Jump to content


  • Content Count

  • Joined

  • Last visited

About DHKnecht

  • Rank
  • Birthday 12/19/1966

Profile Information

  • Location
  1. For those of you using a Mac, turn on Unicode input through the keyboard preferences. Switch your keyboard to Unicode input, the hold down "Option" and continue holding it down while hitting E900, E91A, etc. for whatever symbol you want. You need to make sure the selected font is the L5R-Icons font downloaded above from the original post. Note that you don't need to hit Shift-E, etc., just "e" and it will work. Message me if you are having issues and I'll try to help.
  2. We need more things like this to make this game more understandable for those who are not as familiar with the culture/genre. Personally, I am, and have been playing since 3rd edition and the CCG since Diamond Edition, but more handouts/explanations like this one for my new players are very welcome. Thank you OP (McKeewa).
  3. Thank you very much! That's exactly what I was looking for. I figured it was going to be in a side bar or something that I overlooked. It seems something like that should NOT have been in a side bar, but in a regular rule in the main print. Anyway, thanks again!
  4. Ok, so I'm stumped by something probably very simple, so simple that I can't find it. I'm a player from 4th edition just getting into the game, and since I'm well versed in 4th edition, I tend to skip around a lot when reading the new rules. My question pertains to Techniques and how several apply Fitness checks, often to resist an effect. For example, on page 180, under Iron Forest Style, the technique says that when an affected character tries to move closer to you, "they must make a TN 4 Fitness check (Air 2, Water 5); if they fail, they cannot advance." What does the "(Air 2, Water 5)" mean? I've looked all over and can't find it, but I'm sure it's somewhere obvious and I'm just missing it. Can someone let me know what this means, and where in the Core Rules it's explained? Thanks in advance for the help.
  5. As of this afternoon, it re-directs to FFG website with a 404 error "page not found". What a shame to lose this history.
  6. Here's a question, did FFG terminate the license or did Games Workshop? Or was it a mutual agreement? I wonder if the negotiations to renew the license weren't working out, so FFG realized this and that's why they started to come out with their own minis line. I also wonder whether the purchase by Asmodee had anything to do with it. On the Talisman end, though, realize that all the 4th edition stuff will be going like hotcakes and the prices will shoot up when no longer available. 4th Edition is now officially a collector's edition.
  7. Still working on finishing them, and have about two-thirds of them complete. I don't paint the eyes, as it's too much trouble to get right and you don't really notice them on the board while playing. It definitely has been fun though, trying to get them as close to the actual color and paint scheme as the cards. Most difficult ones so far -- the minstrel (stupid striped clothing) and the priest (boring lines).
  8. And don't forget, though, that if you are flying against one of these lists that are susceptible to Boba, then your Boba equipped shipped will be the primary target and will probably go down before Boba even gets a chance to be used. Therein is probably your best tactic -- the Boba ship is now your distraction, allowing your other ships to do what you want them to.
  9. Crew - Jar Jar Binks. -5 pts All your red maneuvers are green, white maneuvers are red, and green maneuvers are white. (You are flying erratically trying to throw Jar Jar into a wall in your ship to knock him out; if you maneuver normally, he stresses you out). After the first time you take a hull damage, you can discard this card. (You took damage on purpose to get him killed).
  10. Right now, it's stupidly stupid ... (because it isn't in our hands yet and taking to long to get here!)
  11. If you have a Hobby Lobby near you (or a similar store), you can use a plastic carry tube from the art department (used for carrying rolled up canvas or other large drawings). It ran about $7 if I remember right and has a carry strap, and can even expand up or down to fit different sizes (although the playmat is near the top in size it can hold). Lay it flat when it is stored and you won't have the problems some others have posted about excess weight on one end when it is stored upright, causing the mat to buckle and wrinkle.
  • Create New...