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banania

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Posts posted by banania


  1. The token effects for The Midnight Masks are incorrect (the ones on the page are those for The Gathering). They should be:

     

    Easy/Standard

    Skull: -X. X is the highest number of doom on a Cultist enemy in play.

    Cultist: -2. Place 1 doom on the nearest Cultist enemy.

    Tablet: -3. If you fail, place 1 of your clues on your location.

     

    Hard/Expert

    Skull: -X. X is the total number of doom in play.

    Cultist: -2. Place 1 doom on each Cultist enemy in play. If there are no Cultist enemies in play, reveal another token.

    Tablet: -4. If you fail, place all your clues on your location.

     

    Also, the bag for The Devourer Below should include 1 Ancient One token in addition to the other tokens.

    Thank you, the team will check that!


  2. Thanks! Nice work!

    Can we add a feature that we can log in and save our campaign information?

     

    I could. I mean, technically.

     

    BUT, I know ArkhamDb already has a deck construction engine, including updates when you enter Victory points and also a whole **** user account engine & management. Having a Campaign Log there would be the smoothest move :) Don't want to put pressure on the webmaster though, just saying that I find it more logical myself, as a user of ArkhamDb.


  3. Hi everyone. Some of you may already know my work for Lord of the Rings the Card Game.

    I'm back, with my fellow McDog3 to introduce you to the:
     


    pic3254415_t.png


    The Arkham Companion features:

    Rule Reference
    All the rules, organized with tags and a search engine:

    pic3254418_t.png


    Setting Up The Game & Round Sequence Summary


    pic3254421_t.png


    Campaign Pages and Scenario Pages
    With all the dedicated rules and a functional chaos bag emulation.
    For example:
    http://lotr-lcg-quest-companion.com/cycle-night-of-the-zealo...


    pic3254426_t.png

    http://lotr-lcg-quest-companion.com/night-of-the-zealot-ques...


    pic3254428_t.png


    Chaos Bags page
    A page dedicated to Chaos Bags only which you can use during your games!


    pic3254429_t.png


    This of course will improve in the future!

    Hope you'll enjoy it already!


  4. Planning to focus on Arkham Horror LCG in the next few weeks and with the upcoming City of Corsairs and Sands of Harad, I'm doing what i should have done a looooong time agoThe Quest Companion Needs YOU

    I'd really appreciate if another dedicated fan like me would step forward and volunteer to help me maintain and update the quest companion:

    -- Including the newest encounter sets, keywords, scenario rules etc.

    -- Updating the rulebook section if needed, as well as erratas (that will surely come out early 2017)

    -- Proof reading what already exists as you do the above (I'm amazed at how much typos I still find in there)

    You need to be reactive (more than I have been in the past few months) but if you get your hands on newest release as soon as they're published it should not be a problem.

    If you know a tiny tiny bit of html, you're the man. If you don't, it's really not a problem at all, as there is an hidden admin section, quite user friendly.

    If you are also (or only) interested in contributing on the Arkham Companion, I'm still interested.


  5. I must add that in a lot of decks (mostly trait-based decks!), 9 different traits is not that achievable. For instance, playing my Gondor swarm deck (mono-ledership Faramir/Denethor/Boromir), I have Gondor, Steward, Noble, Ranger, Warrior, Healer (when I get those Wardens out with A Very Good Tale or the Herald), which cap me at 5 or 6 traits. I could certainly get 3 more traits out, should I tech the deck for it.

     

    But that's the point. I don't deny the card is powerful, but it requires a bit of teching if planning to include it in most of the decks. And still, you have to provide the 5 resources + teching for an event you might not even draw, or have the resources to play


  6. There's also a unique spirit ally called Sulien.

    As there are 3 Tactics cards in A Storm on Cobas Haven, I'd say we lacks spoilers for:

     

    - 1 spirit card

    - 1 tactics cards

    - 1 leadership card

    - 2 lore card

     

    1 or 2 of them are Gondor allies depending on Sulien's trait. Sulien does not look like she's Gondor, I think she's Dunedain but her trait is unrevealed at the moment.

     

    Here's hoping for: another non-unique Ithilien Ranger actually doing something related to traps, Sulien finally being Gondor and doing something related to Caldara's archetype (some sort of discarding ability would be nice) and a low-cost non-unique Tactics Rohan ally just so I can build a mono-tactics Rohan with enough thematic allies.


  7. I asked because I made the same mistake too, the card read "attach to Fellowship Aragorn" but not as part of a setup action, so the player have to shuffle the boon into his deck, hope to draw it and play it. I even implemented the error it on the Online Campaign Log, until I realized (a few weeks ago when playing the newest expansion) I was bing wrong, so I hope I'm not responsible for psychorocka's mistake.

     

    I should say two things about that Palantir:

    - it really should be a setup action and it's on my mind to totally house-rule it

    - but in that case, the new Fellowship Aragorn would be very good right from the start, without even threat-paying and resource-paying for Anduril, and I'm not sure how healthy that would be for the scenarios diffculty after Treason of Saruman

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