Jump to content

Jochmann

Members
  • Content Count

    161
  • Joined

  • Last visited

About Jochmann

  • Rank
    Member
  • Birthday 06/14/1984

Profile Information

  • Location
    Berlin, Germany
  1. Depends strongly on my list and the individual ships. Mostly, a VSD is the core of my fleet and on most occasions it will start with a Nav, then a squad and than a repair command. My Glad starts with a nav and wulff ensures it won't get used up and than mostly a repair. If I use the Dominator VSDII, I never concentrate fire but instead use repairs (as they do essentially the same, but provide two dice instead of one).
  2. Another big deal as well: A temporarily reduced speed (even if it is reduced to zero) will not rob a ship of tokens, as its dial is not reduced to zero. Of course they will find it pretty hard to evade, though.
  3. Going back to the OP: I did exactly that: I painted my two-command-dial-dials blue and red - just out of convenienance to see with a glance, if I already used this ship. The other are black, grey and white, and I will add numbers to them (as well as a freehands of the regarding ships type, just because I can and 'cause I like it pretty). My second movement tool is just length two, as an Imperial, I thought this might be handy, my second shooting range ruler is cut at medium (just a few millimeters longer than distance three) - all this not to prevent cheating by my opponents (still a stupid word, but playmates sounds wrong...), but because I'm lazy and it makes gaming faster and easier. Cheating would nevertheless be stupidly easy if I'd like to. Changing the dials while picking them up to look at my stack is a no-brainer, training rolling the dice to get better results is easy as well (though I am using a dice cup, because lazy, you know) - you can't stop a cheater from cheating, except stop playing with him. Every game with random results is prone to cheating, prone to very easy cheating, so I don't think it is the developers main problem to stop cheating but to make a game fun. Cheaters will be sorted out by the players, who are fed up with them.
  4. I just did exactly this. Boiling water is working, 70°C is not... it really got hot in that car.
  5. According to the "Guardian" and the "Daily Telegraph", Cristopher Lee died today at the age of 93. RIP dear Cristopher, you will always have a place in my heart.
  6. Not that I remembered. Do you have a link?
  7. Well, my prequell hate stems from several things: - CGI-effects as a substitute for plot and charme - idiotic political geniuses - Jar-Head Binks, a character who fits in like a teletubby into a western - General "I'm a Vader for kids *cough* "- Grievous; they could have kept Dooku (a really good character) longer alive rather than introducing this lightsaber-copter - autonomous battlerobots with a teletubbyesk speach pattern and behaviour who are rendered useless (or rather even more useless as they already are) when their control vessel is destroyed - midichlorians (I think of them as forceparasites. They infest force users, the stronger the user is, the more parasites there are) - Senator Jar-Head Binks... - Padme child molesting young Anakin - The clean look of the movies - Leia is remembering her mother in RotJ and describing her to Luke... - The Death Star in Ep 2 (?). It needed 20 years to get build, the DSII ca. 4 years - Gungans...well slap-stick in general.
  8. It does. It is just more like the ant nowadays rather than the elephant it used to be. But it is still a monarchy.
  9. I completely disagree. There is nothing nice about the Mary-Sue Consortium, but I'd love to see more than two fractions...perhaps something like S&V or traitor imps with their own commanders and uniques and without the possibility to take loyal imp uniques. Clone Wars stuff might be okay, but I see problems as a) the Clone Wars stuff should be outdated but b) is way better than the imperial or rebel stuff, according to the makers of clone wars. As such, it is more Mary-Sue(again...well, probably cloned) Wars than Clone Wars and won't balance well within Armada.
  10. The only problem you may face is space for the cards and other management-stuff, as the play area itself is no good place to store them.
  11. The ELs are winning through Screed at least as much as the ACMs. You have more dice meaning more chances for blanks to spend and turn. The EL with Screed will on average inflict more damage than the ACM, if considering a Gladiator frontal arc. And they will be able to deal a faceup damage card (nice boon), but they are still inferior to ACMs, when considering other arcs and the likeliness of getting a good shot when your opponents is on guard. But, unlike ACM, you can herd the opponents ships way better, as you don't get a big no-go zone but rather a well defined no-go arc.
  12. You could say: "While resolving one attack" or "While resolving all attacks".
  13. No, the "while" effect inhibits the occurance of triggering the effect again during the attacking. So if attacking is the whole process, you can only use Warlord or H9 once per "attacking". The question is, what does attacking cover? Covers it all attacks during the attack phase, covers it only one attack or covers it just one dice roll (improbable)? Absolutely correct, they have different triggers, but you can only use it once per event I dont get to reroll crits twice, but I do get to reroll crits for each roll of the dice because I can trigger it during each roll. You can only use them once per event. But Warlord and H9 are limitted in their usage to one die, while the PDR allows to reroll every crit. I send a mail to the support, I will post the reply.
  14. No. PDF allows rerolling (all) crits while attacking, Warlord and H9 allows changing one die.
×
×
  • Create New...