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About Undeadguy

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  1. Undeadguy

    Grenade errata

    In retrospect, grenades of all types should have had a surge to crit. It resolves this weird thing where Storm Troopers get to surge on the attack and doesn't really buff either grenade. Concussion grenades already have blast so a crit doesn't get through cover, it only cancels a dodge. And Impact grenades already have impact, so you already get crits and only matters if the defender has cover. If they are used against the wrong target (impact against troopers and concussion against armor), the grenades provide a small buff to the attack, which can logically be explained. Throwing an explosive of any kind at a person or vehicle should leave some damage.
  2. Undeadguy

    Grenade errata

    This is no longer true. Newer weapons have their own surge chart, specifically the mines laid by the rebel and imperial special forces.
  3. Undeadguy

    Invader League Update - 9/21

    Key Positions should have been 4 or 5 tokens. 4 makes it balanced, 5 makes it a rush to grab 3 tokens. I think Boba can even the objective with Bounty but that still means Rebels are at a disadvantage.
  4. Do I earn more points for killing squads since I have none?
  5. I hope the people that picked me enjoy the free bonus points from my squadronless fleet.
  6. Undeadguy

    Scout Troopers Article

    Oh boy, can't wait for the close quarter combat Imps will be running once Imperial Guards are out. Flamethrowers, scouts, and guards will be quite difficult to deal with.
  7. Undeadguy

    Luke's "Droopy" lightsaber

    Learn to play book. Came in the core set which you should have since you have Luke.
  8. Undeadguy

    New Legion Web Builder - Legion HQ

    Best Legion builder yet. It's very similar to Ryan Kingston's Armada builder which I like a lot. My suggestions: Instead of having the unit cards with a 2X to represent 2 units, show each unit. Since you already have the left side bar with the 2X I'd prefer to have the visual that I have 2 units when I scroll through the cards even if they are the same. It would be very easy for me to scroll down what cards I'm using and miss the 2X. I agree the command cards should be moved. You could add it on the left where the command cards are now and have the cards instead of text. I like all the options for upgrade slots when I select one, like heavy weapons, but I'd like it more if the upgrades that can't be selected were segregated from the ones I can take. It's not a big deal now to look through 6 heavy weapons, but if FFG keeps up pace with releases I'd expect a lot more within a year. This is especially true for commands cards because I'm selecting 6 from a very large pool of usable and unusable cards. Add cells/boxes on the left so I can line up the "+" for each unit when adding upgrades. Since upgrades appear underneath the names of units, it can be a bit difficult to select the right "+". Also, I'm not able to save the army I just made. I assume this feature is coming when we can make profiles? Good job though. I eagerly await updates.
  9. Undeadguy

    Luke's "Droopy" lightsaber

    The LTP book has some tips on modeling/painting including straightening minis.
  10. Undeadguy

    2018 VASSAL Autumn Tourney - Fleet submission phase

    I'm busy with the hurricane so it might be a few days or weeks or months.
  11. Hmmmm what if I draft my opponent? Do I try to win the vassal tournament or the fantasy tournament....
  12. Undeadguy

    Is Armada balanced in your opinion?

    Armada is pretty well balanced. I'd give it an 8/10. Squads and the activation mechanic needs some tweaks but that's a artifact of wave 1/2. Flotillas and SA really messed with activations, and flotillas and CC made squads crazy good. Overall, the best players can take whatever they want and do pretty well with it and I think that indicates the game is balanced. This isn't MTG where the meta is 4-5 decks and the best players win because they drew the clutch card at the correct time. In regards to building fleets, the meta changes with each wave so that pushes all fleets toward certain archetypes. Wave 5 was squads. Wave 6 was squads, Vics, and MSU. Wave 7 is large ships. I think if the meta can shift that much with each wave the game is fairly well balanced because the strong fleets from previous waves can't stand up against the new content. Normally I don't think Armada has much power creep but wave 7 is definitely a jump. Both ships are amazing and come with great upgrades and not owning them means you're at a disadvantage. I think a lot of the unbalance in Armada stems from upgrades with the wrong point cost or useless abilities. PDR is one of the worst upgrades in the game because it's ability is niche. Needs to be on a ship with blue anti-squad and attacking at close range. Plus it's 5 points. I'm not saying Armada is unblanaced because of PDR, but rather PDR is a useless card and FFG could have released something actually worth taking. A smaller viable upgrade pool makes things feel the same and I bet that's where a lot of people think the game needs a new edition.
  13. Undeadguy

    Cheating in Star Wars Armada

    Bring slicers. The ultimate anti-cheating tool.