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acesandeights

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Everything posted by acesandeights

  1. acesandeights

    v2 Dial Storage Ideas?

    Eat cookies, drink milk, use container to store dials? Maybe put flimsy plastic tray in a box to support it. Anyway, off to the grocery store to do more research.?
  2. acesandeights

    Disappointed in Torps vs. Missiles

    I am with you on that, I wish they had done something different with torpedoes TBH. I have always felt that they really didn't have a unique role in the game. They overlap the same design space with missiles (well the other way around actually) and don't thematically fit with the dogfighting theme of the 100/6 game as they are supposed to be an anti-capital ship weapon. Not to mention that almost every weapon system is R1-3, so overlapping design with missiles and primary attacks there as well. I was kind of hoping that they might be implemented in a way that made them suck against small ships, but at the same making them useful against large and epic ships. Basically giving them the card ability from the turbo laser. But what are you gonna do.
  3. acesandeights

    YAY for PS/Initiative Compression! :)

    I don't know why they bother with PS or Initiative, they'd probably be better off making players shuffle all the pilot cards together and then activating them in the order flipped. Would certainly kill that whole pilot skill/initiative war b.s.?
  4. acesandeights

    Scenarios

    I don't why you guys insist on calling it Mario Kart, when we all know it's really Pod Racing. It's like a bald guy with a comb-over, you're only fooling yourself. But, if it helps you get through the day...?
  5. acesandeights

    Couple of questions about the Mining Guild TIE

    With your eyes, they don't look anything alike...oh you mean stats and upgrades.? Also, this one is big enough-ish to be a scum Epic.
  6. acesandeights

    Purrgils as Obstacles?

    More types of obstacles, and effects would be cool. Not sure about space worms, but whatever.
  7. acesandeights

    Couple of questions about the Mining Guild TIE

    Yes please.
  8. acesandeights

    Rules reference for 2.0 just hit

    Errata for the Reaper and Saw's Renegades. And the Arc-170 and Dash.
  9. acesandeights

    Is blue milk ingestable sunscreen?

    Certainly explains a lot. Boba Fett was unjustly admonished by Lord Vader. No disentegrations, uncle Owen and aunt Beru just forgot their morning milk. I can see it now, a Got Milk? poster, with the flaming Lars couple below the caption.?
  10. acesandeights

    Unidentified rebel ships in Episode V

    A. Rebel refueling ship B. ? C. ?
  11. acesandeights

    Make Epic 2.0 Great

    There is one thing I have always found odd about epic play. The fact that both halves of a ship have separate shields. I can understand splitting the Hull into two sections but not the shields. You can, for example, cripple the fore section of a CR-90, while the aft section still has shields. I have always thought it would be more thematic if shields were a shared resource between those sections. A ship should either have shields or it shouldn't, and as far as I know, that's how it works in Star Wars. Having shields as a shared pool, would allow for an overall reduction in the number of shields per epic ships. As just adding up the total shields on a ship and applying them for overall damage mitigation before putting damage on the hull, would likely be too overpowering. So the total could be higher than it now stands but not significantly so. I think this would have the effect of making epic ships stronger in the short game , but weaker in the long game.
  12. acesandeights

    Epic 2.0 - Lawst Edition

    Thanks for posting your epic redo I enjoy reading these posts. Good stuff.
  13. acesandeights

    MG-100 Starfortress for 2.0

    Since FFG seems to be trying to get rid of defensive mods, I could see the Crossfire Formation being turned into an offensive mod. Perhaps one that allows an extra attack die (on a 2 die turret) for each Starfortress that also has the target in its firing arc. If that proves too overpowering, as it would be possible to throw 5 die in one attack, without range limitations in place. You could instead up the damage of the turret to 3 dice, and then allow dice mods (eyeball to hit) for each Starfortress in range. anyway, just some thoughts.
  14. acesandeights

    SW The Clone Wars is coming back

    Well, that is certainly a surprise. Very cool.
  15. acesandeights

    What would you want in an X-wing campaign?

    Just curious about what people would want in a x-wing campaign if FFG put one out. Number of players? Iconic ships and characters, or generic / name your own ships / characters? Combat for control of well known systems or again, generic or less know places? Pilot development, or just generic pilots and list building? I am honestly interested to see people's overall thoughts, and specific details people want included.
  16. acesandeights

    What would you want in an X-wing campaign?

    Yep, I think some sort of AI would be essential to the game, especially for solo play. Coop gaming isn't something I had considered, even though I have been playing HotAC for years. I always seem to think of this type of campaign play in terms of an in store competitive type of thing, but I would be down with a cool / more rpg type campaign.
  17. It's almost like she is the new Boba Fett.
  18. acesandeights

    TIE/rb stats, ship ability and pilot ideas

    Given the guns likely ability to rotate, and the manner in which it does so, I think I would give it the ability to attack targets above and below. The only time this happens is when it overlaps a ship. You may attack ships at range 0. This would make them great at low init blocking. or maybe something similar to movement through an obstacle. If your maneuver template passes through an enemy ship during the movement phase, you may roll one extra attack die if you target that ship during the attack phase. Or some such ****.
  19. acesandeights

    Bringing more Legends pilots into X-Wing 2.0

    They should just print up some generic pilot cards for each ship, but leave the name blank. Then you can just write in any name you like.
  20. acesandeights

    Nothing About The Conversion Kits Upsets Me

    Noob ?.
  21. acesandeights

    Ideas for new or reworded huge ship weapons?

    I really like the point defense laser. Gives some defensive protection. I was was working on a Dornean Gunship so the I could use it in Epic. One of the things I noticed about it, depending on the source, is that it is armed with 8 Turbo Laser turrets, or 4 Double Turbo Laser turrets. Also, it is supposed to be an anti-fighter platform. However, given the rules for Turbo Lasers that allow them to double their agility, that just isn't going to work. So I was thinking to create a Double Turbo Laser turret. Double Turbo Lasers (Energy 2, Attack 4, Range 2-4) - Attack (Energy): Spend Two energy form this card to perform this attack. If you have a Target Lock on the defender, reduces it's agility by one (minimum 0), before it doubles it's agility value against this attack. Then throw in an upgrade that allows for the ship to take multiple TL's.
  22. acesandeights

    Companies making custom printed (thick) card tokens?

    A little late, but these might work. HotAC ship tokens
  23. acesandeights

    New Ship Mechanics, Hold the Ships

    Just a thought I had a while back. Double sided stress tokens, Red on one side, White on the other. Stress is capped at White (two stress). No more multiple stress tokens. Red stress token, uses the same old rules, no action, no red maneuvers. White stress token, means no white or red maneuvers, and no action.
  24. acesandeights

    Novel Characters getting some love!

    Miara Larte. A-wing and X-wing pilot and later a commander of a CR-90. A rather obscure pilot but I just read the Ahsoka novel the other day. So still fresh in my mind.
  25. acesandeights

    Its Landos Falcon

    When you perform a Barrel Roll, if you overlap another ship, it takes 1 damage and is pushed away from your ship in the direction of your Barrel Roll, until you are no longer overlapping.
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