JaeRoler
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Posts posted by JaeRoler
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I have been playing with a AF2 and 2 CR90 list too. But my set-up is a little different.
I use :
AFM2B Gallant Haven, Mon Mothma, Flight Controllers, Expanded Hanger Bays and Weapons Liaison
CR90 Engine Tech
CR90 Engine Tech
Luke Skywalker
Tycho Celchu
2 A-Wings
1 X-Wing
I do not see much success with my list but I do force some draws out of it. (3 wins 3 draws 4 losses) CR90 with Engine Techs are amazing at zipping around (Speed 5 at the end of the day with a Nav Command Dial) so I mainly use them to harass the side and rear of the opponent. I agree that they are definitely not ships that can hold the line. I keep my CR90s close to each other otherwise alone they are very flimsy and do not do much. I use AF2 as a carrier ship, keeping my fighters close to it until the main engagement starts (usually a 3rd or 4th turn Squadron Command Dial).
I am having trouble keeping both CR90s alive. Almost for certain I will lose 1 of them mid-battle but the way I play is that sometimes my CR90s are deployed parallel to my edge and I use their superior speed to zip around. It all depends on your playing style but

Fighting/Using the Thrawn Demo
in Star Wars: Armada
Posted
A bit of context will be that the squadron list of that build is :
Maarek, Jendon, Dengar, Mauler, Tempest Sqn, TIE Adv and 2 TIE Defenders.
The ships are an ISD2 and a Demo. Very low activation count which is a major weakness imo.
Maarek/Jendon need not be activated by Demo. The ISD2 pushes 4 squads which can also include Dengar and Tempest. 4
I am curious as to how you would exploit the activation weakness.