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banania

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Posts posted by banania


  1. I'd like to see :

    - 1 or 2 Saga Expansions focused on The War of the Ring and expanding Campaign Mode

    - a Print on Demand set of quest cards only, reusing existing encounter sets from the whole collection of expansion to build new scenarios

    - a Print on Demand with side quests for the early cycles, when Side Quests did not exist

    - a Core Set-sized expansion with a generic campaign mode, boons, burdens


  2. I'm surprised by the lack of enthusiasm about Fastred. He's really interesting:

    1) though they are more common these days, heroes with 3 defense as a base is always good. In Rohan he's the alternative defender to Erkenbrand.

    2) his ability is easily triggered and 2 threat reduction is huge, it's not uncommon to defend once a turn, and there are ways to boost fastred defense. I can see a Raiment of War on that guy.

    3) he makes staging area Rohan pmuch more viable. Aa Fastred / Dunhere / Tactics Eowyn is only 23 starting threat. Pack up Rohan Warhorses and Unexpected Couragd. Throw a couple of Spear on Dunhere, even Eowyn with Forth Eorlingas. Could be ge great against many quests. 

    He's definitely not bonkers but already so much better and fun than spirit Beregond.


  3. You might still want to include some cards that are not core in her deck. I'd go for the good questers (Ally Arwen, Escort from Edoras, Galadriel's Handmaidens, Ethir Swordsmen), a few key attachments and easy-themed one (Ancient Mathom, Unexpected Courage, Blades of Gondolin, Citadel Plate, Windfola, Arod), the Northern Trackers, and a few key events (Test of Will, Feint, Hasty stroke), alongside the Gandalfs, Defender of Rammas, Archer of Galadhon. It's already 17 cards x3 = 51 cards. All cards have simple effects. Just go all in for her deck! Maybe there's the spirit resource curve is a bit steep here but...

    Throw the **** Steward of Gondor on Eowyn as soon as you grab it!! That way, she gets to do the questing, the killing, and play whatever she likes with her thousand resources.

    Now that I think of it, you could swap the Mathom (as you'll surely get her the cards anyway) for Lays of Nimrodel. Nothing like power questing you partners to victory with the mountain of spirit resources you're sitting on.

    Also, I don't know her experience with coop games, but it can be unsettling at first doing things for other people in a game. HOW COME DAT MATHOM CARDS AIN'T FOR MESELF.


  4. I don't know if my post will be helpful, as I respectfully disagree with Trialus in the choice of which Gimli / Legolas (except for the fun facto and cool synergy) :)

    I would advise you use Eowyn, Gimli and Legolas from the core set. They have simplest abilities than the Sand of Harad Legolas/Gimli, who could be a bit head-scratching at first for your wife. Moreover, Sp Eowyn and Tactics Legolas in particular are really good at what they do: questing and killing enemies. Questing and fighting are the main part of the game, if you think about it, and I tend to give the "kill enemies" deck to any newbie I wish to introduce to the game.

    Also, with a Sp Eowyn and Tac Gimli / Legolas, you can just include all the staples of spirit and tactics, barring theme, and always selecting the cards that have the most understandable/simple effects. I'm sure your wife is as clever as anyone, but as experienced players, it's easy to forget that this game requires massive text-conversion and a lot happens on the board.  Just go x3 for each card (and don't mind for uniques as Eowyn can ditch them for willpower) the less different cards she has, the less time she will spend reading them and I think she will enjoy.

    This lets you handle the more subtle parts of the game, and try giving her the most amazing tools: card draw, healing, etc. Still, you're right, keep it simple also for your deck so she can understand what you do.

    I'd stick with Core Set heroes again, and go for Théodred (as Eowyn's brother), Lea Aragorn and Beravor.

    I could come up with two decks if you want.

    Finally, consider playing Easy Mode.

    Hope this helps anyway!

     


  5. Against the Shadow is a nice one. And I would also mention Light the Beacons.

    Defending if often tough in this game and the bonus granted by both those cards is tremendous. Sadly I never seem to find the resources to play the cards. Monosphere is a given for AtS and nearly a given for LtB... So it's obvious all those spirit characters are going to quest and thus not be available for defending most of the time.

    Those cards saved our asses multiplayer during siege questing but never saw much more regular play.

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