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ghotio

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Posts posted by ghotio


  1.  

     

    Nah OP you're so it wrong. It's PTL nien nunb, R2 astromech, vectored thrusters, EU.

    If you are saying put all of that on an ARC170 then you have 2 mods, and that cant be done

    f you are saying use Nien Numb pilot in the T70, then EngineUpgrade is useless.

     

     

    Hah, i don't know why I threw EU in there.  I think I had it in my head because the OP had it.  That's what typing on the phone without paying attention gets me.  I meant just without EU.  Referring to the green maneuvers--it would have the most of any ship, including an Interceptor with TIE MK II.  You sacrifice the EU but you still get barrell roll and hard turns, which I think works better overall on the ARC with its rear arc.

     

     

    Means nothing without a higher PS if she ends up being the last against an arc dodger. I think the more unpredictable initial movement obtained from a BB-8 Barrel Roll is more likely to catch people wrong footed.


  2.  

     

     

     

    Heres my Norra Build, and it works Beautifully!

     

    Norra Wexley

    BB-8

    PTL

    Kyle Katarn

    Vectored Thrusters

    Alliance Overhaul

     

    I reveal a Green Maneuver, BB* Barrel Roll, PTL for a Focus (and stress), Perform the Green Maneuver (clearing the stress and giving me a Kyle Focus) and then Target Lock your opponent.

    BOOM! 

    You can also use VT or EU for more positioning.

     

    At the end of my movement, if I didn't start with a Stress, I end up with 2 Focus and a Target Lock.

    If I start my movement with a stress, I still end up with a focus and Target Lock.

    Also, If I bump, I can still have a Target Lock and Focus.

     

    It works so well and Hits like a Truck!

     

    Can you Barrel Roll again after BB-8 with Vectored Thrusters?

     

    No. Engine Upgrade is a better choice, if you have the points, for this reason. A pre-move Boost & Barrel Roll combined with the green speed 2 banks can throw Norra a long way.

     

     

     

    Kyle Katarn is a nice trick.

     

    If you want to build Norra to throw that heavyweight ship around, I'd suggest:

    • Norra Wexley - Alliance Overhaul, Push The Limit, Nien Numb, BB-8, Engine Upgrade

    And as a good 'buddy' who can use the more impressive bits of an ARC's dial:

    • Shara Bey - Alliance Overhaul, Wired, Hera Syndulla, Targeting Astromech

     

    These two can really hit the gas by ARC-170 standards. 

     

     

    Nora + Title + PTL + BB-8 + EU + Crew

     

    I've just play tested on xws-bench with both Nien Nunb and Kyle Katarn as the crew against a Computer controlled PS11 Vader. The 4 Green straight I ended up flying around the board without any shots on target for a large portion of the game. I managed to get Vader down to 2 hull but died. (...)

     

    How so? Did you forget about your rear arc?

     

    No I just ended up out of range. In hindsight I think the second go I had a better understanding and that played more of an influence on the result. I'll give it another try.


  3.  

    Just for clarification is the following correct?

     

    Dial in a Red 4 Straight

    Nien Nunb makes red 4 straight = green 4 straight.

    Barrel Roll to left and forward with BB-8 as you have revealed a green

    Boost with PTL 1 bank to left

    Receive 1 Stress for PTL

    Perform 4 straight Manoeuver 

    Check Pilot Stress and remove stress as you have just performed a green

    Either focus or TL as your 1 action.

     

    I'm confused - don't you have to perform your maneuver (the 4 straight) before you perform the action (Boost)? Unless you have advanced sensors, that is.

     

    So the order would be:

     

    Reveal Red (Green via Nien Nunb) 4 Straight on dial.

    Barrel Roll with BB8.

    Perform 4 straight maneuver.

    Boost.

    Use PTL for second action : focus or TL.

    end with 1 stress.

     

     

    Push_The_Limit.png

     

    PTL states: ... after you perform an action, you may perform 1 free action shown in your action bar.

     

    It doesn't mean when you perform the action just an action.


  4.  

     

    Heres my Norra Build, and it works Beautifully!

     

    Norra Wexley

    BB-8

    PTL

    Kyle Katarn

    Vectored Thrusters

    Alliance Overhaul

     

    I reveal a Green Maneuver, BB* Barrel Roll, PTL for a Focus (and stress), Perform the Green Maneuver (clearing the stress and giving me a Kyle Focus) and then Target Lock your opponent.

    BOOM! 

    You can also use VT or EU for more positioning.

     

    At the end of my movement, if I didn't start with a Stress, I end up with 2 Focus and a Target Lock.

    If I start my movement with a stress, I still end up with a focus and Target Lock.

    Also, If I bump, I can still have a Target Lock and Focus.

     

    It works so well and Hits like a Truck!

     

    Can you Barrel Roll again after BB-8 with Vectored Thrusters?

     

    No. Engine Upgrade is a better choice, if you have the points, for this reason. A pre-move Boost & Barrel Roll combined with the green speed 2 banks can throw Norra a long way.

     

     

     

    Kyle Katarn is a nice trick.

     

    If you want to build Norra to throw that heavyweight ship around, I'd suggest:

    • Norra Wexley - Alliance Overhaul, Push The Limit, Nien Numb, BB-8, Engine Upgrade

    And as a good 'buddy' who can use the more impressive bits of an ARC's dial:

    • Shara Bey - Alliance Overhaul, Wired, Hera Syndulla, Targeting Astromech

     

    These two can really hit the gas by ARC-170 standards. 

     

     

    Nora + Title + PTL + BB-8 + EU + Crew

     

    I've just play tested on xws-bench with both Nien Nunb and Kyle Katarn as the crew against a Computer controlled PS11 Vader. The 4 Green straight I ended up flying around the board without any shots on target for a large portion of the game. I managed to get Vader down to 2 hull but died.

     

    Katarn because of the restricted Greens I was able to out position him (I know... it) and kill him/it without losing a shield. Loved flying around asteroid field shenanigans.

     

    I think for only 2 more pts I would go Kyle Katarn.


  5. Heres my Norra Build, and it works Beautifully!

     

    Norra Wexley

    BB-8

    PTL

    Kyle Katarn

    Vectored Thrusters

    Alliance Overhaul

     

    I reveal a Green Maneuver, BB* Barrel Roll, PTL for a Focus (and stress), Perform the Green Maneuver (clearing the stress and giving me a Kyle Focus) and then Target Lock your opponent.

    BOOM! 

    You can also use VT or EU for more positioning.

     

    At the end of my movement, if I didn't start with a Stress, I end up with 2 Focus and a Target Lock.

    If I start my movement with a stress, I still end up with a focus and Target Lock.

    Also, If I bump, I can still have a Target Lock and Focus.

     

    It works so well and Hits like a Truck!

     

    Can you Barrel Roll again after BB-8 with Vectored Thrusters?


  6.  

    Just for clarification is the following correct?

     

    Dial in a Red 4 Straight

    Nien Nunb makes red 4 straight = green 4 straight.

    Barrel Roll to left and forward with BB-8 as you have revealed a green

    Boost with PTL 1 bank to left

    Receive 1 Stress for PTL

    Perform 4 straight Manoeuver 

    Check Pilot Stress and remove stress as you have just performed a green

    Either focus or TL as your 1 action.

     

    Oh yeah. Sexy, innit? I mean, it's basically the same thing that has been done before with Poe. But the option to pull that on a 4 straight makes it extra creamy.

     

     

    In terms of distance covered.

     

    For 7 pts less Tycho can move further but doesn't get the goods. Tycho + Title + Char.Ref. + Vect.Thrust. + PTL

     

    For 4 pts less PS11 Vader can do the same as Tycho but with no stress. Vader + VI + Title + ATC + EU

     

    But I think what you're getting at here is the shenanigans aspect of doing the BR + Boost at the start and therefore making the destination more unpredictable is it?


  7. Just for clarification is the following correct?

     

    Dial in a Red 4 Straight

    Nien Nunb makes red 4 straight = green 4 straight.

    Barrel Roll to left and forward with BB-8 as you have revealed a green

    Boost with PTL 1 bank to left

    Receive 1 Stress for PTL

    Perform 4 straight Manoeuver 

    Check Pilot Stress and remove stress as you have just performed a green

    Either focus or TL as your 1 action.


  8.  

     

    Interesting, M9-G8 on Tarn is a good idea, although I think R7 suits him better

     

     

    I was thinking just this. Don't get me wrong I like M9-G8 and am looking forward to my HotR expansion but...

     

    R7 Astromech is 1 pt less and you get to choose any or ALL attack dice and when people are throwing 4 or even 5 Reds it makes sense to combat that rather than keep your TL. (Tarn gets to reacquire a TL next time he's declared in an attacked)

     

    M9-G8 is going to be fun with it's friendly ship shenanigans. I'm thinking if you stick it on someone who will only ever Focus, you get to carry a TL on a friendly from turn one all the way through until you die. Someone like Garven.

     

     

    Good points here but i believe that M9 adds more versatility.

    With R7, the TL is not doing anything until you are attacked. It does nothing to help friendly ships at all. It is just focused on Tarn and usually he is not the biggest threat on the table so he is not focused on first. 

    M9 lets tarn make use of his extra time on the table by buffing friendlies and can still switch the TL to an enemy if he is attacked. Also M9 does not spend the TL so Tarn can use it in his own attack if necessary.  Sure its only 1 dice rerolled rather than all of them but the extra utility makes up for that.

     

     

    I except that, but would M9 on Tarn not make him a target much sooner. 


  9. Interesting, M9-G8 on Tarn is a good idea, although I think R7 suits him better

     

     

    I was thinking just this. Don't get me wrong I like M9-G8 and am looking forward to my HotR expansion but...

     

    R7 Astromech is 1 pt less and you get to choose any or ALL attack dice and when people are throwing 4 or even 5 Reds it makes sense to combat that rather than keep your TL. (Tarn gets to reacquire a TL next time he's declared in an attacked)

     

    M9-G8 is going to be fun with it's friendly ship shenanigans. I'm thinking if you stick it on someone who will only ever Focus, you get to carry a TL on a friendly from turn one all the way through until you die. Someone like Garven.


  10. This is exactly the kind of thing I love! Lists and dates and stats and breakdowns.....

     

    I think stress Mechanics that are getting used a great deal at the moment are being able to "Ignore Stress" or "Benefit from Stress" by either perform/obtain actions or do red manoeuvers whilst stressed.

     

    I'm thinking in particular the chopper VCX build with Ezra, Hera and FCS I get TL and change 1 focus to a Crit and Do red manoeuvers all whilst stressed.

     

    These obviously came in Wave 2 with Tycho - "Ignore Stress" and Soontir Fel - "Benefit from Stress"

     

    Other examples are:

    "Ignore Stress" - Hera (8)

    "Benefit from Stress"  - Keyan Farlander (4.5),  


  11. qJh9jwUraQ39tch1fpLWasc_3Vr4EkY2gWvk1VUr

     

    More info on the ship to be found here: http://starwars.wikia.com/wiki/Kom%27rk-class_fighter

     

    Since Star Wars Rebels has been a good source of new ships, could this find it's way into X-Wing ? As a 'small' Scum Epic ship for example ...

    It's larger than the VCX, but only a bit smaller than the Gozanti.

     

    Although it does have the same wing shape I don't think that it can be the same craft based on the two images as the bridge on the Gauntlet is further aft.

     

    That being said I don't think that FFG would put an Epic ship on the board that was nearly as wide as it was long.


  12.  

    The Autoblaster allows a range 1 shot that can be repeated if missed. The odds of zero hits on 3 dice are low but possible. Dampeners is a good option. Not sure how I missed that...

     

    The YV already has the 0 stop maneuver though, seems like a waste of points

     

     

    You cannot perform the native red stop when stressed. ID will allow you to pull it out of the bag when ever you want.

     

    EDIT: Zuckuss on board means you're probably stressed.


  13. Hi all,

     

    Any thoughts on this 100 pts list? What should I watch out for? Is there something I'm missing?

     

    Dengar+PLT+R4 Agro+Title+EU

    Moralo+HLC+K4+Zuckuss+ID

     

    I played against Moralo this week and liked the HLC 180º arc and thought I would give it a go. Especially as every one says Four Dice is the new black.

     

    I know there's no synergy between the pair but as I have a Punishing One on the way I'd like to give it its first outing.

     

     

    A RAGED MARVEL LOON

    A Push the Limits Dengar and HLC Moralo Eval with Zuckuss on board

    100 points

    54 points

    Dengar

    Unique

    Once per round after defending, if the attacker is inside your firing arc, you may perform an attack against that ship.

    Dengar/JumpMaster 5000 (33)

    Push the Limit (3)

    Once per round, after you perform an action, you may perform 1 free action shown in your action bar. Then receive 1 stress token.

    R4 Agromech (2)

    When attacking, after you spend a focus token, you may acquire a target lock on the defender.

    Punishing One (12)

    Increase your primary weapon value by 1.

    Engine Upgrade (4)

    Your action bar gains the BOOST action icon.

    46 points

    Moralo Eval

    Unique

    You can perform CANNON secondary weapon attacks against ships inside your auxiliary firing arc.

    Moralo Eval/YV-666 (34)

    Heavy Laser Cannon (7)

    Attack: Attack 1 ship. Immediately after rolling your attack dice, you must change all your CRITICAL HIT results to HIT results. Attack value: 4. Range: 2-3.

    K4 Security Droid (3)

    After executing a green manoeuvre, you may acquire a target lock.

    Zuckuss (1)

    When attacking, you may receive any number of stress tokens to choose an equal number of defence dice. The defender must reroll those dice.

    Inertial Dampeners (1)

    When you reveal your manoeuvre, you may discard this card to instead perform a white [0] manoeuvre. Then receive a stress token.

     

     

     


  14.  

     

     

    BOSS%27%2BXMAS%2BBREK%2BBREK.jpg

     

    As someone who doesn't eat breakfast, it is obvious to me that you consider brekkie the most important first three meals of the day :P

     

     

    Dat and Dinner... but no lunch.

    :lol:

     

     

    Why does it look like you eggs have gonorrhea?  :o


  15. Throwing my 2 cents in:

     
    Snap Wexley  - 35 Points
    After you execute a 2-, 3-, or 4-speed manoeuvre, if you are not touching a ship, you may perform a free boost action. “Snap” Wexley/T-70 X-Wing (28)
    astromech.pngR2 Astromech (1) 
    Treat all 1- and 2-speed manoeuvres as green manoeuvres.
    tech.pngPrimed Thrusters (1) 
    Stress tokens do not prevent you from performing boost or barrel roll actions unless you have 3 or more stress tokens.
    talent.pngPush the Limit (3) 
    Once per round, after you perform an action, you may perform 1 free action shown in your action bar. Then receive 1 stress token.
    modification.pngVectored Thrusters (2) 
    Your action bar gains the barrel_roll.png icon.

     

    All the 2s as green means you can clear the stress  from PTL but it doesn't matter if you do or not for Arc Dodging but if you do you get the extra TL or Focus 

     

    EDIT: Obviously he's only PS 6 so no Soontir

     


  16.  

    I've mostly followed this thread but I need to ask this question.

     

    Why is everyone talking about Gunner and Finn. Surely there is no synergy here as Gunner does not get to keep the extra dice Finn provides.

     

    I see it (with what is known) that Finn's synergy with Rey is obvious... roll 3 dice get 1 or 2 useful dice add a blank and re-roll 2 dice to get another 1 or 2 useful dice. No Actions needed.

     

    Similarly Han "ReRoll" Solo gets a good stab at this extra dice on his "you MUST re-roll all your dice"

     

    Target Lock spent to re-roll any dice of your choosing.

     

    But Luke and Gunner.... sorry that ship has sailed.  

    Luke and Gunner don't directly manipulate the blank, but Han can then use his ability on the gunner shot to potentially turn Finn's added blank into something useful, again. Finn works on every attack.

     

     

    Are you saying I can use Han's ability as much as I like? Statistically speaking I would use it 16 times with Finn's extra dice!


  17. I've mostly followed this thread but I need to ask this question.

     

    Why is everyone talking about Gunner and Finn. Surely there is no synergy here as Gunner does not get to keep the extra dice Finn provides.

     

    I see it (with what is known) that Finn's synergy with Rey is obvious... roll 3 dice get 1 or 2 useful dice add a blank and re-roll 2 dice to get another 1 or 2 useful dice. No Actions needed.

     

    Similarly Han "ReRoll" Solo gets a good stab at this extra dice on his "you MUST re-roll all your dice"

     

    Target Lock spent to re-roll any dice of your choosing.

     

    But Luke and Gunner.... sorry that ship has sailed.  

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