One or more of the creature’s Characteristics is unnatural.
Each time this Trait is gained, select a Characteristic, and
double its bonus. For example, a creature with a Strength
of 41 normally has a 4 Strength Bonus. With this Trait, its
Strength Bonus increases to 8.
The Trait may be gained multiple times. Each time, you
may select a new Characteristic or one chosen previously.
Each time you apply this Trait to the same Characteristic, the
Bonus multiplier increases by 1. For example, one selection
multiplies the Characteristic Bonus by ×2, two selections
by ×3, and three selections by ×4. Note this Trait does not
modify the creature’s movement. Movement is based on a
creature’s unmodified Agility Bonus.
During Opposed Characteristic Tests, on a success, the
bonus multiplier is added to the degree of success.