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Brasidas42

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Posts posted by Brasidas42


  1. My opponent played the Rebel sample fleet:

     

    Assault Frigate Mark II B (72)
         General Dodonna (20)
         Gallant Haven (8)

    Nebulon-B Escort Frigate (57)
         Adar Tallon (10)
         Yavaris (5)

    CR90 Corvette B (39)
         Dodonna's Pride (6)

    Luke Skywalker (20)
    Wedge Antilles (19)
    "Dutch" Vander (16)

    B-wing Squadron (14)
    B-wing Squadron (14)

    Total Fleet Points: 300

     

    I won the coin toss for initiative and went first, choosing Precision Strike as the objective. It wasn't much of a test of the fleet because of the Rebel's poor initial positioning. However, it's worth noting that my fighter wing performed better than expected. Mauler, Fel, and the Tie Advanced pinned their squadron wing near their deployment zone on turn two, forcing the rebel player to choose between moving the Mk2 into medium range or staying behind to support the squadrons with Haven. Mauler and Fel's abilities averaged 2 damage each against every one of their fighters over the course of the match. Initially, Vader ran with the bombers and crippled their Nebula B on turn 2, then he hopped into the fighter scrum to replace the TIE Advanced the Rebels destroyed.  Rhymer's wing flew off to harass the Corvette that had moved in flanking position on the VSD. The Gladiator then finished off the frigate, and by turn 5 the bombers had destroyed the Corvette.

     

    Do folks think the fighters would perform poorly against other builds? I feel like Tycho would be a problem, and I'm unsure of how to counter him.


  2. I'm toying with this list for a game tonight:

     

    Victory I-class Star Destroyer 73

    Admiral Screed 26

    Admiral Chiraneau 10

    Gunnery Team 7

    Expanded Hangar Bay 5

    Corrupter 5

     

    Gladiator I-class Star Destroyer 56  

    Engine Techs 8

    Assault Concussion Missiles 7

    Insidious 3

     

    Fighters

    TIE Bomber Squadron 9  x2

    Darth Vader TIE Advanced Squadron 21 (Swap Vader for a TIE Advanced and Assault Concussion Missiles on the VSD?)

    Major Rhymer TIE Bomber Squadron 16

     

    TIE Advanced Squadron 12

    Soontir Fel TIE Interceptor Squadron 18

    Mauler Mithel TIE Fighter Squadron 15  

     

    Total: 300 points

     

    Objectives: Precision Strike, Hyperspace Assault, Minefields

     

    The general strategy breaks down into the three ranges. At long range, the gunnery team helps keep pace with damage (6x red from VSD + 2x red from gladiator) and softens up targets for the bombers. If they split their fleet to get out of the VSD's forward arc, the bombers and insidious move in on the weaker targets for the kill. At medium range the bombers and Vader begin attacking, adding 4 black dice, or 3 black if Vader needs to help out in the fighter scrum. Insidious looks to flank with Engine techs if they turn away from him, otherwise he hangs back to protect the VSD's rear. During the flyby, the VSD's killer front arc forces the opponent to the sides, right into Insidious's black dice should they turn towards him. 

     

    Chiraneau activates Mauler every round for damage. (I save a squadron command on the first round to help.) The TIE Advanced soaks up fire and combos with Fel for even more punishment. With Vader as backup, this is hopefully enough to keep the fighter scrum balanced.

     

    Most Wanted grants the bombing wing devastating double blacks against one of their ships. Insidious flies rear guard as my wanted ship, luring them into the VSD's short range and keeping him protected.

     

    Hyperspace Assault is terrifying because of Insidious's flanking ability. The rebels are forced to keep no two of their ships near an objective token for fear of a one shot kill (2x red and 6x medium range black dice on their rear), hopefully allowing me to disrupt their formation and herd them into the VSD's short range.  

     

    Minefields seems to be the weakest of the three. Insidious lurks behind the pockets of mines encouraging the opponent to turn away from him. I try and set up firing lanes with any remaining obstacles to herd them towards the VSD.

     

    Thanks in advance for your thoughts! 

     

     

     

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