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  1. Eight? I thought that there were only six, including the three just announced. Are you counting the critical hit decks?
  2. I, for one, love the three adversary decks. These will be a welcome addition to my ever expanding collection of FFG products.
  3. Doc the Weasel, my heart bleeds for you. I would hate to tell people not to do something, especially if that thing is integral to your profession, and then have people do it. I'll do my best to make sure people don't copy your style.
  4. This forum actually pushed me to get many of the splatbooks. Looking at beggingforxp and all of the other specializations I had no idea existed inspired me to purchase the career splatbooks. After living quite frugally for two months I was able to set aside enough cash to purchase a majority of them. I guess that this is partially because I find FFG really puts effort into their books. The fact that they also are not especially strict (they don't constantly send cease and desist letters to everyone) makes me want to support them as a company. In fact, I openly advertise the many qualities the splatbooks have. The main point is, when I buy FFG books, I don't feel swindled.
  5. Nice job Jaress. You probably should not use Doc the Weasel's style though, as I believe he does not want it spread everywhere. I appreciate the effort you likely put into this, but another style is needed. Also, I have a recommendation for how to afford the various FFG books. WARNING! Not for everybody. I tried the Elon Musk $2 a day challenge for two months. I did lots of research on how I could stay healthy while only doing $2 a day. I upped it to $2.50 a day. After two months of hearty potatoes, peanut butter sandwiches, and oatmeal I was able to afford all of the FFGSWRPG books. The absence of food also helped me lose weight. If you intend on doing this, make sure you do your research. I had to plan for roughly two weeks (finding the best deals, figuring separation of portions, and making sure I was getting proper nutrition.) Analyzing my caloric intake helped me understand how much I was eating. I decided to do some home exercises and by the end of those two months. I felt like a healthy person. And that, my friends, is how the pursuit of RPG books has made me frugal and healthy.
  6. I would recommend Far Horizons, the Colonist sourcebook. Colonist, as I see it, is definitely a support role. Two thirds of the specializations can easily be construed as support roles. Doctor, Entrepreneur, Performer, Scholar. Besides the area sourcebooks, (Lords of Nal Hutta, Suns of Fortune) Far Horizons has gotten the most mileage for me. I love support roles, and when I GM, I tend to reward those that put aim for party cohesion. Far Horizons adds homesteads and business rules, which are indispensable. It also handles information flow, something most new GMs, including me, had a hard time with. It adds many backstory suggestions for players from any walk of life. Towards the end of the book there is a section that expands on many things the various specializations do. For example, Doctor has a section with expanded rules for medicine such as increasing the level of detail on a patient as well as triaging patients. If I were to choose a book that had the most new medical equipment in it, I would have to say Far Horizons fits the bill. The golden addition, in my eyes, is the page towards the end of the book with recommended credit handouts for certain jobs. In relation to doctor, a house call is 100-300 credits. A licensed physician that works in a hospital gets 2,000-4,000 credits a month.
  7. You did a very good job thinking of everything. I tried my hand at creating species and once you realize the technical xp cost of raising or lowering things from a 2/2/2/2/2/2 110 xp template it become really easy. This one was an oddball because multi-arm species have abilities and handicaps present other species do not to ensure balance among most the various species. Kudos.
  8. Indeed. Thank you for attaching some links. It helps a lot to see other people's perspectives since there re no clear-cut ways to represent the Star Wars economy. As far as the different types of credits I imagine a shady car-salesman only accepting physical credits. Big legal purchases are likely represented with large digital transfers of credits. The weight of credit chips can probably be hand waved unless we are dealing with large amounts. Would anyone be able to provide the section of the Imperial Government that deals with money? I'm thinking of something similar to the IRS.
  9. For an upcoming campaign the character I intend on playing is a Nikto entrepreneur with a true lust for credits. His #1 priority is protecting and, if possible, improving his investments. (Investments can be anything, from special contacts to other PCs in the party.) My PC was part of a group of enslaved/indentured Nikto accountants forced to hide a mid-ranking Hutt's financial dirty work. He escaped and now uses his knowledge of legal and illegal finance to improve his investments. What I'm imagining is the Andy Dufrene way of handling and hiding money, where one takes a mass sum of money and makes it disappear without a paper trail. Are there other ways to break the system? Is there anything similar to check kiting in the star wars universe? This is where I am at a loss. I am not too terribly informed on how the Imperials record one's assets or how taxes are collected. Do free-roaming spacers even pay taxes? I basically want to have a character that avoids paying money to others. We're talking anything from avoiding paying docking fees to tax evasion. What I'm asking you guys is vague, but what branches of the Imperial Government deal with the collection of money, and how can I avoid paying them cuts of my hard-earned credits? P.S. Unscrupulous ways of acquiring credits are more than welcome!
  10. It also doesn't help that under FFG's Star Wars license PDFs are considered video games, and are therefore prohibited from distributing them. I'm sure many individuals would forego the loveliness of owning a book in exchange for the actual content, plus for other FFG RPGs that have PDF versions available, the PDFs are about half-price, which would satisfy the buyer's pocketbooks and would likely get FFG more revenue. There is, however, a downside to this. If FFG sold PDF versions of their Star Wars RPG, then PDF versions of the content would, obviously, be more readily available, potentially increasing the amount of people pirating and illegally distributing their content. Even if FFG were not restricted to a book-only SWRPG, they might not release PDF versions, as they might lose revenue in the process.
  11. I believe that having three different lines was an excellent touch. Star wars, at least to me, needs to be separated by themes. I would rather many specific books than one, broad rulebook that did not cover much.
  12. #4. End of the World is a great RPG line. As stated previously it is really only good for one shots, but boy, those one shots can be fun. I, for one, want one main forum, with three subsections (Edge, Age, and Force and Destiny). Basically rearrange how easy it is to access the board for each line. (I have each forum bookmarked.) General questions and discussions would exist in a general area, with three easy-to-access, sub-forums for each line.
  13. If you had 3 dice committed and used survival of the fittest with 4 ranks in survival, as a GM, I would allow only 1 force dice to be open.
  14. I've been scouring for rules like this for a while. If you don't mind, could you give me page references? I like screen-shotting certain rules and editing them together for my personal use.
  15. A seeker specialization based on piloting/driving might step on the toes of the star fighter ace specialization in the warrior career. I guess they figured the piloting aspect of exploration was covered by piloting (space) and piloting (planetary) begin career skills.
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