landing on a ship (or obstacle as well perhaps) would pretty much remove the ramming problem being game breaking.
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In that match it was also 1000pts of ships cramming into a standard deployment zone (in AOA the deployment zone is the entire edge).. so 2 g7's did take up 2/3.. making the list have to burn 2 navs over 2 turns to get moving speed 2, while a bunch of ISD's are barreling towards them.
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I don't see a specific problem with flotillas, but spam in general to abuse a certain mechanic at times (see ramstrosity or 8+ gozanti)... hard to regulate that tho, it's a legal build. Given the changes in X-wing, having a flotilla limit (say 2 or 3), and/or no more lifeboats... and making ET exhaust when overlapping a ship are things we could hope for to cover that.
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The campaign is designed to be simple and focus more on the Armada games than a meta game. We are tweaking with it on our next run, which is a major plus to enclosed campaigns with friends vs open competitive tourneys. (there are pros to both sides, I'm not knocking tourneys and am going to worlds myself, but it is nice to not worry about FAQ rulings and such)
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It has completely jumpstarted the game In Vegas. A number of new players or old players buying more new (or even re-buying fleets after selling).
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The Secret About Rhymer FFG Doesn't Want You To Know!
Daht replied to Undeadguy's topic in Star Wars: Armada
NOT frequently answered questions. -
You can look at my facedown damage cards without touching them, facedown there on the table
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I agree, whatever the final cost is, I expect the red version to be near 10pts over the blue, just on that giant red AA arc
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AF2 is another Med ship with 3 squad and much much stronger combat abilities.. I think the red model will be 50ish, blue just over 40. 30 is too low, but 60 naked for what little it has outside of squads... this is also dependant on it's max speed, manueverablility, and full upgrade bar.. I expect it to be likely 2 speed and victory-ish steering.
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I made it in simply because it was lucky enough to be on my rolling day off.
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In the off-chance I don't place top 4 I will be looking for a double partner.
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Motel six baby! Splitting it with my IA buddy less than 150 for the week It's a block south of FFG
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I'm in. Looking forward to meeting all of you that don't beat me too badly
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Rebel Aces Vs. 7 YT-2400s in a Cracken List
Daht replied to The Sunkist Kid's topic in Star Wars: Armada Fleet Builds
stick to rogues.. Hera, Han, Dash, Corran can all be mixed in as well.. Hera's ability to pass rogue sounded way cooler than it actually works in practice tho.. only non rogue I'd consider is maybe a vcx for strategic or Jan for brace passing/intel -
Dodonna and the All Out Offensive
Daht replied to Jukey's topic in Star Wars: Armada Rules Questions
hah -
Dodonna and the All Out Offensive
Daht replied to Jukey's topic in Star Wars: Armada Rules Questions
But you quoted yourself the CC rules say : Ships and Squadrons from a player's fleet count ships and squadrons from other players' fleets on the same team as friendly, with one exception: a commander's "friendly" effect can only be RESOLVED by ships and squadrons of the players fleet So if "you" always refers to the ship which the upgrade card is equipped, it is *definitely* konstantine's flagship that resolves the effect every time... It's not Vader's star destroyers resolving the effect, it's Vader's friendly star destroyers allowing Konstantine to resolve his own effect. Similarly any of Sato's ships can trigger when any friendly squadrons from any fleets are distance 1, as it's the Sato-fleet ship resolving the effect. -
Email ruling from FFG on SNIPE and engagement !!!
Daht replied to thanosazlin's topic in Star Wars: Armada Rules Questions
Wait, I thought squadrons were not ships, and rules that specify ships do not include squadrons.... so if the new snipe rule throws that out, how does that now affect Ackbar or sw-7s? How does that affect bomber? Snipe and squadron engagement rules seem pretty clear as written.. this isn't a ruling on ambiguous wording, it's a question that was asked by someone who did not follow RAW, resulting in an unofficial response that completely reversed the RAW. I would say until it's errata'd or FAQ'ed snipe can shoot a target at range 2 unless engaged by escort... unofficial email ruling that doesn't take into account it's breaking core basic terminology and rules should be suspect.
