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ScruffyMagic

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  1. ScruffyMagic

    Beginner's Builds

    Thanks for the advice! I made some minor changes: Rebels: Objectives: Precision Strike, Hyperspace Assault, Minefields 2x X-Wing Squadron 1x A-Wing Squadron 2x B-Wing Squadron 1x Wedge Antilles Squadron 1x Dutch Vander Squadron 1x Assault Frigate Mark II A - General Dodonna, Flight Controllers, Expanded Hangar Bay, Electronic Countermeasures, Gallant Haven, XX-9 Turbolasers 1x Nebulon-B Escort Frigate - Yavaris, XX-9 Turbolasers Total Points: 300 I switched out Bel Iblis for Dodonna per Indomitable's suggestion. The XX-9 turbolasers should synchronize well with Dononna, but I'm a little worried about the total points cost. Should I ride it at 300 or lower it somehow? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Imperials: Objectives: Advanced Gunnery, Contested Outpost, Superior Positions 1x TIE Advanced Squadron 4x TIE Interceptor Squadron 1x Major Rhymer Squadron 1x Howlrunner Squadron 1x Victory II-class Star Destroyer - Admiral Screed, Expanded Hangar Bay 1x Gladiator I-class Star Destroyer - Wulff Yularen, Assault Concussion Missiles, Engine Techs, Demolisher Total Points: 292 Again, thanks for the advice, I tried make use of it. The squadrons and the point cost are the two things here I'm not 100% on. Should I bump the points up a bit or is 292 the right amount to ensure initiative? As far as the fighters are concerned, I'm wondering if I should drop the interceptors to tie fighters. It would let me field more of them or maybe add a little flexibility to my fleet-building. The Soontir Fel + Tie Advanced combo is cool, but I want a more "overwhelming force" approach to the squadrons rather than wearing them down with attrition. Thoughts?
  2. ScruffyMagic

    Beginner's Builds

    Hey guys, this is my first serious attempt at making playable fleets. I tried to design it around the objectives. Any feedback would be appreciated. Rebels: Objectives: Precision Strike, Hyperspace Assault, Minefields 2x X-Wing Squadron 1x A-Wing Squadron 2x B-Wing Squadron 1x Wedge Antilles Squadron 1x Dutch Vander Squadron 1x Assault Frigate Mark II A - Garm Bel Iblis, Flight Controllers, Expanded Hangar Bay, Electronic Countermeasures, Gallant Haven 1x Nebulon-B Escort Frigate - Weapons Liaison, Yavaris Total Points: 297 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Imperials: Objectives: Advanced Gunnery, Contested Outpost, Dangerous Territory 2x TIE Advanced Squadron 3x TIE Interceptor Squadron 1x Soontir Fel Squadron 1x Howlrunner Squadron 1x Victory II-class Star Destroyer - Grand Moff Tarkin, Weapons Liaison, Leading Shots 1x Gladiator I-class Star Destroyer - Defense Liaison, Engine Techs, Demolisher Total Points: 298 Thanks!
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