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ScruffyMagic

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  1. Thanks for the advice! I made some minor changes: Rebels: Objectives: Precision Strike, Hyperspace Assault, Minefields 2x X-Wing Squadron 1x A-Wing Squadron 2x B-Wing Squadron 1x Wedge Antilles Squadron 1x Dutch Vander Squadron 1x Assault Frigate Mark II A - General Dodonna, Flight Controllers, Expanded Hangar Bay, Electronic Countermeasures, Gallant Haven, XX-9 Turbolasers 1x Nebulon-B Escort Frigate - Yavaris, XX-9 Turbolasers Total Points: 300 I switched out Bel Iblis for Dodonna per Indomitable's suggestion. The XX-9 turbolasers should synchronize well with Dononna, but I'm a little worried about the total points cost. Should I ride it at 300 or lower it somehow? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Imperials: Objectives: Advanced Gunnery, Contested Outpost, Superior Positions 1x TIE Advanced Squadron 4x TIE Interceptor Squadron 1x Major Rhymer Squadron 1x Howlrunner Squadron 1x Victory II-class Star Destroyer - Admiral Screed, Expanded Hangar Bay 1x Gladiator I-class Star Destroyer - Wulff Yularen, Assault Concussion Missiles, Engine Techs, Demolisher Total Points: 292 Again, thanks for the advice, I tried make use of it. The squadrons and the point cost are the two things here I'm not 100% on. Should I bump the points up a bit or is 292 the right amount to ensure initiative? As far as the fighters are concerned, I'm wondering if I should drop the interceptors to tie fighters. It would let me field more of them or maybe add a little flexibility to my fleet-building. The Soontir Fel + Tie Advanced combo is cool, but I want a more "overwhelming force" approach to the squadrons rather than wearing them down with attrition. Thoughts?
  2. Hey guys, this is my first serious attempt at making playable fleets. I tried to design it around the objectives. Any feedback would be appreciated. Rebels: Objectives: Precision Strike, Hyperspace Assault, Minefields 2x X-Wing Squadron 1x A-Wing Squadron 2x B-Wing Squadron 1x Wedge Antilles Squadron 1x Dutch Vander Squadron 1x Assault Frigate Mark II A - Garm Bel Iblis, Flight Controllers, Expanded Hangar Bay, Electronic Countermeasures, Gallant Haven 1x Nebulon-B Escort Frigate - Weapons Liaison, Yavaris Total Points: 297 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Imperials: Objectives: Advanced Gunnery, Contested Outpost, Dangerous Territory 2x TIE Advanced Squadron 3x TIE Interceptor Squadron 1x Soontir Fel Squadron 1x Howlrunner Squadron 1x Victory II-class Star Destroyer - Grand Moff Tarkin, Weapons Liaison, Leading Shots 1x Gladiator I-class Star Destroyer - Defense Liaison, Engine Techs, Demolisher Total Points: 298 Thanks!
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