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heliodorus04

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Posts posted by heliodorus04


  1. I would replace any hardpoint on a Huge ship with a TLT if allowed.

    It's over-powered.

    The game is now 360-degree all the time, and it's just going to accelerate in that regard with more 360-weapons coming all the time.

    Meta changes too far too fast too often.


  2. Without shields, TLTs eat TIE fighters.

    As the meta expands into Tractor Beams, higher initiative pilots will be more important.

    There are more and more turrets coming (Punishing One, Ghost), and TLTs are everywhere.  Whisper can get by that.  The TIEs can 50/50 (ish), and if he's shooting at your TIEs it's probably a win for you anyway.  But the bomber is bait.

    I fear that Empire is about to go deeply underpowered between the arrival of the Punishing One, Tractor Beam, and Mindlink on S&V, and the TLT, Ghost, Miranda Doni problem.  Whatever list you build, the other factions can build one with more diversity, more offense, and better hit points than Empire can.


  3. It is not about money, number of waves or related. It is about vital upgrade cards. Example : Integrated Astromech

    Cost 0 upgrade quite critical to x wings. Something to fix it a little ok. You must buy T 70 blisters, Ok. It is a x wing fix in a x wing blister.

    You open it and...ONE CARD. ONE. Perhaps you own many T 65, plus at least one T 70. Or more. And you buy a ship with ONE fix card. As I say very often, buy ships, not cards. But this is a little joke. Here your little fix. One per blister.

    And the Tie / FO comes with TWO upgrade cards. Ohhhh man. Don't kid me.

     

    E-bay... Never buy a model you don't want again.


  4.  

    A long time ago I tried Vassal for a much more complicated game, and the problem for me was that it required voice communication.

    What if I can't communicate with people by voice?

     

    Is it possible to play X-Wing on Vassal without using voice communication?

    I don't know where you got the impression that it 'required' voice communication.  It absolutely does not.  I've been playing on VASSAL for over a year and have never used voice.  Ever.

     

     

    I played another game using Vassal, and because it had a real-time 'interrupt movement' sequence for reaction fire, voice was required.

     

    I'm glad to hear it doesn't.  I am right in the middle of reading the long-version "how to X-Wing on Vassal" and I have a map and two sides set up.  Now all I need to figure out is how to move, shoot, etc.  Hopefully I'll be up and observing/playing in the next day or two.  Fortunately, Monday night is real face-to-face X-Wing night.  Thanks for the encouragement here, though.  I'm looking forward to getting some real experience with regular play on Vassal.


  5. If you think this is a lot of waves, you should look at Star Trek Attack Wing - in less time then X-wing has been around (I think X-wing was first), Star Trek is up to wave 22, with waves being three to four ships.

     

    Star Trek is the warning for X-Wing.  I know that when the Borg wave was released, the community in my area literally disbanded, and the sale of Star Trek ships stopped to the point that the FLGS no longer carries them.  I don't know how the community it is elsewhere, of course. 

     

    But here in X-Wing land, Hantheman 'recommended' that I go play a static game because he doesn't like my thought.  This is what happens to community during power creep:  The community starts to turn on itself.  The people whose only interest is 'win at all cost' start to show themselves and turn off the people who just wanted to play a starfighter game. 

     

    I left the Games Workshop community for X-Wing and I was interested in creating an X-Wing community of mature players with high standards of sportsmanship, but that puts me in conflict with others who say that my style of gaming has no place around them.  Thanks Hantheman, for the demonstration of discourtesy. 

     

    I didn't sign up to play Magic the Gathering... 


  6. Another way to look at it...

     

    Since the game's initial release, there have been 41 box or blister pack releases, including Wave 8. That breaks down as:

    2 core sets

    3 boxed sets with multiple ships (Imperial Aces, Rebel Aces, Most Wanted)

    4 huge ships

    9 large ships

    23 small ships

     

    The initial core set was released in September 2012. That's 41 months ago.

     

    So there's been essentially one release a month. Far from overwhelming, I'd say. Your mileage may, of course, vary.

     

    It's not the number of releases; it's the permutations that expand at too fast a rate.

    It's not just that the K-Wing was released...  it's that it included the TLT, Miranda Doni's ability, Asege whoever's ability to give (or not give) focus to a Huge ship, the connor net, SLAM... that's one release.

    To say nothing to balance of power.

    I'm fine with new releases; it's rules that step on themselves that become problematic. 

    And power creep, which is perhaps in the eye of the beholder, but a commonly experienced growing pain in a popular game.


  7. I work nights a lot, and my friends work days, so I can't get enough gaming in to really improve.

     

    A long time ago I tried Vassal for a much more complicated game, and the problem for me was that it required voice communication.

    What if I can't communicate with people by voice?

     

    Is it possible to play X-Wing on Vassal without using voice communication?


  8. Define 'casual tournament.'

     

    Where I play, lists can sometimes be 'highly competitive' which I find discouraging to new players' getting a good feel for the community and the high points of the game's fun factor.

    If your place to play is truly casual, than people will most likely either a) lend you the cards that you need to equip upgrade cards (if not ships themselves), crew, weapons, etc. to you if you promise to return them and take care of them; or b) let you proxy.  (For example, I only have 1 copy of the 'Accuracy Corrector' card, but I often run four ships with it.  I'm 'proxying' three cards.  I often proxy cards that I don't have at all (but again, not pilots, not ships themselves). 

     

    Try not to get caught up on 'keeping up with the latest releases.'  Play the ships you like, buy the ships you want.  There is no wrong purchase; all ships have a place, and all offer something you need or want.

    In general, though, newer ships have 'better' (whatever) by nature of 'power creep'.  It's not too bad in this game, but for example, if you want to fly rebel, you are going to probably want to buy a K-Wing, if only for the Twin-Laser Turret (which is a great addition to your rebel arsenal).  In my case, I don't buy much in the Scum & Villainy line.  I only have 1 Scyk (purchased for the weapon cards), 1 Khiraxz (a gift), and 1 Star Viper (for the auto-thrusters card).  That's all - not even the "Most Wanted."  I like to fly Empire, so I have all of those in some quantitiy, and I love the Huge ship models anyway, and since they came with both ships and upgrade cards/pilots for those ships, I have those too.  If you bite the bullet for anything, I'd recommend the Rebel Transport (X-Wing ship & pilots) and the Gozanti Carrier (awesome pilots for the basic TIE fighter).

     

    The most essential thing to re-discovering the game is that you become aware of what the other pilots and card abilities are, and what they can do.  Easier said than done, I  know.

    But the best thing you can do to learn what is out there is to find one of the X-Wing list-builders out there and experiment with making lists out of the pilots/ships you currently own, but see how you can equip all of their upgrade slots.


  9. 'Etahn A'baht's flying circus'

     

    Etahn Abaht, with Fire Control System, R7 Astromech, Evasion EPT.

    The entire list revolves around A'baht's crazy awesome ability.  So while it has a lot of points in him, it'll make up for it elsewhere in this list.  You get your payback by the number of other shooters in your list, and their ability to fire at target's in A'baht's forward arc.  Evasion is a failsafe.  The R7 allows A'baht to use his Target Lock defensively.  The Fire Control System enables A'baht to use the R7 re-roll possibly before or after his own shot.  More later...

     

    Next up:  Cheap swarm ships.

    2x A-Wing test pilot, Chaardian refit

     

    1x Z-95 Bandit (or whatever the 12 point version is called)

    Airen Cracken Z-95 with whatever 1-point EPT you prefer (Decoy can be pretty strong).

     

    Cracken is another failsafe for A'Baht defensively.  Cracken shoots higher than A'baht, so if for any reason/benefit A'baht needs another action, Cracken can give it to him.

     

    Now you have four shooters to benefit off of A'baht, and A'baht is reasonably survivable.  You have blockers, and maneuverability both fast and slow. 

    It's a fun list, and that's how I started calling it a 'flying circus'.


  10. I have only ever run the Vrill version, without cannon.  Vrill's low initiative lends itself to some type of stress attack/shenanigan (tactician, flechette cannon/torpedo, etc.) it's not difficult to get a shot at a stressed target.  The problem is that you may not always have the optimal target stressed when you need to shoot it.  But it's cheap.  Durable.  Fun (and that's what I like most).

     

    I don't like the economics of the title+cannon, and the stereotype Dash-builds it seems to over-produce (note that he is also a fun ship to fly, no doubt).

    It's 'different.'  That doesn't mean competitive.  But with a B-wing, or a Y-wing (or both), add a TLT somewhere, it has it's niche. 


  11. Five TIE Fighters of any variety.  No more, no less.  Mix and match as you like.

    Since the advent of the Gozanti pilots, the permutations for 5 standard TIE are delightful.

    Five is a 'swarm' but with each ship at 20 points, and the variety of pilots, you can fly it as a tight 'Howlrunner Swarm' or a loose 'atomic' pattern where someone is always coming at you from somewhere.  The latter is harder to fly.

     

    I loved a 5-ship rebel swarm too - 2 A-Wings, 2 Z-95 and whatever else you want.


  12. I'm kind of the player who likes playing Imperial more, even though I have more success with Rebel for some reason.

    I've always liked swarms, though (even Rebel).

     

    So the Gozanti comes with new pilots that have pulled me in and forced me to learn to fly them.

     

    'Omega Swarm'

    Omega Leader - Juke

     

    Howlrunner - Determination

     

    Scourge - Determination

     

    Wampa

     

    Chaser

     

    Academy Pilot

     

    It costs 100 points.  2x Init 8, 1x Init 7, 1x init 4, 1x Init 3, and 1x Init 1

    It can be difficult to fly with the initiatives all over, and I have found that flying it in two swarms at setup makes the alpha strike more flexible to maneuvering.

    I like to fly Wampa as a 'wildcard'.  I have learned not to be over-attached to Howlrunner's re-roll.  There's enough to bump, and you end up with plenty of range for Howlrunner at various times. 

     

    It has been fun and diverse so far.  It can be very difficult for an enemy to prioritize the right target at the right time.


  13. Germans call themselves "Deutsch"

    English call them Germans.

    Spanish call them Aleman (with an accent mark).

     

    On a pretty small continent, language groups are still distinct.

    I pronounce Khiraxz as 'Khiraxz' in my own personal dialect. 

    If that's wrong in canon, may I point out that in the X-Wing universe, physics are wrong...

    Why would an entire galaxy of 6-million languages (at least) have uniform pronunciation?


  14. If you look, the Raider's inventory of stuff does not include any mention of Debris or Asteroid tokens.

    Instead, it lists "Mission Tokens"

     

    The very large debris field-'like' tokens in the Raider are officially "mission tokens".  (I have no opinion on whether this makes them legal for anything at all.)

    It's one of the places where I thought FFG did a good job with wording.

    People who care more than I might run that by FFG officials for an interpretation.


  15.  

    The game is releasing and expanding too fast, and people have a right to express their opinion.

    You honestly don't see the contradiction inherent in that? You're trying to tell someone they can't post their opinion after all.

    Also most of your points have absolutely nothing to do with the point FTS Gecko was making. But kudos for the passive aggressive way you separate people having fun from those who play at tournaments.

     

    YW

     

    Tournament players are bad people :) (that's sarcasm!)

     

    Tournament players break games by definition. 


  16.  

     

     

    Honestly, we're seeing ill-conceived and badly considered threads pop up suggesting (or demanding) fixes every single day, and all it's doing in the majority of cases is causing aggravation.

     

    "Fix" implies something is "Broken", which is very rarely the case in this game.  Sure, certain ships can occasionally use a tweak in functionality, a slight buff or nerf - but that's an ongoing process, and we we see upgrades which improve or reduce the effectiveness of various ships appear with every release.

     

    So before you storm onto the forum and post a thread claiming that such-and-such ship needs a "fix", ask yourself:  would it not be better to ask the forum how many people use the ship, how they run it, what their perceptions of it are, what builds they have success with and what it's best/worst match ups are?

     

    You might get more mileage out of your topic that way.

     

    The game is dividing its player base into people who want to have a fun game and people who want to beat people at tournaments.

    Codex creep is infecting game design.

    You may disagree if you like.

     

    Soontir Fel, TLT, Sressbot - things that are so good they are no brainers in competitive play

    the soon-to-be-released "Green K-Turn Punishing One"& TIE Defenders (a fix, may I point out?)- things that are going to again change the game and require any competitive list to prepare for them

     

    The game is releasing and expanding too fast, and people have a right to express their opinion.

    Next time before you go to a forum to berate a certain type of person, don't.

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