Thanks for the advice! I made some minor changes:
Rebels:
Objectives: Precision Strike, Hyperspace Assault, Minefields
2x X-Wing Squadron
1x A-Wing Squadron
2x B-Wing Squadron
1x Wedge Antilles Squadron
1x Dutch Vander Squadron
1x Assault Frigate Mark II A - General Dodonna, Flight Controllers, Expanded Hangar Bay, Electronic Countermeasures, Gallant Haven, XX-9 Turbolasers
1x Nebulon-B Escort Frigate - Yavaris, XX-9 Turbolasers
Total Points: 300
I switched out Bel Iblis for Dodonna per Indomitable's suggestion. The XX-9 turbolasers should synchronize well with Dononna, but I'm a little worried about the total points cost. Should I ride it at 300 or lower it somehow?
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Imperials:
Objectives: Advanced Gunnery, Contested Outpost, Superior Positions
1x TIE Advanced Squadron
4x TIE Interceptor Squadron
1x Major Rhymer Squadron
1x Howlrunner Squadron
1x Victory II-class Star Destroyer - Admiral Screed, Expanded Hangar Bay
1x Gladiator I-class Star Destroyer - Wulff Yularen, Assault Concussion Missiles, Engine Techs, Demolisher
Total Points: 292
Again, thanks for the advice, I tried make use of it. The squadrons and the point cost are the two things here I'm not 100% on. Should I bump the points up a bit or is 292 the right amount to ensure initiative? As far as the fighters are concerned, I'm wondering if I should drop the interceptors to tie fighters. It would let me field more of them or maybe add a little flexibility to my fleet-building. The Soontir Fel + Tie Advanced combo is cool, but I want a more "overwhelming force" approach to the squadrons rather than wearing them down with attrition. Thoughts?