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jackal13

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  1. There are a lot of interesting lists on this thread. Rebels have great crew options to deliver multiple stress on multiple ships on a single combat engagement. Stress hog is the cheapest but Braylen is harder hitting. If you are looking to shave some points and want a cheaper gunner effect try Baze. He can deliver stress to 2 ships in 1 combat engagement. My list looks something like this. (100) Wookiee Liberator (34) - Auzituck Gunship Push The Limit (3), Tactician (2), •Baze Malbus (3) Wookiee Liberator (34) - Auzituck Gunship Rage (1), Tactician (2), •Finn (5) •Braylen Stramm (32) - ARC-170 Gunner (5), •R3-A2 (2), Alliance Overhaul (0) I know there is no way to remove the double stress from the wookiee with rage, but you want to rage after a opponent's ship(s) are stressed and do not have modification of dice.
  2. Rage wookiees do hit hard. I would run 2 liberators with rage, a green squadron a-wing with squad leader and adaptability up to ps4 and airen cracken. wookiees roll up reinforce and airen and the a-wings give them an action to rage. Crew on the Auzis are tactician and inspiring recruit.
  3. Panyyyk on Kashyyyk (100) Wookiee Liberator (34) - Auzituck Gunship Push The Limit (3), Tactician (2), •Kanan Jarrus (3) Wookiee Liberator (34) - Auzituck Gunship Push The Limit (3), Tactician (2), •Kyle Katarn (3) Wookiee Liberator (32) - Auzituck Gunship Push The Limit (3), Tactician (2), •Nien Nunb (1) Pick a target. Gauge your range and get it in range 2 of all your ships. Focus and reinforce every round. In the 1st combat round only spend focus on defense, after that if your opponent does not have attack dice mods I would save the focus for attack dice. I like to have the Auzi w/ Kanan on the inside of the formation since he is more maneuverable. The one w/ Kyle tails Kanan, then he has a focus for offense and defense for a little more punch. The 3rd with Nien is Kyle's wingman and can flank if the opportunity arises, with a green 5 straight he can get behind your opponent. WARNING: DO NOT GET BEHIND CAPTAIN NYM!! This is a great counter to Dengar/Nym(especially expertise Dengar) Miranda will melt in probably 2 rounds if you get her triple stressed. Your opponent will be amazed how resilient these reinforcing Auzis are.
  4. Sounds like a good idea for game night at FLGS. I may give this a try.
  5. Your right. R7-T1 looks great on paper but like everyone else it is situational. You may want to try this; (38) •Norra Wexley (38) - ARC-170 Intensity (2), Jyn Erso (2), •BB-8 (2), Alliance Overhaul (0), •Experimental Interface (3) I flew it and it is really efficient. Just make sure you use Intensity wisely. It works similar to PTL. I usually took an evade when I used Intensity and made sure I was able to assign multiple focus tokens, relieved stress and then target locked. Early in combat I used her ability for defense. Jess and Lowhhrick have good attack dice to get through my opponents ships. M9-G8 gave Lowhhrick extra punch. The most success I had is when Jess and Lowhhrick led and Norra came in to deliver a heavy attack.
  6. So I took out the liberator and put in Lowhhrick to buff either Jess or Norra's defense. Norra's build is designed to fly independently of the other 2 ships if needed. Norra has the potential to have 3 evades when attacked. 1 evade from intensity, 1 from her spending a TL and converting into evade, and 1 if I roll an evade or focus. That's where Jyn comes in, multiple focus to use on defense or offense or to flip intensity. With harpoon missiles coming formation flying would not be wise. Here is what my list looks like. (99) •Norra Wexley (38) - ARC-170 Intensity (2), Jyn Erso (2), •BB-8 (2), Alliance Overhaul (0), •Experimental Interface (3) •Jess Pava (29) - T-70 X-Wing •M9-G8 (3), Primed Thrusters (1), Integrated Astromech (0) •Lowhhrick (32) - Auzituck Gunship Selflessness (1), Rey (2), Intelligence Agent (1)
  7. (100) •Norra Wexley (38) - ARC-170 Intensity (2), Jyn Erso (2), •BB-8 (2), Alliance Overhaul (0), •Experimental Interface (3) •Jess Pava (29) - T-70 X-Wing •M9-G8 (3), Primed Thrusters (1), Integrated Astromech (0) Wookiee Liberator (33) - Auzituck Gunship Push The Limit (3), Tactician (2), Rey (2)
  8. Does EI on Norra work like PTL on her? Reveal a green, barrel roll, perform action with card action: header, receive stress token, perform green maneuver, relieve stress, and perform action.
  9. Kyle is ok. He can spend on offense and defense. Ezra is pretty good. Reinforce is great. A evade result the entire round plus your roll! Early in the match only spend focus for defense. once your oppent is stressed spend on offense. reinforce is very powerful and I believe it will be FAQ'd.
  10. Who wants to have some fun?! Now that the never ending competitive season is over let's play some fun lists. I've flown this quite a bit and have had some success against some of the top meta lists. So this list is probably a mid tier list. You can change up the 2nd crew slot on the liberators to fit your play style but tactician are stapled to this ship. I've played against Miranda/Dash a few times, although I lost the player told me Dash felt like prey the whole game. If you get all guns on Miranda she melts in 2 rounds. The best part of the list is the reinforce action, which gives this list resilience. I could go on and on but enough of that. Let me know what y'all think about it. Panyyyk on Kashyyyk (100) Wookiee Liberator (34) - Auzituck Gunship Push The Limit (3), Tactician (2), Kanan Jarrus (3) Wookiee Liberator (34) - Auzituck Gunship Push The Limit (3), Tactician (2), Kyle Katarn (3) Wookiee Liberator (32) - Auzituck Gunship Push The Limit (3), Tactician (2), Nien Nunb (1)
  11. (100) Syndicate Thug (25) - Y-Wing Twin Laser Turret (6), Unhinged Astromech (1) Syndicate Thug (25) - Y-Wing Twin Laser Turret (6), Unhinged Astromech (1) Jakku Gunrunner (18) - Quadjumper Intelligence Agent (1), Spacetug Tractor Array (2) Torkil Mux (32) - HWK-290 Twin Laser Turret (6), Cloaking Device (2), Moldy Crow (3), Stygium Particle Accelerator (2) I've had a lot of fun with this list. I may put BTL-A4 on the thugs to get max damage through on tractored target. This list does well against 2 ship builds. With Scum's excellent selection of 1 point crew I could switch out IA with Ketsu, or change up my HWK build and put Latts on the quad and tactician on Tork and remove the title. What this list does is make your opponent make difficult decisions.
  12. I've been flying Miranda and VCX-100 since December and it is what I will be flying at the system open at the end of this month. My VCX has been Lothal w/ ABT, FCS, Hera, and Finn. It's been good but I was thinking would chopper be a better fit in this build? My Miranda is loaded out w/ TLT, Sabine, Advanced Slam, Homing Missiles, EM, Cluster Mines, and Conner Net. I am no ace with Miranda but I am getting better with her every game I play. Here is my list w/ chopper. Let me know what y'all think. (99) Miranda Doni (52) - K-Wing Twin Laser Turret (6), Extra Munitions (2), Homing Missiles (5), Sabine Wren (2), Ion Bombs (2), Cluster Mines (4), Advanced SLAM (2) "Chopper" (47) - VCX-100 Fire Control System (2), Autoblaster Turret (2), Hera Syndulla (1), Finn (5)
  13. (39) Nien Nunb (39) - T-70 X-Wing Push The Limit (3), R7-T1 (3), Primed Thrusters (1), Black One (1), Vectored Thrusters (2) My question about Nein's ability is, if he has stress before he reaches range 1 does he shed all stress or just the one stress he received to get into range 1? I built Nien this way to joust defenders then barrel roll out of their arc. It's gonna need some practice. TLT's will be a issue but I wanted to use something other than R3A2. Who would you pair him with? I was thinking Rey.
  14. I think Hera works well on Raging Ezra as it allows you to pull reds after you Rage to ensure you can still bring your guns to bear. Without that I find the shuttle's dial can make it difficult to re-engage when it is stressed. Of course that may mean you only get to Rage once but if it is worth it..... With Casian you can rage every turn as long as you have inspiring recruit on him. Keeping Casian alive is going to be the issue.
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