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Sazzlefrats

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About Sazzlefrats

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  • Birthday 01/26/1916
  1. I'm in... I'm running a group. Would love to dump something unexpected on them and see what they think.
  2. Has anyone printed out the 4 player map? How well does that turn out (assuming you are printing it with all the rest of the maps)?
  3. Blast 2 is 4XP so it would have had to be mission 4 assuming they won at least 1 of the story missions, otherwise it would be mission 5 before he could have it. The Blast 2 costs strain, the blast 1 costs a surge. He can't keep that up for very long at all. Considering you can render it completely useless by not standing beside a friendly figure or make it a disadvantage by standing beside an enemy figure it's not that big of a deal. His blast and Verona's close quarters do not synergise at 4 endurance... 4 strain... two turns in a row, getting 4 shots per turn, without needing to rest, plus doesn't Fenn get 1 back at the end of each turn that he isn't adjacent to something. There was a mission where I had one spawn point and the imperials had to storm the stronghold and the rebels were defending. Unless I did the mission wrong, I was reinforcing/deploying as I could. The hero's activate first and blow everything off the deployment spot. The last mission had long hallways. I was 5 spaces up a hall way, another 9 spaces away from Fenn in a different direction. Gideon commanded him to move, was still within ran so the did it again, the fenn activated... combat moved 2, strained 2... double blast 3'd the royal guards that I thought were safe being nearly all the way on the other side of the map around the corner. I make them work hard and getting a blast off is rare, but sometimes I have no choice and its devastating. Then Fenn activated first on the next round and that was the end of the royal guards. The rest of the that mission I had no models on the table... The players previous squad ... diala, garkhaan, fenn and seska we're so easy to deal with that I didn't use my agendas, we restarted after I went 5 and 1, now its about the opposite. Just looking for balance. I think the previous squad Fenn didn't get Blast 2 until mission 5 or 6. And never got the piece of gear that gave him blast 1 for a surge. And also without Gideon it wasn't broken, and I think the last mission I gave no blast opportuntiies.
  4. Would it be considered heavy handed if as the Imperial player, if I hand down some errata stating that blast can not be stacked (because already being able to blow a unit of royal guards off the table with blast 2 and 4 attacks with Gideon wasn't good enough), and also having Verona's close quarters can only be used during her activation (thus hopefully Gideon is encouraged to interact with someone else other than Fenn every single turn)? Is blast 3 reasonable towards the end of the campaign? I was dealing with it starting on game 3 I think... we're on game 6.
  5. I'm playing in a campaign where the rebels are running Fenn (with stuff that gives him blast 3), Gideon with masterstroke (give out 3 commands or two commands a turn), and Vererna and Loku. Loku is the only one that I'm not sweating bullets about. And honestly I could care less about Gideon.. but Fenn fire 4 times a turn blasting everything to bits if I make the slightest mistake is a fun killer. Verena doesn't even need Gideon but on a larger map with stun and bleed to handout it was ok (just okay). I think stacking blast 1 and blast 2 is ridiculous and verena is just as bad.
  6. They'll be available on eBay for reasonable prices. Normally I would not complain, but eBay has been a pain for Canadian customers since they implemented their international shipping program. The shipping cost is ridiculous. You are still right, it is a possibility. Whats the international shipping program? I noticed that shipping to Canada costs just about as much as shipping to Europe (which is daft), but going through paypal, etsy and usps the costs are high regardless. It's called the "Global Shipping Program". Sellers don't have to be part of it. To ship one card to my address, it would cost me 17.04 US$ (12.15$ Shipping & 4.89$ import charge). Sometimes there is no import charge. Cost from a seller that doesn't use the program for another card is 5.80 US$. If I can find the new cards with a seller that doesn't use this program, cost will be fine. I was wondering what the global shipping program did for me. Nothing apparently. I've never used it, and I almost always label anything international as a gift so no one has to pay VAT/GST/HST. I mean seriously... if I as a seller am allowed to select gift then... its must be a legal option. Now I'm for sure never going to use it, Ebay probably always enforces VAT. Not really related, but Amazon is a schemer too. You have to register in each country you want to sell, its not a global marketplace like EBAY, and.... I got delisted from the toy section because my sales sucked for a while, but now... pocket page sales are so crazy that I got an email saying I have to register my social security number or I'll get delisted entirely. I'm going to pay through the nose in income tax.. .... Death and Taxes... guaranteed. Looks like I'm printing these cards myself, feels real janky. I don't play tournaments... poor solution FFG. Wish I could just buy them for 50cents a pop or whatever like I can with Privateer Press.
  7. They'll be available on eBay for reasonable prices. Normally I would not complain, but eBay has been a pain for Canadian customers since they implemented their international shipping program. The shipping cost is ridiculous. You are still right, it is a possibility. Whats the international shipping program? I noticed that shipping to Canada costs just about as much as shipping to Europe (which is daft), but going through paypal, etsy and usps the costs are high regardless.
  8. Wait wait... Whats the speed for regular sabotuers? https://images-cdn.fantasyflightgames.com/filer_public/1a/39/1a395bad-7f8e-46ca-9352-bc540f35b959/swi_faq_v2_high_res.pdf Speed 4, but the replacement card says speed 5 But here. https://www.fantasyflightgames.com/en/news/2015/12/21/great-change-in-the-galaxy/ Speed is 4 and the replacement card is 4. I guess 4, think the need to fix something.
  9. Do not use Pinesol... OMG if you accidently leave it in too long it'll melt figures. Simple Green 50/50 mixture and lots of scrubbing will work.
  10. You need a bag sealer of some sort. Mine was pretty pricy, I wanted a nice one. Then you just add seals and cut the pages where you need additional pockets. This prototype page I made, I actually trimmed the hero card, but the real page when I start making them, and assuming I get no new suggestions (like take a flying leap, jk), will side load the hero card, which will allow hero card to fit sleeves or unsleeved..... assuming I find some or others have them. Its my contribution to the hobby :-)
  11. I'm going to start making Pocket Pages for the Rebels Hero and the Imperials. What layouts make the most sense? I had one person strongly suggest 1 - Hero Size pocket, 1 - regular playing card size pocket, and 10 - mini card sized pockets. Any thoughts on numbers of pockets or where the pockets should be?
  12. Is Defender same as Protector? If so I'm a golden droid.
  13. OMG this list makes me want to cry. The big thing I see is that you're going to lose command card advantage right off the bat. With so few models, you won't be able to deal with the more spammy lists. Anything with more than 8 models will dance around you. I think you'll lose on objective badly and quickly each game.
  14. Hey in all seriousness... if you feel that you really want to paint him over, I'll trade you my unpainted one for yours. I'm always looking to help out a fellow painter (and myself). Though honestly I'd just slightly ink the face to get more details and I think its perfect. But contact me if you want to trade ;-)
  15. Bring your B Game and throw the match. Seriously... no rubber bullets for the wife?
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