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Truthiness

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  1. Look at it this way: Kallus, Annihilator, and QLT together is 16 points. You're investing essentially 2 TIEs to basically delete squadrons. H9s and Palp aren't squad-specific upgrades, and so not something I really account for. They're just as worthwhile against ships as squads. Ravager adding a single die with a token is just not something that has impressed me. I have a hard time justifying not repairing on the SSD given that means 3 shields, so I can't say I've ever felt the need to use confire commands. I suppose I could feed it tokens, but it's still a single die. I've seen Annihilator's reroll do an entire game's worth of Ravager damage in a single anti-squad volley. The thing's firepower is impressive in its own right. I'd much rather just bring along an IO than Ravager if I need to push more damage, though that starts to get tough on the officer slot.
  2. I still exist: http://www.steelstrategy.com/2019/08/screw-meta-steel-command-challenge.html
  3. I don't even know what an anti-Moralo list is. But here's a list I have just sitting around that I have zero problem taking against your Moralo list. Like I said, I just pulled those components out of list I already had sitting around. I don't even know if it's any good in general. I just know it would be fine at tying down Moralo. Sloane Ship Heavy (52/395/400) ============================== Cymoon 1 Refit (112 + 63: 175) + Admiral Sloane (24) + Captain Brunson (5) + Gunnery Team (7) + Intensify Firepower! (6) + Spinal Armament (9) + Linked Turbolaser Towers (7) + Avenger (5) Raider I-class Corvette (44 + 10: 54) + Ordnance Experts (4) + Reserve Hangar Deck (3) + External Racks (3) Raider I-class Corvette (44 + 10: 54) + Ordnance Experts (4) + Reserve Hangar Deck (3) + External Racks (3) Gozanti-class Cruisers (23 + 9: 32) + Comms Net (2) + Reserve Hangar Deck (3) + Suppressor (4) Gozanti-class Cruisers (23 + 5: 28) + Comms Net (2) + Reserve Hangar Deck (3) Ciena Ree (17) Valen Rudor (13) 2 x Tie Interceptor Squadron (2 x 11) Most Wanted Contested Outpost Doomed Station
  4. Here's the thing: there's plenty of counterplay. Heck, it's right in the word: Counter. A small wing of fighters with counter, something that's already extremely common, would do just fine. Sure, you'd certainly lose a bunch of them, but who cares? Tokra's list has invested over 130 points to optimize a single squadron. That is a giant level of investment. If I can throw less than half that amount at Moralo to kill him, that's a net plus. I present you the Imperial and Rebel counters to Moralo: GR-75 Medium Transports (18 + 9: 27) + Toryn Farr (7) + Bright Hope (2) Shara Bey (17) Tycho Celchu (16) 2 x A-wing Squadron (2 x 11) Gozanti-class Cruisers (23 + 3: 26) + Reserve Hangar Deck (3) Ciena Ree (17) Valen Rudor (13) 2 x Tie Interceptor Squadron (2 x 11) Those are nothing special. They're not even tailored to take on Moralo. Those are just perfectly normal extracts from lists I already have. We can do all the theory crafting we want on this. We can "well what about..." all day long. Until I see someone take a super skew like this just to abuse Moralo and win a Regional, I'm just not going to worry. As for X-Wing 2.0, you realize they're all the same developers, right? The same guys at FFG generally work on X-Wing, Legion, and Armada. Just check the credits. What you're really saying by invoking X-Wing 2.0 is Armada's playtesters are crap.
  5. I'll believe it when I see it, because you have to have to keep everything within that distance 1-2 bubble. I believe you can make it work, Tokra. I just think it's ridiculously hyperbolic to call it "Pure and utter trash. Possibly the worst one thus far in Armada." before it even hits the table.
  6. Oh don't be hyperbolic. It's a speed three squad and you'll be playing targeting beacons every time with that list. Any Imperial wing worth anything murders Muralo in a single activation with a comfortable buffer for the alpha strike. The you're left with a bunch of shuttles, a Quasar, and a Vic. Color me unimpressed.
  7. Or, ya know, playtested, fun, and just fine
  8. 1) Walex and Agate are made for each other. Accept it. Embrace it. They are forever. Her ability is wonderful combined with Walex. 2) The fact that she can provide a redundant token makes ECM less necessary, so it can free up the defensive slot for something else, like EWS. 3) Don't underestimate her flexibility. You might be thinking of a brace mainly, but taking an evade situationally is pretty great. Taking a redundant redirect on a Lib combined with Expert Shield Techs and Auxiliary Shields turns that ship into something drastically different. 4) Agate is love. Agate is life.
  9. I expected front heavy, but that's a whole new level. "Beautifully brutal" is the best phrase I've heard to describe it. Every time I look at it, I have a new found appreciation for the detail. They did a great job mixing in ISD elements, from which the Starhawk is salvaged, and keeping a rebel-ness to the whole thing. I absolutely love it. I feel like I could pick the model up and use it as a physical weapon.
  10. Just remember everyone, Onager means Donkey. It's a Donkey class Star Destroyer.
  11. Thursday is typically what we call "locals day". It's packed almost exclusively with folks from the area that managed to get the day off from work. As such, it tends to fill up later as people find out if they can make it or not. I had to drop out this year due to work commitments, but I suspect there are plenty of people waiting for final work decisions.
  12. You're hardly off base, man. I was just curious what your definition was. If anything, GENCON and NOVA last year are the outliers. The game has largely been dominated by squad heavy builds for a long time.
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