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TerrorScream

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  1. Like
    TerrorScream got a reaction from Vector Strike in B1 Droid uint upgrade expansion Discussion   
    Uplink + OOM series b1 is pretty much your battle droid commander on his own, can tuck thst squad further back so it doesnt get blasted.
    Free's up your commanders orders for more valuable things like tanks or droidekas
  2. Like
    TerrorScream got a reaction from R3dReVenge in Super battledroids what am I missing?   
    Fleets are not the same as B2s. If a fleets unit suffers 3-4 wounds its basically a write off, if b2s suffer the same it barely impacts their offense and will require several units to deal with b2s effectively.
    Also fleets need an officer to not lose an action to a stiff breeze potshot. B2s are full actions or running unless ion is involved(even more rare than fleets)
    The only thing they compare in is range, b2s have no mercy
  3. Like
    TerrorScream got a reaction from UnitOmega in Super battledroids what am I missing?   
    Fleets are not the same as B2s. If a fleets unit suffers 3-4 wounds its basically a write off, if b2s suffer the same it barely impacts their offense and will require several units to deal with b2s effectively.
    Also fleets need an officer to not lose an action to a stiff breeze potshot. B2s are full actions or running unless ion is involved(even more rare than fleets)
    The only thing they compare in is range, b2s have no mercy
  4. Thanks
    TerrorScream got a reaction from KommanderKeldoth in Super battledroids what am I missing?   
    Fleets are not the same as B2s. If a fleets unit suffers 3-4 wounds its basically a write off, if b2s suffer the same it barely impacts their offense and will require several units to deal with b2s effectively.
    Also fleets need an officer to not lose an action to a stiff breeze potshot. B2s are full actions or running unless ion is involved(even more rare than fleets)
    The only thing they compare in is range, b2s have no mercy
  5. Like
    TerrorScream got a reaction from That Blasted Samophlange in Super battledroids what am I missing?   
    i was hoping the transport for the CIS would be the HMP gunship, it has transport racks in the battle for scippio
     
  6. Like
    TerrorScream got a reaction from lunitic501 in Air support   
    Id orefer to see the HMP droid gunship as an actual unit, unlike xwings, tie fighters etc it operated like a hovering helicopter rather than a strafing plane
  7. Like
    TerrorScream got a reaction from UnitOmega in Air support   
    Id orefer to see the HMP droid gunship as an actual unit, unlike xwings, tie fighters etc it operated like a hovering helicopter rather than a strafing plane
  8. Like
    TerrorScream got a reaction from Rebel-Smuggler in Air support   
    All of those fighters are way too big in legion scale and their speeds make them unsuitable for the small board space, they are better represented by command card attacks
  9. Like
    TerrorScream got a reaction from lunitic501 in Air support   
    All of those fighters are way too big in legion scale and their speeds make them unsuitable for the small board space, they are better represented by command card attacks
  10. Like
    TerrorScream got a reaction from Jedirev in Air support   
    All of those fighters are way too big in legion scale and their speeds make them unsuitable for the small board space, they are better represented by command card attacks
  11. Like
    TerrorScream got a reaction from TheHoosh in Underwhelming Dooku Cards   
    after using him a few times on TTS with the translated cards(which were correct)  his cards are anything but underwhelming.
    his 1 pip gives him quite a huge threat range and can catch a few people off guard, gives him relentless which would make him even more expensive if it was baked into his card, so good to have it when he actually needs it.
    his 2 pip is quite situational but when you read the play its devastating, its pin down  that you dont have to do anything to use, putting dooku back is often nothing when the droids have a tiny stack themselves. counters soo many things if timed well.
    his 3 pip has soo many game winning uses, force push and this can send 2 units off an objective, out of a deployment zone for breakthrough , can move a commander courage buble out of range of other units, can bring units out of cover or my favorite, push units back and zap them even further away. in my last game a vader was just outside  of 1 to force push me, so i moved forward and pushed him back then zapped him and threw him back to his deployment zone, took him out of the game a further 2 turns.
    everything about them is powerful if you are creative enough to exploit them
     
    stapled onto the fact dooku has cunning, a powerful ranged attacked, can ignore pierce immune in combat and is currently the only red saber user that has a built in surge meaning each of his red dice hit 7/8 times, for his points he is an absolute monster with speed 2 to boot, but with his army in mind his strongest stat is his courage 3, makes your army pretty much unbreakable
  12. Like
    TerrorScream got a reaction from RyantheFett in Underwhelming Dooku Cards   
    after using him a few times on TTS with the translated cards(which were correct)  his cards are anything but underwhelming.
    his 1 pip gives him quite a huge threat range and can catch a few people off guard, gives him relentless which would make him even more expensive if it was baked into his card, so good to have it when he actually needs it.
    his 2 pip is quite situational but when you read the play its devastating, its pin down  that you dont have to do anything to use, putting dooku back is often nothing when the droids have a tiny stack themselves. counters soo many things if timed well.
    his 3 pip has soo many game winning uses, force push and this can send 2 units off an objective, out of a deployment zone for breakthrough , can move a commander courage buble out of range of other units, can bring units out of cover or my favorite, push units back and zap them even further away. in my last game a vader was just outside  of 1 to force push me, so i moved forward and pushed him back then zapped him and threw him back to his deployment zone, took him out of the game a further 2 turns.
    everything about them is powerful if you are creative enough to exploit them
     
    stapled onto the fact dooku has cunning, a powerful ranged attacked, can ignore pierce immune in combat and is currently the only red saber user that has a built in surge meaning each of his red dice hit 7/8 times, for his points he is an absolute monster with speed 2 to boot, but with his army in mind his strongest stat is his courage 3, makes your army pretty much unbreakable
  13. Like
    TerrorScream got a reaction from JediPartisan in Underwhelming Dooku Cards   
    after using him a few times on TTS with the translated cards(which were correct)  his cards are anything but underwhelming.
    his 1 pip gives him quite a huge threat range and can catch a few people off guard, gives him relentless which would make him even more expensive if it was baked into his card, so good to have it when he actually needs it.
    his 2 pip is quite situational but when you read the play its devastating, its pin down  that you dont have to do anything to use, putting dooku back is often nothing when the droids have a tiny stack themselves. counters soo many things if timed well.
    his 3 pip has soo many game winning uses, force push and this can send 2 units off an objective, out of a deployment zone for breakthrough , can move a commander courage buble out of range of other units, can bring units out of cover or my favorite, push units back and zap them even further away. in my last game a vader was just outside  of 1 to force push me, so i moved forward and pushed him back then zapped him and threw him back to his deployment zone, took him out of the game a further 2 turns.
    everything about them is powerful if you are creative enough to exploit them
     
    stapled onto the fact dooku has cunning, a powerful ranged attacked, can ignore pierce immune in combat and is currently the only red saber user that has a built in surge meaning each of his red dice hit 7/8 times, for his points he is an absolute monster with speed 2 to boot, but with his army in mind his strongest stat is his courage 3, makes your army pretty much unbreakable
  14. Like
    TerrorScream reacted to Squark in Droid Trooper Suppression is poor design   
    B1s have coordinate and the security droid. B2s, Droidekas, and AATs do not. Easy order control is the B1s schtick. Other CIS units will not have as easy a time negating AI.
  15. Like
    TerrorScream reacted to MasterShake2 in B2’s and esteemed leader   
    Armor 1 doesn't boost impact weapons.  The change to crits from impact happens after dodge and cover, so unless they have literally zero normal hits to cancel after impact conversions, Armor 1 still works really well against Impact.  Armor 1 is never a drawback and still works fine against impact because the number of cancelled results is so low.  Impact doesn't do anything to Armor 1.
  16. Like
    TerrorScream reacted to Caimheul1313 in Enhanced Infantry   
    Except I assume it is supposed to trigger before the Rally step, which is before you can take actions, so the >> wouldn't have the same effect, as you would be preforming the action AFTER checking for Suppression. Tapping the card of the specialist means you have access to the free action, in theory you COULD tap the card and not take the action... 
  17. Like
    TerrorScream got a reaction from Tirion in Is it just me or does the aat look like an auto include for clankers   
    i dont feel the AAT will make waves in droid armies till a cheaper armchair commander like nute gunray appears, spending half your points on just your commander and the tank doesnt give you enough to really support either or have a plan B if you lose your basket of eggs
  18. Like
    TerrorScream reacted to MasterShake2 in Imperial technical - E-Web team on back of Occupier tank   
    That's an unauthorized modification to a piece of Imperial equipment.  Report to the ISB at once for reconditioning.
  19. Like
    TerrorScream got a reaction from NoShieldsAllGuts in Snipers are bad?   
    take a full unit with sniper and hunter, split fire the sniper first at their wounded commander/operative/guard unit to get a free aim token which you then save for the main unit shots
     
  20. Like
    TerrorScream got a reaction from Animewarsdude in Does Clone Wars mean new core set?...   
    B1's could just be white/white with surges but have a larger unit size of 8, basically making them a horde fodder unit
  21. Like
    TerrorScream got a reaction from ricoratso in Does Clone Wars mean new core set?...   
    B1's could just be white/white with surges but have a larger unit size of 8, basically making them a horde fodder unit
  22. Like
    TerrorScream got a reaction from Caimheul1313 in 5 reasons to max out corps units   
    well name of the game currently is troopers, doesnt nessesarily mean you need corps, currently the only way to get more troopers is just max corps, but commandos/scouts and the royal guards give more scoring units that can give you an edge over corp spam, give it time
  23. Like
    TerrorScream reacted to Undeadguy in How to counter son of skywalker   
    You counter it by winning the tie breaker. You win everything in Legion by rolling better. 
  24. Like
    TerrorScream got a reaction from Deuzerre in That Boba Tho   
    cape+jetpack, what could go wrong
    interesting tidbit though is if your hand is just his cards and neutral cards if say veers dies(like to a stiff wind for example) you can promote boba to your new commander as hes a trooper and issue commands off him and he gives an even higher courage than veers!. assuming they dont add special rules to operatives in general when they update the rulebook
  25. Like
    TerrorScream reacted to VanorDM in Point Increase coming?   
    Unlikely.  They never increased the point cost for X-Wing (until 2.0), haven't increased it for IA, and everyone knew it was going to go up for Armada before the game was released. 
    The only reason it went up was because they didnta have the large ships out yet. 
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