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ScruffyMagic

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Posts posted by ScruffyMagic


  1. Thanks for the advice! I made some minor changes:

     

    Rebels: 
     
    Objectives: Precision Strike, Hyperspace Assault, Minefields
     
    2x X-Wing Squadron
    1x A-Wing Squadron
    2x B-Wing Squadron
    1x Wedge Antilles Squadron
    1x Dutch Vander Squadron
     
    1x Assault Frigate Mark II A - General Dodonna, Flight Controllers, Expanded Hangar Bay, Electronic Countermeasures, Gallant Haven, XX-9 Turbolasers
     
    1x Nebulon-B Escort Frigate - Yavaris, XX-9 Turbolasers
     
    Total Points: 300
     
    I switched out Bel Iblis for Dodonna per Indomitable's suggestion. The XX-9 turbolasers should synchronize well with Dononna, but I'm a little worried about the total points cost. Should I ride it at 300 or lower it somehow?
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Imperials:
     
    Objectives: Advanced Gunnery, Contested Outpost, Superior Positions
     
    1x TIE Advanced Squadron
    4x TIE Interceptor Squadron
    1x Major Rhymer Squadron
    1x Howlrunner Squadron
     
    1x Victory II-class Star Destroyer - Admiral ScreedExpanded Hangar Bay
     
    1x Gladiator I-class Star Destroyer - Wulff Yularen, Assault Concussion Missiles, Engine Techs, Demolisher
     
    Total Points: 292
     
    Again, thanks for the advice, I tried make use of it. The squadrons and the point cost are the two things here I'm not 100% on. Should I bump the points up a bit or is 292 the right amount to ensure initiative? As far as the fighters are concerned, I'm wondering if I should drop the interceptors to tie fighters. It would let me field more of them or maybe add a little flexibility to my fleet-building. The Soontir Fel + Tie Advanced combo is cool, but I want a more "overwhelming force" approach to the squadrons rather than wearing them down with attrition. Thoughts?

  2. Hey guys, this is my first serious attempt at making playable fleets. I tried to design it around the objectives. Any feedback would be appreciated.

     

    Rebels: 

     

    Objectives: Precision Strike, Hyperspace Assault, Minefields

     

    2x X-Wing Squadron

    1x A-Wing Squadron

    2x B-Wing Squadron

    1x Wedge Antilles Squadron

    1x Dutch Vander Squadron

     

    1x Assault Frigate Mark II A - Garm Bel Iblis, Flight Controllers, Expanded Hangar Bay, Electronic Countermeasures, Gallant Haven

     

    1x Nebulon-B Escort Frigate - Weapons Liaison, Yavaris

     

    Total Points: 297

     

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     

    Imperials:

     

    Objectives: Advanced Gunnery, Contested Outpost, Dangerous Territory

     

    2x TIE Advanced Squadron

    3x TIE Interceptor Squadron

    1x Soontir Fel Squadron

    1x Howlrunner Squadron

     

    1x Victory II-class Star Destroyer - Grand Moff Tarkin, Weapons Liaison, Leading Shots

     

    1x Gladiator I-class Star Destroyer - Defense Liaison, Engine Techs, Demolisher

     

    Total Points: 298

     

    Thanks!

     

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