-
Content Count
97 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Calendar
Everything posted by DerangedShadow
-
How the imperial class card "Executioner" works?
DerangedShadow replied to Klark's topic in Imperial Assault Rules Questions
Don't see why not Lumberjack. The Trandoshans put an auto strain before the attack, and since Executioner and the Trandos ability activate at the same time, you get to decide in what order they resolve. -
Question about doors and "inside deployment"
DerangedShadow replied to Helnar's topic in Imperial Assault Rules Questions
Once the figures and the corresponding deployment cards are placed on the table, they are able to activate as normally just like any other imperial deployment card. As you said, it comes to tactics. Don't end your activation in front of the door you just opened, if possible have excess movement through either a move action or any available strain movement to get out of line of sight or increase the distance. -
How the imperial class card "Executioner" works?
DerangedShadow replied to Klark's topic in Imperial Assault Rules Questions
You need to still hit with the attack in order for the bonus damage to apply, sucks super hard if they roll the Dodge on the white die. You shouldn't be able to lose a target when using the card, I know of no effects other than the Quickdraw Holster that happen after being targeted but before the die roll. The order of operations for the card happen before you roll the dice for the attack, so if Jyn is able to get out of line of sight with her shenanigans, you don't exhaust the card or expend the threat because you were never able to make the attack. Then again the Quickdraw Holster might be the exception to the rule. In your example that you have with Jyn is her ability at the start of the model's activation, so you never declared an attack. -
Clarification on Hunted Down
DerangedShadow replied to laemagno's topic in Imperial Assault Campaign
That text means that the hero that is carrying the data chip is the one that has to perform the attribute test; unless Han Solo is carrying the code and he passes the test automatically. You are also unable to pass the data chip so you need to be decide who is picking up the codes and who will be going to finish the mission. -
Vader's Finest Skirmish Podcast
DerangedShadow replied to kingargyle's topic in Star Wars: Imperial Assault
Wouldn't the Nexu "unfold" on the 6 space on the move diagram (I've plotted it into the quite), thus making pounce and move the same? The Pounce ability allows for the final placement of the model based upon the space called out in the ability. The normal movement has to follow all rules regarding movement for bigger sized bases. Which means that half of the spaces still have to be occupied for each movement point spent, and once it reaches its full movement it is unable to move any farther, including the "unfold" which it could never do in the first place.. -
What Aekiel said. Had this happen to me in the Return to Hoth campaign which caused such a ruckus between players that we redid the mission to get a result everyone could be happy with.
-
Vader's Finest Skirmish Podcast
DerangedShadow replied to kingargyle's topic in Star Wars: Imperial Assault
Wait a second...doesn't pounce only work within 3 spaces? [_][_][_][_][_][_][_][_][_] [_][N][N][_][_][_][_][_][_] [_][N][N][_][_][_][_][_][_] [_][_][_][1][_][_][_][_][_] [_][_][_][_][2][_][_][_][_] [_][_][_][_][_][3][P][_][_] [_][_][_][_][_][P][P][_][_] [_][_][_][_][_][_][_][_][_] [_][_][_][_][_][_][_][_][_] Which is still farther movement than what the example is for the speed 6 -
High Moon, Szark, and a C1 Comlink
DerangedShadow replied to sn00p16's topic in Imperial Assault Rules Questions
Szark is represented by the Regular (Gray) Trandoshan Hunter card. -
Sequel to "mistakes were made"
DerangedShadow replied to Forgottenlore's topic in Star Wars: Imperial Assault
Still an enjoyable read. Thanks for sharing -
Wednesday News - Prepare for Ground Assault!
DerangedShadow replied to Slugrage's topic in Star Wars: Rebellion
I was disappointed about the aspect of the game from yesterday's news article about it. Seemed pretty simple due to the 4 leaders and actions you can take. Now with the knowledge of being able to increase the amount of leaders to increase the amount of options you can take during a turn, completely reversed my waning interest in the game. As Stone37 said, -
Does Dodge Cancel ALL Surge Abilities?
DerangedShadow replied to Boba Rick's topic in Star Wars: Imperial Assault
With Kayn able to make a figure focused based upon the Dodge roll, would that mean Leia would be able to use Military Efficiency? -
For Campaign I love them for the command decks that I use which make Droids better (Tech Superiority and Armored Onslaught). When using decks that are meant for others I still love to bring them cause they have the health and activation count to help even the odds just a titch.
-
Precision Strike, the deck is not sexy at all. It will not give you the amazing damage from a roll, it is more of a death by a thousand stings component. Brutal with the generic +1 accuracy and Pierce 1 cards that go to ALL imperial figures. Amazing Sniperesque deck. Armored Assault, to me this deck is sexy. It is all about your Vehicles, Droids and Heavy Weapons. This deck will give you the brute strength that you want and love to dish out. Make dice turn into reds and turn those into 3 damage showing automatically. You will never want to bring the vanilla Stormtroopers with this deck. Bring the Heavies and with the starting XP card for the deck, roll 2 reds at your enemies at 2 range for free with your regular Heavy Stormtroopers or at 3 with the elites. Probe droids become brutal for only three threat.
-
VERY Well Done (Return to Hoth)
DerangedShadow replied to Bomba101's topic in Star Wars: Imperial Assault
Anyone have any luck with the Return to Echo Base mission? -
Balancing fun and competitiveness
DerangedShadow replied to FrogTrigger's topic in Star Wars: Imperial Assault
That makes me think of what our Imperial player did to me. He brought out an AT-ST and shot my character, while using Military Might and an Agenda card, made the AT-ST focused for shot and did around 9 damage to Fenn. Then he used the agenda card to shoot again (depleting it) and did another 7 damage to flip my Rebel Elited Fenn. Sad day for me, but just amazing at the sheer magnitude of that firepower. -
RtH Scum Figure impressions after a single Game
DerangedShadow replied to Engine25's topic in Star Wars: Imperial Assault
I apologize for my lack of knowledge with Skirmish, still new with this aspect of the game, what is the average range of corridors on the map? From what I see from the Core Set skirmish maps, range 10 is the exception not the rule. It appears to me that range 6-7 is the average distance that you need to shoot something. -
RtH Scum Figure impressions after a single Game
DerangedShadow replied to Engine25's topic in Star Wars: Imperial Assault
My thoughts exactly, Loku isn't the boss killer, he plunks the lessers which keeps his focus ability going. -
RtH Scum Figure impressions after a single Game
DerangedShadow replied to Engine25's topic in Star Wars: Imperial Assault
I think you mean 34% Why not pair Loku up with Gideon or C3-P0? Both can get Loku focused which makes him accuracy at 100% at range 5 when using Set Your Sights. Guess it sounds better on paper than what happens during actual games... Set your sights = cannot move. So you have to be in position and hope that someone wanders by. Does Gideon also not have a second ability that lets a friendly figure move two spaces? -
RtH Scum Figure impressions after a single Game
DerangedShadow replied to Engine25's topic in Star Wars: Imperial Assault
I think you mean 34% Why not pair Loku up with Gideon or C3-P0? Both can get Loku focused which makes him accuracy at 100% at range 5 when using Set Your Sights. Guess it sounds better on paper than what happens during actual games... -
How do we fix A New Threat and Fly Solo?
DerangedShadow replied to jomayo112's topic in Imperial Assault Campaign
Yeah, I kinda agree actually. So maybe then keep the elite Nexu in, and just change the reserve unit to like Hired guns or something. I think you are right, opening that door and knowing you have to spend 3-5 attacks is just too much of a delay. Im on board, will have to give it a try. If you want to modify it, you would have to have something else that is a part of the core set and not an expansion. What if you made the Nexu a regular and had the option of popping up a unit of regular Trandoshans? (jungle theme with the lizards) -
PLEASE let's not start that again...my forehead still hurts from banging the keyboard... bite me Kinda hard to bite a monitor but I will if you want me to.
-
PLEASE let's not start that again...my forehead still hurts from banging the keyboard...
