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About Tvayumat

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  1. Exiting terrain

    Snark aside, I really think you're setting an impossible standard Darthain. I'm sorry you find the rules to be difficult or frustrating. I find FFG rules to be clear, concise, simple, and generally quickly addressed if they fall short.
  2. Exiting terrain

    It really is just such a hassle. 23 whole pages of booklet gives me such a headache. Alphabetized rule entries make it SO hard to find what I'm looking for. If only the rules were shotgunned together in a "good flow" (which already exists in the L2P guide), rather than a reference guide following simple, common, universal principles of organization.
  3. Exiting terrain

    Yeah. I really hate having my rules nicely organized into a glossary. What a bunch of hacks.
  4. Exiting terrain

    What places did I list? There's the L2P guide, which doesn't really count, because it's only referenced for one niche rule specific that isn't totally covered in the RRG. It is now irrelevant, as this rule interaction is covered by the FAQ. The L2P isn't *really* a rules document at all, it's just to help you play your first game. In fact, the L2P guide is a wonderful supplementary document that most wargames lack COMPLETELY. The sole official rules document is the RRG, supplemented by Errata, which is regularly updated. Errata is a good thing. Errata means the rules are adaptive and the creators are constantly trying to improve them. Show me a rule system that doesn't get an errata at some point. Then there's the FAQ, which isn't a source of rules, but a clarification of some uncommon pocket interactions that confuse some people, explained nicely so as to prevent arguments. I've literally NEVER encountered a rules document like you describe. Please, prove me wrong. Point to the perfect rulebook that involves no errata, no supplemental books, no FAQ. I'd like to see it.
  5. Exiting terrain

    I find this sentiment utterly baffling. Having played nearly every major wargame to release in the last 20 years, I have what I consider to be a decent cross-sectional understanding of good vs bad game rules. FFG rules and the RRG system are some of the clearest, easiest to understand and simplest to parse rules I've ever used. They have less than a handful of REAL issues (rules appearing in L2P but not in RRG) that are consistently clarified and worked out via regular FAQ and Errata, and their terminology and symbology follows a very logical flow of precedence that makes most rule interactions (even contentious ones) fairly easy to work out a definitive answer on. Compared to most other major game companies, FFG is fantastic at creating forward-compatible rule systems built on good sense and precedent rather than the fiddly wording and unclear, recycled terminology issues that plague most other manufacturers. Most of those "more complex" wargames lack anything like the elegant simplicity of FFG rule systems, substituting the illusion of depth through granular and ultimately meaningless choice, endless charts, and supplement books. There's nothing particularly confusing about the rules for exiting terrain. It's always seemed fairly obvious that the exit IS the move. Yes, it could have been written more clearly, but let's not hyperbolically declare the rule "terrible" because it isn't perfectly ironclad right out of the gate. If this is the standard for a rule being "terrible" then there hasn't been a rule system that isn't terrible in the history of wargaming.
  6. I did somewhat fail in that I didn't really get any shots of the armies on the tables... alas, this oversight haunts me. We had some gorgeous armies, and I fielded a fairly large Waiqar force with nothing but painted models Oh well, we've got two more coming up, I'm sure there'll be plenty of pictures as the grudge matches begin!
  7. Store Championship at Knights Watch Games went off without a hitch on Saturday! My thanks to @Budgernaut and the other nine players who attended. We stomped table space all over the store and had a great time. Players were so on top of the rules that I barely had to break from my table to give judges' calls at all. Faction Representation: Daqan Lords - 4 Uthuk Y'llan - 3 Waiqar the Undying - 2 Latari Elves - 1 Top Four Scores: First - Waiqar the Undying - 24 TP, 303 MoV, 2/1 Second - Uthuk Y'llan - 22 TP, 338 MoV, 2/1 Third - Daqan Lords - 20 TP, 267 MoV, 2/1 Fourth - Daqan Lords - 19 TP, 99 MoV, 2/1 Top Four Army Lists: 1.) Waiqar the Undying (199 pts) - Reanimates 4x3 -- Ardus Ix'Erebus -- Front Line Carrion Lancer -- Raven-Standard Bearer -- Aggressive Drummer -- Lingering Dead - Reanimate Archers 2x1 -- Combat Ingenuity - Reanimate Archers 2x1 -- Combat Ingenuity - Death Knights 2x1 -- Obcasiam's Gauntlet -- Rank Discipline - Carrion Lancer 1x1 2.) Uthuk Y'llan (199 pts) - Ravos the Everhungry -- Insatiable Hunger - Berserkers 3x3 -- Cacophony Reaver -- Frontline Spined Thresher -- Raven Tabards -- Aggressive Shrieker - Flesh Rippers 2x2 - Spined Threshers 2x2 3.) Daqan Lords (199 pts) - Lord Hawthorne -- Sweeping Strikes - Spearmen 3x2 -- Lance Corporal - Spearmen 3x2 -- Lance Corporal - Heavy Crossbowmen 3x1 -- Rank Discipline -- Tempered Steel - Heavy Crossbowmen 3x1 -- Rank Discipline -- Tempered Steel 4.) Daqan Lords (199 pts) - Oathsworn Cavalry 2x2 -- Wind Rune -- Bull Pennon - Spearmen 3x3 -- Citadel Weapons Master -- Shield Wall -- Front Line Rune Golem -- Aggressive Cornicen - Heavy Crossbowmen 3x1 -- Tempered Steel -- Marching Cornicen -- Rank Discipline - Heavy Crossbowmen 3x1 -- Tempered Steel -- Marching Cornicen -- Rank Discipline Final Four Posing Masterfully
  8. Ravos autowound

    81.7 - When a unit is targeted by a ranged attack or other effect while occupying a piece of terrain, the unit performing the attack measures range and determines line of sight to any point on the edge of that piece of terrain. 81.9, Bullet 5 - Exposed: When a unit measures line of sight, it ignores this terrain. Okay so... when a unit it occupying a piece of terrain, the edges of that terrain essentially define its footprint for line of sight purposes. Mildly extrapolated from 81.7, and using the "other effect" generalization to cover the situation of "blocking los to another target". In this case, the "exposed" terrain would not block LoS, but the occupying unit that treats the terrain token edges as its own edges for LoS would. I think this is a good target for the next FAQ pass, though. There is an argument to be made that until the unit is actually the TARGET of an attack/ability, it basically doesn't exist in terms of unit footprint. I think both answers are supportable in RAW but one clearly makes more sense and can't be abused.
  9. Ravos autowound

    Yes. Units are considered to be at range 1 of themselves. He can select himself as a target, or if no one is nearby, he MUST select himself as a target.
  10. unit sizes

    Depends on a lot of things. There are some unit types I can't find much of a reason to run in a 2x1 (Reanimates) and there are others that, for the price/punch/speed/maneuverability can be worth it (Flesh Rippers). I'm always looking for reasons to run every size of each unit, though. I've run 2x1 Reanimates with Deathmist Banners to see how that worked (not great), but the upgrade distribution is such that if I'm taking a small unit just for an upgrade (like a rallying musician or rune mage) it usually winds up being 2x2. As a rule, I try to have at least one unit with 3 threat, though. 3 Threat is a damaging unit, usually. 4 Threat is pretty great. 5 Threat is silly, but playing against Daqan I've learned to deal with it
  11. Can We Please Have 3D Terrain, FFG?

    It can be done. Takes a little imagination for some of these, but I find having raised areas for the trays to sit on lets you put more detail below without wobbling.
  12. The Road to Hell (mini painting progress)

    @Dead_Meat.Be First of all, thank you! DOOM has a great set of miniatures to practice and learn on, with chunky details and organic textures that respond well to simple techniques. Your work is very solid, particularly for a beginner! It looks like you've got shading with washes down. I think if anything your next step should be working on highlights. A good contrast of dark to quite light from the recesses of the model to the highest points helps the eye figure out the scale and tell the details apart. You should also try using a few more organic colors in your horns/hooves. Things like the horns on the Cacodemon can get a lot of depth by adding yellow/brown shading down toward the base transitioning all the way to white at the very tippy tip. Darker horn or hoof material that you want to paint black, consider highlighting or layering with a dark blue to give it a bit of depth. Black can flatten out very easily. Are you familiar with drybrushing? That's a great technique to use when figuring out highlights. Look up some tutorial videos, and don't be afraid of contrast! Painting miniatures is an illusion. You're trying to trick the eye into seeing something tiny as if it were full sized, so you can't be afraid to go from dark to light very quickly. Remember that your average viewing distance for a mini is 2-3 feet, not right up in your face, so what looks good up close might not look good on the table. I'm just circling back around to finish this project myself, so please keep up the good work and post up your progress if you do any more or touch up your figures!
  13. Uthuk meet the Daqan

    Get the right spelling, this time. It's "Uthuk MEAT the Daqan"
  14. Can We Please Have 3D Terrain, FFG?

    You know, Games Workshop used to do some pretty cool hobby articles in the backs of their Codices, Rulebooks, and White Dwarf. That, of course, halted the moment they decided to start manufacturing their own terrain sets and attaching special rules you could only use if you bought their specially branded hogwash. Those painting guides you did with Army Painter were pretty cool, FFG. There's a gap in the market you could fill for the casual hobbyist, bringing back those "Here's how you work with foam"/"Here's an easy template to build an elevated terrace" articles. Not as much money to be made there as just selling your own terrain kits, but it would go a long way toward swinging miniature gamer public opinion your way.