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Slipjoint

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  1. Like
    Slipjoint got a reaction from Herr Style in Who’s Left?   
    I've been down this road before. Games Workshop killed Mordheim but it's still playable with any miniatures that float your boat. And it's still one of the greatest skirmish games ever created. While it may not be *thriving* there are definitely people that still play.
    Compared to Mordheim, Imperial Assault is in FAR better health.
    The existing products will still probably be available for years to come.
    Likewise it's possible that FFG will decide to drop a new expansion at some point. Just because there are no CURRENT plans to do so, it doesn't mean that it won't happen.
    Especially if the existing stuff is still selling.
    Likewise there is always the possibility of a 2.0 release.
    And in between, the fans will keep playing and coming up with homebrewed stuff to keep playing the game they love.
    In fact, the game may enter an even better place if the community works on the more broken elements of the game and smooths out the rough spots.
    Likewise, fans can keep cranking out new scenarios, maps, characters, and equipment.
    Doom and gloom? Not my style.
  2. Like
    Slipjoint got a reaction from thinkbomb in Agenda Class Decks mod   
    This is great stuff. A lot of agenda cards are real stinkers.
  3. Like
    Slipjoint got a reaction from Fourtytwo in Who’s Left?   
    I've been down this road before. Games Workshop killed Mordheim but it's still playable with any miniatures that float your boat. And it's still one of the greatest skirmish games ever created. While it may not be *thriving* there are definitely people that still play.
    Compared to Mordheim, Imperial Assault is in FAR better health.
    The existing products will still probably be available for years to come.
    Likewise it's possible that FFG will decide to drop a new expansion at some point. Just because there are no CURRENT plans to do so, it doesn't mean that it won't happen.
    Especially if the existing stuff is still selling.
    Likewise there is always the possibility of a 2.0 release.
    And in between, the fans will keep playing and coming up with homebrewed stuff to keep playing the game they love.
    In fact, the game may enter an even better place if the community works on the more broken elements of the game and smooths out the rough spots.
    Likewise, fans can keep cranking out new scenarios, maps, characters, and equipment.
    Doom and gloom? Not my style.
  4. Like
    Slipjoint got a reaction from angelman2 in Who’s Left?   
    I've been down this road before. Games Workshop killed Mordheim but it's still playable with any miniatures that float your boat. And it's still one of the greatest skirmish games ever created. While it may not be *thriving* there are definitely people that still play.
    Compared to Mordheim, Imperial Assault is in FAR better health.
    The existing products will still probably be available for years to come.
    Likewise it's possible that FFG will decide to drop a new expansion at some point. Just because there are no CURRENT plans to do so, it doesn't mean that it won't happen.
    Especially if the existing stuff is still selling.
    Likewise there is always the possibility of a 2.0 release.
    And in between, the fans will keep playing and coming up with homebrewed stuff to keep playing the game they love.
    In fact, the game may enter an even better place if the community works on the more broken elements of the game and smooths out the rough spots.
    Likewise, fans can keep cranking out new scenarios, maps, characters, and equipment.
    Doom and gloom? Not my style.
  5. Like
    Slipjoint got a reaction from ManateeX in realities of new factions ... (op ed)   
    Well sort of, but not in the way that you mean.
    X-wing 1.0 was in its death throes because of SEVERE imbalance issues.
    FFG would release a new ship or upgrade that would just WRECK the game environment (Jumpmasters, Phantoms, TIE Defenders, etc). And some new ships were dead on arrival because they couldn't compete with the broken ones.
    FFG would offer a "fix" in the form of new cards that were designed to nerf certain overpowered builds, but these fixes created their own problems. A lot of the older ships couldn't compete against the ships that had fixes, or were never good to begin with.
    Some ships were only playable because they had ONE pilot with a good ability. The games namesake, the X-wing, was a terribly obsolete ship after the first few expansions and never really achieved much success outside of Biggs who had a ridiculously powerful ability.
    2.0 sensibly introduced an app that could readjust ship/pilot costs to adjust for power fluctuations and new expansions, as well as pulling overpowered cards from official play.
    It also updated all of the old ships to be on par with the new ships. It breathed new life into a game that was beginning to die.
    And I Am.now excited about X-wing in a way that I haven't been in years. That's a beautiful thing.
    So yes, by fixing the game with a 2nd edition, FFG has ensured the survival of the game and a continued revenue stream. It was a smart decision that worked for both the company AND the fans. It was a not a naked cash grab of the sort popularized by GW where everything gets more expensive but nothing is ever fixed.
  6. Like
    Slipjoint got a reaction from Master Wang in Who’s Left?   
    I've been down this road before. Games Workshop killed Mordheim but it's still playable with any miniatures that float your boat. And it's still one of the greatest skirmish games ever created. While it may not be *thriving* there are definitely people that still play.
    Compared to Mordheim, Imperial Assault is in FAR better health.
    The existing products will still probably be available for years to come.
    Likewise it's possible that FFG will decide to drop a new expansion at some point. Just because there are no CURRENT plans to do so, it doesn't mean that it won't happen.
    Especially if the existing stuff is still selling.
    Likewise there is always the possibility of a 2.0 release.
    And in between, the fans will keep playing and coming up with homebrewed stuff to keep playing the game they love.
    In fact, the game may enter an even better place if the community works on the more broken elements of the game and smooths out the rough spots.
    Likewise, fans can keep cranking out new scenarios, maps, characters, and equipment.
    Doom and gloom? Not my style.
  7. Like
    Slipjoint got a reaction from King_Balrog in Who’s Left?   
    I've been down this road before. Games Workshop killed Mordheim but it's still playable with any miniatures that float your boat. And it's still one of the greatest skirmish games ever created. While it may not be *thriving* there are definitely people that still play.
    Compared to Mordheim, Imperial Assault is in FAR better health.
    The existing products will still probably be available for years to come.
    Likewise it's possible that FFG will decide to drop a new expansion at some point. Just because there are no CURRENT plans to do so, it doesn't mean that it won't happen.
    Especially if the existing stuff is still selling.
    Likewise there is always the possibility of a 2.0 release.
    And in between, the fans will keep playing and coming up with homebrewed stuff to keep playing the game they love.
    In fact, the game may enter an even better place if the community works on the more broken elements of the game and smooths out the rough spots.
    Likewise, fans can keep cranking out new scenarios, maps, characters, and equipment.
    Doom and gloom? Not my style.
  8. Thanks
    Slipjoint got a reaction from Mpori in ARC-170   
    I'm still waiting for some generic Rebel pilots for the ARC-170. The named ones are cool, but it always feels incomplete when you see a ship that ONLY has named pilots. 
  9. Like
    Slipjoint got a reaction from TheHumanHydra in Titles for X-Wings   
    My Title would be something like this:
    Title: Incom T-65
    A) Rebel Alliance X-wing only
    B) You may equip an additional title OR  modification
    C) Your upgrade Bar gains the Barrel Roll icon
    D) If you are not stressed, you may treat a 3-turn as a Tallon roll. This counts as a red maneuver.
    Cost: 0pts
     
    Reasons:
    A: Rebel Alliance (as opposed to Resistance) makes it possible to distinguish between the X-wing and T-70 X-wing, and does so with minimal verbiage to cram it more easily on a card.
    B: The X-wing needs it's Integrated Astromech, but would also like to have an additional mod sometimes (Guidance Chips, etc). But this also allows you to take a 2nd title if necessary to sweeten the ship up further (I'd like to see a title that adds EPTs to all PS3 or higher pilots that don't have them, for example).
    C: For a long time I've been saying that all fighter craft should have at least 3 actions on their action bar.  I think barrel roll makes a lot of sense for X-wings and its not ridiculously overpowered to add it in.  Boost or Evade would also be acceptable, but some might object to X-wings with autothrusters  or an extra-tanky Biggs, so Barrel Roll is probably the conservative option.   
    D: The X-wing's default dial is pathetic, stiff, boring. Dial creep has made it really suffer in comparison to a lot of newer ships. Tallon Roll makes a lot of sense on the T-65 and it's in line with other add-on maneuver titles that the game has used to enhance bad dials.
    Tallon Roll would also make Hobbie much more useful and interesting. With Targeting Astromech he's *almost* good, but the fact that he only has a single red maneuver makes him way too predictable.  Of course, other X-wing pilots would benefit from this too.
    This is a pretty modest and conservative title compared to a lot of the stuff newer ships are getting. But even all these goodies might not be enough to make the T-65 a tier-1 ship. Still,  I think this is a good place to start to figure out where to go from here.
     
    Alternatively, I think this would be neat: 
    S-foils: Attack Position (reversible) 
    Rebel Alliance X-wing only
    Your Action bar gains the Barrel-Roll icon
    If you are not stressed, you may treat a 3-turn as a Tallon roll. This counts as a red maneuver.
    After revealing a maneuver you may flip this card.  
     
    S-foils: Closed Position (reversible) 
    Rebel Alliance X-wing only
    Your action bard gains the Boost icon
    All of your straight maneuvers are green and you may treat a 4 straight as a 5 straight 
    After revealing a maneuver you may flip this card.  
    Cost: 0pts
     
  10. Like
    Slipjoint got a reaction from Schu81 in It's NOT the 'year of scum', people   
    Rebels have NOT had two aces packs. They have Rebel Aces. That's it.
    "Heroes of the Rebellion" does add new pilots to the YT-1300 and T-70, and some compatible upgrades, but it's more of a movie expansion than a proper "Aces" box that directly improves ships that desperately need help.   
    And again, I'm not saying that the Khiraxz and Starviper don't need some desperate love.  They do. I'm happy that they're getting it.  I just think that "Rebel Veterans" is LOOOOOOOONG overdue.  
     
    That's gonna be really hard to rein in because it's an issue of a ship with good stats, a turret, a great dial, a good action bar, and a crap ton of upgrade slots being severely undercosted.
  11. Like
    Slipjoint got a reaction from Darth Onyx in What happened to the K-wing? (I swear I did a forum search...)   
    I would also agree that the K-wing is a fugly pig-dog of a ship. I think it's a cool ship, but I like it for its uniqueness and versatility rather than because it's looks... though it's growing on me with time.
    TIE Punisher is sort of the opposite for me... I think the model is drop dead gorgeous, but I'm not wild about it gamewise.
  12. Like
    Slipjoint got a reaction from benskywalker in What happened to the K-wing? (I swear I did a forum search...)   
    Each Kwing expansion comes with two TLT cards, so you'd only need two of them to max out your 100pt lists. Not four.

  13. Like
    Slipjoint got a reaction from Funkleton in What would happen if every ship from ps4+ got an EPT?   
    This build shall henceforth be known as "CrackStabber".

  14. Like
    Slipjoint got a reaction from BlueMusketeer28 in What would happen if every ship from ps4+ got an EPT?   
    As an A-wing fan, I really hate the fact that Gemmer Sojan and Arvel Crynyd have no native EPT slot. They see so much less play than Jake or Tycho for that very reason. I also feel the lack of an EPT on Hobbie pretty keenly. I do think that most ships could also use a mid-PS generic.
    I do think there's a problem with giving pilots pets across the board though. Some ships need it, some would be broken with it. Some pilots *need* the help, some are already excellent without it. As somebody else mentioned above, Wampa does NOT need access to Calculation.
    I honestly think most of the named TIE fighter pilots have *great* abilities as is and shouldn't be fiddled with. They are wonderful little Micro-Aces on their own and perfectly competitive.
    But I do think a lot of marginal pilots would benefit from an EPT slot.
  15. Like
    Slipjoint got a reaction from knavelead in What happened to the K-wing? (I swear I did a forum search...)   
    Each Kwing expansion comes with two TLT cards, so you'd only need two of them to max out your 100pt lists. Not four.

  16. Like
    Slipjoint got a reaction from Stoneface in 3 Xs + Z   
    I have a similar list:
    The X-MEN
    ---------------------
    Hobbie Klivian: 25
    Targeting Astromech: 2
    Integrated Astromech: 0
    Biggs Darklighter: 25
    R5 Astromech: 1
    Integrated Astromech: 0
    Tarn Mison: 23
    R7 Astromech: 2
    Integrated Astromech: 0
    Rookie Pilot: 21
    R2 Astromech: 1
    Integrated Astromech: 0
    100pts
    Tarn, in my experience, is the best pilot in this list. He's a terrific pilot and a late game all-star (if he survives that long!).
    I really want to like TA/Hobbie but haven't had much luck with him yet. Not sure if he's just lackluster or I just suck at flying him. If only he had an EPT!
    Biggs is just there to keep fire off the rest of the boys (especially Tarn and Hobbie who benefit in the late game once the enemy has been thinned out some). R5 is by no means the best astromech for Biggs, but it's cheap enough to leave you 22 points left over for...
    The Rookie Pilot. With a cheap R2 astromech and IA he's not a bad little filler ship. Biggs and the Rookie are there to take the heat off of Tarn and Hobbie and keep them alive till the late game (the Rookie can also be swapped for a Blue Sq Pilot if you'd rather have a B-wing).
    This isn't a killer Tourney list or anything (probably have trouble with U-boats, PalpAces, and Phantoms), but is a cool Fly Casual list.
  17. Like
    Slipjoint got a reaction from RoockieBoy in TIE/SF Crafting   
    Quickdraw
    Rage
    Electronic Baffles
    Spec Ops Training
    I'd like to suggest the nickname "Quickraffle" for this build.

  18. Like
    Slipjoint got a reaction from Dorn05 in Price Check: E-Wing Pilots   
    Am I the only one who thinks integrated astromech should have been allowed on E-wings too? It wouldn't have been a complete fix, but it would've helped Etahn and the generics suck less.
    And yes, I know that would make Corran even *more* powerful with R2D2, but that could easily be remedied with something that restricted it to 3 point or less astromech.
  19. Like
    Slipjoint got a reaction from nitrobenz in T-65 Fix?   
    Has anybody considered either of the following:
    R3 Astromech (1pt)
    -Your action bar gains the Barrel Roll icon. If your action bar already has the Barrel Roll icon, it gains the Boost icon instead.
    Or
    R6 Astromech (1pt)
    -Your action bar gains the Evade action.
    The R3 is intended to augment the X-wing's bland action bar and give them an option for maneuverability. This will mostly be used with Integrated Astromech to make generics decent (though some aces might like it too).
    As a secondary benefit, this also helps generic E-wings a bit. Aces will still probably want unique bots, but at least this gives generics access to autothrusters. Of course, if it proves to be too good, you could have it *replace* barrel roll, if the ship already has it.
    The R6 astromech is designed to give the X-wing a little more survivability to enhance its role as a jouster. If, after testing this proves to make Y-wings too good, you could add a clause that says it only works on ships with at least 2 agility or somesuch.
    Both of these bots are designed to augment the crappy action bars of the X-wing (I am of the opinion that all fighter craft should have at least 3 actions on their bar).
    They also fulfill a need for a generic astromech that has good synergy with the X-wing (R2 is okay, but only truly shines on the Y-Wing, R5 is worthless on every ship, and R7 is only really good on Tarn).
  20. Like
    Slipjoint got a reaction from WWHSD in On why Tansarii Pt. Vets exist!   
    Really? I think it's one of the best looking ships in the game. I don't own any yet (scrum is my least used faction thus far), but I am definitely I intrigued by these sexy little ships.
  21. Like
    Slipjoint got a reaction from Rapture in On why Tansarii Pt. Vets exist!   
    Really? I think it's one of the best looking ships in the game. I don't own any yet (scrum is my least used faction thus far), but I am definitely I intrigued by these sexy little ships.
  22. Like
    Slipjoint got a reaction from Scopes in Is the Success of X-Wing Killing our beloved FFG?   
    No, TSR killed D&D.  TSR had never really been run particularly well and by the late 1990s, it was about to fold.  WoTC bought TSR and rescued it from the trash bin it was headed for.  While I don't personally care for WoTCs version of D&D, 3.5 was a monster hit that brought D&D into the mainstream. 
     
    3E D&D also came with an Open Gaming Licence that made sure that the TSR era D&D and 3E D&D would survive even if the company that owned it collapsed into ruin.  The OGL has been instrumental in the "Old School Renaissance" of D&D that has ushered in a plethora of new content for the older TSR versions of D&D.  In a way, WoTC actually did a far better job of saving old-school D&D than TSR ever did. 
  23. Like
    Slipjoint got a reaction from Robin Graves in Is the Success of X-Wing Killing our beloved FFG?   
    No, TSR killed D&D.  TSR had never really been run particularly well and by the late 1990s, it was about to fold.  WoTC bought TSR and rescued it from the trash bin it was headed for.  While I don't personally care for WoTCs version of D&D, 3.5 was a monster hit that brought D&D into the mainstream. 
     
    3E D&D also came with an Open Gaming Licence that made sure that the TSR era D&D and 3E D&D would survive even if the company that owned it collapsed into ruin.  The OGL has been instrumental in the "Old School Renaissance" of D&D that has ushered in a plethora of new content for the older TSR versions of D&D.  In a way, WoTC actually did a far better job of saving old-school D&D than TSR ever did. 
  24. Like
    Slipjoint got a reaction from pickirk01 in 2 Birds with 1 Stone: X-Wing Torpedoes   
    These aren't the fixes we're looking for.  You can go about your business...
     
    Just kidding... but I do think that this presents several problems.
     
    a) It doesn't fix ordinance, it just makes it suck less on an x-wing. 
    b) People hate ordinance and this does nothing for those people that want to fly the ship without a torpedo... because they HATE ordinance.
    c) It will make people who are already upset about ordinance sucking be really angry that it wasn't fixed for everyone.
    d) An astromech discount is less than thrilling when the generic astromechs are boring and not satisfying as a fix, and the few good droids are unique. 
     
    The X-wings weakness is that it doesn't have anything that it does better than any other ship.  I think what it needs is something that either makes it cheaper, more maneuverable, more survivable, or more versatile. Honestly, I'd like to see multiple options so that the X-wing could be configured in various configurations.
     
    I keep seeing people try to fix the x-wing with it's astromech slot, but i think the real solution is to do something with the useless torpedo tube.  
     
    I'd like to see an option to plug the tube and shave 2-3 points off it a la Chardaan Refit (-3 pts for generics, -2 pts for uniques). If the X-wing can't reposition, it at least needs to be cheap enough to be a viable swarmer, and I don't think 18 points is unreasonable for a ship that's marginally better than a Z-95. I also think the rebels lack a ship in the 18-19 point range (Green and Gold Squad Pilots need upgrades) and I feel that this would fill the role nicely.
     
    I'd also like to see an option that allowed you to replace the torpedo tube with a systems upgrade slot (maybe shave off a point in the process) or gave you some additional repositioning options.   Honestly, I'd err on the side of making the x-wing maybe a little too good (like the TIE Advance fix) because it's the most iconic spaceships in the SW universe and because the game is named after it.  
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