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About DerBaer

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  • Birthday 11/26/1977

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    Ruhrpott, Germany

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  1. Check this: Ewoks: https://www.shapeways.com/product/58KZBMH6D/ia-ewok-3?optionId=89380607 https://www.shapeways.com/product/C3NS8GW8B/ia-ewok-1?optionId=89380628 Tauntaun Rider: https://www.shapeways.com/product/YD685HAN8/ia-tauntaun-trooper?optionId=89375950 Zuckuss: https://www.shapeways.com/product/CUJKA2X29/ia-zuckuss?optionId=89375031 4-LOM: https://www.shapeways.com/product/D4GHQXV67/ia-4-lom?optionId=89372689 Scouts: https://www.fantasyflightgames.com/en/products/star-wars-legion/products/scout-troopers-unit-expansion/
  2. Yes, you're right. But I'm just saying Zuckuss, 4-LOM, Scout Troopers ...
  3. I agree completely. RIAST has plans for that, too.
  4. Actually, most of what you said is true for IA as well. Except for the basic approach to rebalancing, IACP and RIAST are not that different.
  5. The Trooper Meta was boring as ****, because you either played Troopers or lost, because the Troopers were overpowered. When everything is in balance with the Troopers, this should not be a problem anymore. Scoring units, not figures was a problem, that favored Troopers. We will not go back to that. And Reinforcements was nerfed that way to. We use Troopers as a reference, but we don't want to go back to the trooper meta.
  6. Oh no, it's not that many nerfs and bans. Made more expensive: Vinto, Greedo, eWeequays, AT-DP, eJets Banned: - On the Lam - Devious Scheme - Rebel Graffiti - I make my own Luck - Take Initiative Interestingly, playtesters reported today, that Vinto, Greedo, AT-DP and the eJets are not as overpowered as they used to be, because of the other changes. So probably we'll undo their prisce increases. So most lists would still be playable, but you would have to read the rules before your first game. Worst case: Your army would not be as powerful as you thought.
  7. We already made alt. art Cards and a trophy for our German nationals. We absolutely will continue that. And I would love to support others by sending them cards and trophies for their events. But I have to say: These cards are RIAST cards. They will not be usable in non-RIAST games. If you need anything, just PM me. There will be no champion byes, because we decided against it for event organizational reasons. But I actually like the idea to give champions free event tickets. Because this year there still are official European Championships, we don't plan any event of that size this year. But I would love to do so next year. This actually is one reason to share all this here, to become more international. Everything we did before I posted RIAST here, was done on a German forum (German language). https://www.moseisleyraumhafen.com/f113-imperial-assault-balanced-skirmish-tournament-rules
  8. RIAST is made by and for the German community. I just wanted to share our thoughts. That wasn't my intention. I'm not trying to say "RIAST is better." We are using RIAST here in Germany. The IACP isn't even widely known here, because many people in the German community are not on this forum, or at least not as often as I am. I just wanted to share our thoughts (and maybe get some ideas). The biggest difference between IACP and RIAST is the reference points. IACP uses (as far as I remember) the Hunter meta as a reference. RIAST uses the regular Stormtroopers as the low baseline and the elite Stormtroopers as a reference. RIAST had to nerf some cards (eWeequays, eJets, RCP, ...) to make this possible, and this is something the IACP doesn't want to do. The IACP has to buff a lot more units to make them playable. Their eStormtroopers are already at 7 points, their regular Stormtroopers are unplayable. The reference points and baselines define your approach. At that point, there is no possible compromise. The approaches are too different. To join forces, either IACP or RIAST would have to accept the other project's approach and get rid of its own approach. I'm sure, the IACP has good reasons for their approach. But in my opinion it just doesn't work. It contradicts Occam's razor. RIAST nerfed a handful of overpowered units and made lots of figures playable that way. IACP doesn't want to nerf this handful of units and therefore has to buff lots of figures. Occam's razor says that when presented with competing hypotheses (IACP and RIAST) that make the same predictions (community driven IA), one should select the solution with the fewest assumptions (changes to units). Maybe, I like Occam to much, to like the IACP approach. But that's just my opinion. But instead of me (us) trying again to get involved in the IACP (something I already tried and know does not work for me), I would like to sincerely invite everyone at the IACP to join the RIAST team instead.
  9. I use that one a lot. In some cases, I disagree a little bit. But overall it is a very good approach. I use that one A LOT. But you are right, rerolls, Deadly and some other Abilities don't really work here, so I do my own calculations, too.
  10. We already have. I just haven't posted them here by now. But I will.
  11. Actually, I didn't say a word about whose fault it was or what happened. I just said, that it didn't work. And I would have preferred to keep it that way. Let's just say, I have a different point of view on what happened.
  12. It will take some time, but that's a good idea. I will do that.
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