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CerberusUC

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  1. Like
    CerberusUC reacted to buckero0 in Best list to combat spectre cell   
    You could have an Imperial equivalent with a little less stringent requirements and more offensive power.
    Imperial Rebel Smasher Squad 2pts 
    Must include Kayn Somos, Agent Blaise and General Sorin and 22pt of other imperial figures. All figures get surge for +2 damage if not already on their surge abilities. Something like that.
  2. Like
    CerberusUC reacted to Koing907 in Hyperspace Format Posted (Your favorite ship BANNED!)   
    Sounds like a very boring format.
  3. Like
    CerberusUC reacted to pyoinator in Hyperspace Format Posted (Your favorite ship BANNED!)   
    "When you perform a coordinate or jam action, you may choose the ship you are locking, ignoring range restrictions. If you do, spend your lock on that ship."
    Have no idea why it's banned
  4. Like
    CerberusUC reacted to kris40k in system open series - USA vs Canada   
    Trees don't vote play X-Wing. Its like 38th in population. California has more people than Canada as a whole.
     

     
    I will admit it would be nice for at east coast, central, and west coast just to help reduce travel time/cost.
  5. Like
    CerberusUC got a reaction from Oldpara in system open series - USA vs Canada   
    Did the dates for the Toronto system open get posted? I can't find anything other than it is supposed to be in February
  6. Like
    CerberusUC got a reaction from JasonCole in One Ship Fleets   
    Why would you take Vessery over literally any other defender pilot if there are no other ships to proc his ability?
  7. Haha
    CerberusUC got a reaction from Polaritie in One Ship Fleets   
    Why would you take Vessery over literally any other defender pilot if there are no other ships to proc his ability?
  8. Haha
    CerberusUC got a reaction from Herowannabe in One Ship Fleets   
    Why would you take Vessery over literally any other defender pilot if there are no other ships to proc his ability?
  9. Like
  10. Like
    CerberusUC reacted to ficklegreendice in People like to complain about Luke Gunner, Fenn Rau and Dash, but   
    Neither being everywhere nor being costed so poorly that you never see play = balanced.
    You can't balance bad ideas with point costs, you can only sweep them under the rug.
     
    Something like the Inquisitor will be balanced because there is counter-play available regardless of his cost. Unlike a LOT of 1.0, even the odd action-independent modifiers of 2e all have counterplay or limited enough effect (forcus) to not screw people over. Except Luke.
    It's good to talk about the Inquisitor crew in this light, though, because I feel he's exactly what a 2e upgrade should be about: a way to bend the inherent limits of the system but not without consequences that force both players to make pointed decisions. I feel just about every other force upgrade does this right, from Kanan now needing a fully-executed white maneuver, to Ezra basically being vet turret gunner OR a forcus, to Vader requiring range AND arc AND allowing an opponent to spend a green token to avoid his damage.
    So at least there's a LOT of good in 2e, including Inqy imo. Just hope it's enough
     
  11. Like
    CerberusUC got a reaction from TheHumanHydra in 2.0 Theorycrafting and Speculation: Build-a-Dash! (Copied from my Reddit Post)   
    He does have ghost levels of health... 10 health base, each evade dice is typically equal to about 2 health (before mods) so +4 puts him at 14, so just below the ghost. And the extra evade dice he will usually have adds an additional +2 to our theoretical equation, and I would say target lock stripping is arguably worth something as well.
  12. Like
    CerberusUC got a reaction from RedHotDice in 2.0 Theorycrafting and Speculation: Build-a-Dash! (Copied from my Reddit Post)   
    He does have ghost levels of health... 10 health base, each evade dice is typically equal to about 2 health (before mods) so +4 puts him at 14, so just below the ghost. And the extra evade dice he will usually have adds an additional +2 to our theoretical equation, and I would say target lock stripping is arguably worth something as well.
  13. Like
    CerberusUC got a reaction from BlodVargarna in 2.0 Theorycrafting and Speculation: Build-a-Dash! (Copied from my Reddit Post)   
    He does have ghost levels of health... 10 health base, each evade dice is typically equal to about 2 health (before mods) so +4 puts him at 14, so just below the ghost. And the extra evade dice he will usually have adds an additional +2 to our theoretical equation, and I would say target lock stripping is arguably worth something as well.
  14. Sad
    CerberusUC got a reaction from ABXY in Squad Selection Article   
    I'm personally just looking forward to how much extra space everyone will need at tournaments to set up their lists. Increasing the size of upgrade cards and putting tokens on half of them sure will make the game of finding space for it all more interesting!

  15. Confused
    CerberusUC got a reaction from Herowannabe in Squad Selection Article   
    The cards in the second example are scaled up, they are smaller in person (about 1/3 the size of pilot cards). The 2.0 upgrades are the same size as pilot cards and do not use about 1/3 of the space. Therefore the cards take up at least double the space even if you are taking the time to overlap them all.
  16. Sad
    CerberusUC got a reaction from Zura in Squad Selection Article   
    I'm personally just looking forward to how much extra space everyone will need at tournaments to set up their lists. Increasing the size of upgrade cards and putting tokens on half of them sure will make the game of finding space for it all more interesting!

  17. Like
    CerberusUC reacted to Koing907 in Squad Selection Article   
    Not the tournaments I've attended.
  18. Like
    CerberusUC reacted to Jukey in New article: Spined threshers   
    I don’t think the game devs did either..?
  19. Like
    CerberusUC reacted to FTS Gecko in Solo: A Star Wars Story [SPOILER THREAD]   
    Oh, wind your neck in, Hobo.
  20. Like
    CerberusUC reacted to TheRabidAardvark in Krakow Regionals 2018 stream   
    So this Ken guy in round 3....

    Knocking things out of position by "accident".

    Rolling more defense dice than he should.

    "Forgetting" all his turns were red due to a crit.

    Bumping Poe enough to put Quickdraw in arc...


    Guy's a **** cheater.  That's all way too much for it to be an accident, especially for an "experienced" player.
  21. Like
    CerberusUC reacted to Dosiere in Countering "Quick Poon"?   
    Is this.... is this the official name for this list? 
  22. Like
    CerberusUC reacted to Hawkstrike in Death Star Duel Reimagined   
    Meh. I don't need a fight between two old men "actioned-up."
  23. Like
  24. Like
    CerberusUC got a reaction from Jukey in 3x3 oathsworn. DOES IT EXIST!?   
    I personally run it with hawethorn, moment of inspiration, Raven tabards, and mastercrafted weapons, for 5 dice attacks with damage surges and double rerolls. I have not yet hit the 30 damage maximum in one attack yet, but I've come close (maybe 27?). Couple it with dispatch runner and and plan your initial engagement well and anything you point it at will die in 1-2 rounds at most. The only problem is it is costs about 100 points.
     
    I could be wrong, but I think this build has the statistically highest damage output in the game.
  25. Like
    CerberusUC got a reaction from Parakitor in Multiplayer Variants?   
    I'm currently working on a multiplayer scenario for this. At the moment, the dragon sits on a gold hoard (terrain piece) in the center. Players get objective points for killing and/or damaging the dragon (similarly to the dianoga in imperial assault skirmish), as well as stealing the treasure. The dragon will breath fire (ranged attack) on all units within range unless engaged, and will melee attack the unit with the most trays in contact with him. Units in contact with the treasure hoard can perform an action to collect treasure. The dragon has to be super strong (I'm thinking 4-5 armor and 10 hp), attacks with 2 white and a red die for melee, double red for ranged, brutal 2, and probably the same panic giving ability as the spined thresher.
     
    I'm also not too attached to the dragon part though. I think i would prefer a rogue demon and a pit of souls, or something along those lines, but to each their own.
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