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Payens

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  1. okay so no new campaigns etc released but we have all the content that we have to play with if I am understanding you correctly.
  2. Hello Everyone, I have not been to the forums for a long time but is Imperial Assault dead? I was talking to a friend and he told me that he heard that FFG is not planning on releasing any more IA packs. They are focusing on Legion, and the Lord of the rings game etc.
  3. Hello everyone, A friend and I just started this game the other day and I have a rules question. For the card "Desperate Defense" it has Guard 1 and Rest 2. But I do not see anything on the card saying that you have to discard it to take those actions? So does that mean you can do that every turn? Or do you discard it to use one of those it gets shuffle into your deck and you can then pick it back up in the Rally phase and then Guard or Rest Again?
  4. @a1bert so if I am reading you right there was a mix up on how this was done? And if he could have done it like he said what about the point about deploying as close to a deployment point as possible would that not make it so he could not have done it?
  5. @a1bert You seem to know lots about this game so just going to ask you directly. On this mission can I cover up the E-XD droid token with an imperial unit so they have to shoot the unit first. Like say I use Nexu and put it over top can I do that or is the token supposed to be like another figure?
  6. @Trevize84 I am wondering how you did some of this? Not sure if you did this part of the extended Lothal Campaign or size mission or as a side mission later. You said you took 2 regular Nexu's... I was checking mine and the box came with 1 Reg Nexu and an elite Nexu so did you barrow one? And you said you deployed them over the E-XD. Moving the E-XD if I read it right? But I don't see how you can do that? I believe you can deploy over top of the E-XD with the Nexu?(looking for a ruling on that right now) covering it so they have to shoot the Nexu first... but the E-XD is already there so the Nexu would have to be deployed to a different space not covering the E-XD? Even thinking of the rules you have to deploy as close to a deployment point as possible. So looking at the Map you would have to deploy 1 Nexu right below the Trando that is there... then counting the tiles by the rules I would think that you would have to deploy the other Nexu just to the right of the Trando at the top. Sorry for asking these questions but I am playing the game tonight and I want to win so looking for help to get there.
  7. okay thank you and thank you for pointing out the rule change... I did not see that when I was going through the rules.
  8. Hello everyone, I am sure this has been covered already but I have not been on the forums for awhile as life as been busy and well hate to say it but not much as been going on with the game. I was able to get in a couple of games over the holiday break and talking with some people it seemed like we had the same thought's/ conclusions to the game and I am bringing those to this forum in hopes that FFG will see it and take it to heart. 1. Please don't break the game. Armada has always been a great game of pretty good balance where 1 thing is not the defacto winner and there are lots of commanders, ships, and lists that work and can win. This is not always the case AKA Rieenkan but FFG has been good about adjusting the rules to balance it back out without having to restart the game like what happened with X-Wing. And to be honest I know the community wants it but the SSD has me a bit worried. That it is either going to be over powered and that you are just going to have SSD vs SSD because they are so over powered. OR be a flop not worth the points to put on the board and then not worthy of the name SSD. I think it is going to be very hard to get that ship in the middle ground to keep the game balanced but I am optimistic. 2. Can we get more releases please? I realize that FFG only has so many resources and Legion took a bunch of that this year but the fact that basically nothing got released this year made it pretty stagnant. I think there are lots of smaller easier options that can be brought out that the development time is short and resources are small to do. For example the campaign was good. I personally did not play the campaign but the upgrade cards for the different squadrons in my opinion made it worth every Penny. And there are still lots of options that could be done with that for more unique squadron idea's, They could also come out with more title cards for the ships. OR even better come out with some new ship variants as with some of the ships you only ever see 1 of the variants. I only ever see the Assault Frigate B, CR 90 A, since D Caps I never see the Vic 1, the Assault Pelta. I think with lots of these ships you would make some tweaks come out with another variant that is viable. Like the Vic I you could reduce the number of dice that is rolled from the front arc by say 2 black dice but then make it speed 3 to make it easier to use those black dice. etc etc. 3. Keep up the good work. I love armada I have enjoyed every tournament I have gone to and basically every game that I have played. Even though the game this past year has not had much going on I still find it fun to sit down and theory craft a fleet I will want to play. So please keep this game great.
  9. Hello everyone, I am doing the Extended Lothal Campaign and we are about to do the Pirate's ploy next. If I remember reading right the Hero's have to take a member of Phoenix Squadron. Now each one has a different cost and typically in the game when the hero's decide to take a hero with them the Imperial Player gets threat equal to the cost and then an optional deployment. Since the Hero's are forced to do that on this mission do I still get the increase in threat depending on who they take and the optional deployment?
  10. Ha I think that is said for almost any group MHD-19 really makes a group harder to kill with all his regen.
  11. I have not played the Jabba Relam one and I am taking a look at the Hutt Mercenaries now. I got a question on that now. the first card wanted dead the way that I read that means at the start of the mission each hero get a bounty token. And the only way that bounty token gets removed is if they get wounded, am I correct in that?
  12. Hello everyone, I am about to start a Tyrants of Lothal Campaign and I usually like to use the Empire set that comes with the box. But looking at the Overwhelming Oppression I am kind of thinking a big no and wondering what I am missing as far as the strategy in using this card set. One of the advantages of the Empire is you hide what is coming out, but with this you play with all your Deployment Cards face up getting rid of a big advantage. Then it seems that this Set is big on giving power tokens. But you put the power tokens on the cards in your hand and not on what is in the field. This seems to give even more of an advantage away in again showing what is coming up, it also makes it so you do not want to reinforce which can be a big advantage so you can save up your threat to deploy the cards in your hand that have the power tokens. . I can see how you can then stack power tokens on cards that are event deployments making them even more powerful but again it lets the Rebels know what is coming which again seems to get rid of a big advantage. Can somebody help me with how a strategy might be to use this card set?
  13. I took a look at the first mission and it is different then the campaign. So this is a different campaign? can anyone tell me how many missions it is? is it 11 like the box or is it 4 like the other app campaign?
  14. crap thank you TallGiraffe, guess I lost the game and the rule.
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