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Lord Tareq

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  1. Won't that make for really boring games? I mean it's just based on your SSD's upgrade combo + luck of the dice rolls. Not much tactical maneuvering you can do.
  2. Well... there is Armada's Assault Frigate mkII which I personally somewhat dislike design-wise and is like the dreadnought only 'starwars' due to its prior depictions in old videogames. And the Raider may 'look' imperial in that its a triangle, but I find its design really uninspiring. I would have preferred the 'ugly' Lancer. As for your view on the Eclipse, the world is big enough for our two views to coexist! ☮️
  3. Not every starship design has to be a unique work of art. These are warships not fashion trinkets, even though they are fictional. I agree nostalgia plays a large part in the case of the dreadnought, but I honestly also just like the design. It looks rugged and reliable but also sluggish. Also the Assault Frigate Mk1 (rebel mod of the dreadnought) is one of the most beautiful ships in SW imho. Obviously a design such as the Eclipse SSD is aesthetically more pleasing than the Carrack or the Dreadnought, but one of the charms imho of SW ships is that the ships don't have to be beautiful. They just need to 'feel' starwars.
  4. I wish they would introduce some old favorites like the vindicator class, dreadnought class, Assault frigate mk-I, liberator-class, etc.. plenty of nice established ships to choose from. It's not that I don't like the Starhawk model, because I think it really does look fine. Its just that I don't associate it with Starwars. It could just as well be a Battlefleet Gothic or Battlestar Galactica ship to me. As for the pricing, it is a bit steep.
  5. I too would have preferred such a scale, where we would have actual "armada" battles rather than skirmishes.
  6. Venator should be a large ship, the cheapest large ship in the game basically. It's essentially the Republic version of the ISD in that its the main battleship so it has to be a large size ship. Combat capability wise I'd like to see similar stats to the VSD, but it should not be substantially better. I'd envision slightly less firepower, higher squadron command value, very similar hull/shield/defensive tokens (maybe 1 more hull-point due to its larger size) but speed 3 rather than 2 and slightly more expensive than the VSD.
  7. I would have preferred a scum faction first. But it's okey, the Clone Wars ships are nice even if the movies were a disappointment.
  8. To bring realism into this discussion we should note that, although Lucas obviously didn't care for it, their is a very basic rule that with similar technology, what you can do with a ship is mostly determined by how much size you commit to a certain design aspect. When a Venator has 20 times as many squadrons as a VSD, this also means roughly 20 times as much room is needed to store the fighters, squadron munitions, reserve parts, support personnel, house the pilots etc..etc..not to mention the actual launch bays. This means there is significantly less room for either weapon systems, or sensor equipment, or the reactor, or defensive systems, or ground forces, etc.. you get the picture. Imho when you have that much capacity dedicated to squadrons the Venator should basically be at least half as effective in all other aspects (firepower, shields, engines etc.) than the Victory. You cannot have a technologically similar ship of roughly the same mass just be way better by having 10 times as many squadrons, equal firepower and defenses as well as better speed. Something has got to give.
  9. How can we not love this wonderful character? "Icky, icky goo!"
  10. Imho there shouldn't be an easy fix for dealing with squadrons if you don't take any yourself. Squadrons being their own counter is perfect. You have the option not to take any squadrons and risk being in big trouble vs carrier fleets, you can take a token fighter screen to delay the enemy squadrons while your ships do their job, or you can invest heavily in squadrons yourself but end up with less ships. Seems balanced. I just feel the squadron phase should be more streamlined so it doesn't bog the game down as much.
  11. If we ignore the obvious range issue, tanks can in theory cause damage to warships. Though it depends on the era & ship. WWII battleships were so heavily armored I can't see a WWII tank penetrate it, but modern main battle tanks can pierce the armor of pretty much all modern warships. There is an example from WWII where the germans fought US ships part of a naval landing taskforce with tanks at Salerno.
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