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JaeRoler

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Posts posted by JaeRoler


  1. A bit of context will be that the squadron list of that build is :

    Maarek, Jendon, Dengar, Mauler, Tempest Sqn, TIE Adv and 2 TIE Defenders.

    The ships are an ISD2 and a Demo. Very low activation count which is a major weakness imo. 

    Maarek/Jendon need not be activated by Demo. The ISD2 pushes 4 squads which can also include Dengar and Tempest. 4 

    I am curious as to how you would exploit the activation weakness. 


  2. I have been playing with a AF2 and 2 CR90 list too. But my set-up is a little different.

     

    I use :

     

    AFM2B Gallant Haven, Mon Mothma, Flight Controllers, Expanded Hanger Bays and Weapons Liaison

    CR90 Engine Tech

    CR90 Engine Tech

    Luke Skywalker

    Tycho Celchu

    2 A-Wings

    1 X-Wing

     

    I do not see much success with my list but I do force some draws out of it. (3 wins 3 draws 4 losses) CR90 with Engine Techs are amazing at zipping around (Speed 5 at the end of the day with a Nav Command Dial) so I mainly use them to harass the side and rear of the opponent. I agree that they are definitely not ships that can hold the line. I keep my CR90s close to each other otherwise alone they are very flimsy and do not do much. I use AF2 as a carrier ship, keeping my fighters close to it until the main engagement starts (usually a 3rd or 4th turn Squadron Command Dial).

     

    I am having trouble keeping both CR90s alive. Almost for certain I will lose 1 of them mid-battle but the way I play is that sometimes my CR90s are deployed parallel to my edge and I use their superior speed to zip around. It all depends on your playing style but 

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