Fallenspirit87
-
Content Count
8 -
Joined
-
Last visited
Posts posted by Fallenspirit87
-
-
Ok so toying with this build.
Asf- a
Garm, Raymus antilles, paragon, enhanced armament, electronic countermeasures
Neb b support
Cr90b
2 x a wing
4 x x wing
Minefields, advanced gunnery, hyperspace assault
-
Ok so toying with this build.
Asf- a
Garm, Raymus antilles, paragon, enhanced armament, electronic countermeasures
Neb b support
Cr90b
2 x a wing
4 x x wing
Minefields, advanced gunnery, hyperspace assault
-
Ok, I've made my imperial list and I'm happy with it now for rebels, I own 1 of the core set and 1 of each expansion and I'm wondering what would be a strong list to go with, strong enough to deal with the vic/glad screed combo! I look forward to hearing people's thoughts and ideas for this
-
one question, with intel sweep, when a ship collects a marker, but is then destroyed, do they keep the marker or is it removed from play??
-
updated list based on feedback is as follows
objectives -
advanced gunnery
intel sweep
hyperspace assault
flagship - Victory II
upgrades - admiral screed, flight controllers, expanded hanger bay, intel officer.
fleet ship - gladiator I
Upgrades - Assualt Concussion Missiles, Demolisher, Engine Techs
Squadrons
soontir fel
mauler mithel
tie interceptor
2 x tie advanced
2 x tie fighters
6 point initative bid
still not sure on the ACM over expanded launchers, the gladiator is set up to get in close quick and deliver a nasty black pay load. i like ACM but i like rolling lots of dice.
-
nice list, just curious as to what objectives your using? and also why expanded launchers over ACM? everyone keeps telling me for gladiators to have ACM, and for imperials to have initative.
-
Hey people! I have just invested heavily in armada after playing a lot of xwing. Loving armada even more than xwing and have signed myself up in a local tournament and was just after some thoughts and ideas on my first list.
Flagship - victory 2 star destroyer
Upgrades - admiral screed, xx9, gunnery team
Fleet ship - gladiator 1
Upgrades - engine techs, demolisher, expanded launchers
Squadrons -
Soontir fel
2 x tie advanced
Mauler Mithel
Tie fighter
Tie interceptor
286 total gives me a 14 point ini bid. Thoughts and feedback would be appreciated, also what objectives would people recommend?

New imperial list. Comments and critique wanted
in Star Wars: Armada Fleet Builds
Posted
Admiral Screed
Imperial II class star destroyer
Avenger, sw-7 ion turrets, electronic counter measures, heavy turbo laser turrets
Victory II class star destroyer
Overload pulse
Gladiator I
Demolisher, ACM, ordnance experts, engine techs
2 x tie advance
Soontir fel
Tie interceptor
Minefields, advanced gunnery, hyperspace assault