gpsych
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Posts posted by gpsych
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I run into a ton of a-wings because they're my wife's favorite ship. I've found auto-blaster to be pretty awesome in dealing with them. Competitively though, you're probably not going to run into as many a-wings though.
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"The Emperor is coming here...?"
I've added Emperor Palpatine to my builder (URL in sig). Since he takes up two crew slots, when you equip him one of the other available crew slots will be disabled. If you don't have enough room, you won't be able to equip him.
As always, let me know about bugs, suggestions, etc. etc.
(So when are we going to see a 4-crew slot Jabba the Hutt?)
Edit: typo
Whoa! You're the guy who made that squad builder? I know this is off-topic, but you have my profound thanks. My wife and rest of my gaming group feel the same way. Great program.
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I would like to see pre-painted fighters become a thing. Go ahead and double the price or something. I don't have the skill/time to paint fighters so I would really appreciate the opportunity to buy them already painted. FFG could just sell both painted and non-painted versions. Problem is that multiple SKUs are always rough on retail space so this is a pipe dream. Still, it would be cool.
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so, looks like warhammer is more important than star wars................
forbidden stars is shipping and it hit production after raider
The Raider might be a larger production run so would likely take longer at the printer. Given your sig, though, your post might just be sarcasm.

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So, for those of you who have played multiple games, what do you think is better? Is a low command value ultimately more powerful or does the ability to carry lots of command tokens more than make up for the sluggishness of response?
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My first post! Hi everybody! I just flew my first Starviper (Guri) against my wife on Saturday. I'm a new player (played about 12 times so far) and my wife is WAY better than I am. Nonetheless, I finally managed to beat her so-called "Master List" with Guri. The opening rounds were terrible for Guri, though. 2nd turn she took shield damage on a lucky range 3 shot from a rookie X-Wing. On turn 3, Jake nailed her with 2 crits (one ended up being a direct hit) and I had all blanks.
With only 1 hull left and in a fur ball, I thought Guri was basically lost; man, was I wrong. Her defensiveness and maneuverability went into high gear. My wife spent the next several turns trying her best to get that last hull point, but Guri proceeded to absolutely demolish her list - she took out the rookie X-wing and Horton Salm before going down to Jake. That gave me time to get the rest of my list into position and eventually was able to win the battle. I definitely have more respect for the Star Viper now. It's become my second favorite ship next to the Firespray.

A rant and open Discussion about Turrets, the Meta and how to move towards change
in X-Wing
Posted
Two Questions:
1: I've seen a number of forum members suggest decreasing the attack of turrets by 1 when firing outside of their arc. Has anyone tested this as a fix?
2: If time limits were expanded to say 90 minutes per battle, would that change the situation?