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Darkblade113

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About Darkblade113

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  • Birthday December 4

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    Illinois, USA
  1. I just checked the stats on the Master Vault, and it would appear Top 16 was the cutoff point for Power Level 5, not Top 32. I would've sworn I had seen that it was Top 32 from somewhere official, but I guess not. One of my friends that I went to the IL Vault Tour with made Top 32, so I'd have to check with them what their deck's at for Power now. Will update once I find out.
  2. Yes, once a deck gets to Power Level 4, it can no longer be used in Chainbound events. One way for a deck to get to Power Level 4 is through Chainbound events themselves, by getting up to 19 chains. However, I think most decks will not be able to fight through a handicap that high. Therefore, the majority of Power Level 4+ decks will gain that status through events like the Vault Tour. All of the decks registered in the Vault Tour Main Event obtain Power Level 3, and then people that place in the top 32 or higher have their deck assigned a higher power level based on placement. I think it was Power Level 5 for Top 32, Power Level 6 for Top 8, Power Level 7 for finalists, and Power Level 8 for the winner. So whether a deck attains Power Level 4 through local events or something like the Vault Tour, it can't be used for Chainbound tournaments any more.
  3. I love Speed Sigil. I’m probably biased though, because I have it in a deck that’s not only really good with it, but is also the first deck I ever owned. In fact, there’s two of them in the deck. Of course they don’t stack, but it lets me get it out in the early game more consistently and doubles as backup if the first one gets destroyed. The deck is Brobnar, Shadows, & Untamed and has 24 creatures. It’s definitely still my favorite, and probably my strongest, deck to date. Anyone who’s interested in looking at the list, the name is The Warlady of Mermanse. TLDR: Speed Sigil is lots of fun :)
  4. You could actually get the engineering value to 8 if you included a naked Support Neb in your fleet with the Redemption title.
  5. REBEL FLEET 298 1 • Assault Frigate Mark II B - Assault Frigate Mark II (72) - Garm Bel Iblis (25) - Gunnery Team (7) - Advanced Projectors (6) - XI7 Turbolasers (6) • Total : 116 2 • Assault Frigate Mark II B - Assault Frigate Mark II (72) - Gunnery Team (7) - Advanced Projectors (6) - XI7 Turbolasers (6) • Total : 91 3 • Assault Frigate Mark II B - Assault Frigate Mark II (72) - Gunnery Team (7) - Advanced Projectors (6) - XI7 Turbolasers (6) • Total : 91 4 • Objectives - Objectives (0) - Opening Salvo (0) - Hyperspace Assault (0) - Dangerous Territory (0) • Total : 0 Pretty straightforward Triple Guppy list; I see it being especially effective at countering Gladiator spam. Thoughts and comments welcome!
  6. Well, because it has the Support Team upgrade slot, the MC80 can use Engine Techs, which pretty much solves the issue you have with its speed. Nav Team is also a possibility if you want extra turning power.
  7. When you say Title Icon, do you mean the icon for the ship titles? If so, none of the ships actually have that icon on the bottom of their cards.
  8. Hey everyone! Here's a new Double Vic list I thought up and plan on testing soon! EMPIRE FLEET 299 1 • Victory II-class Star Destroyer - Victory-class Star Destroyer (85) - Admiral Motti (24) - Wulff Yularen (7) - Leading Shots (4) - Dominator (12) • Total : 132 2 • Victory II-class Star Destroyer - Victory-class Star Destroyer (85) - Admiral Chiraneau (10) - Flight Controllers (6) - Expanded Hangar Bay (5) • Total : 106 3 • Howlrunner'' TIE Fighter Squadron - TIE Fighter (16) • Total : 16 4 • Mauler'' Mithel TIE Fighter Squadron - TIE Fighter (15) • Total : 15 5 • TIE Fighter Squadron - TIE Fighter (8) • Total : 8 6 • TIE Interceptor Squadron - TIE Interceptor (11) • Total : 11 7 • TIE Interceptor Squadron - TIE Interceptor (11) • Total : 11 8 • Objectives - Objectives (0) - Advanced Gunnery (0) - Contested Outpost (0) - Minefields (0) • Total : 0 Thoughts and comments are welcomed
  9. I love putting Wulff on the Dominator; same effect as Tarkin, but 31 points cheaper!
  10. I was finally able to run my list last night as well! I was up against 2 VSD's; a VSD1 that was acting as a carrier, and a VSD2 that was more focused on dishing out the damage. My opponent also had a buttload of squadrons. We played Precision Strike as the Objective, which ended up working out magnificently for me (135 VP from objective alone). I ended up taking out the VSD2, which was his flagship, as well as a good number of his squadrons. I lost Yavaris and one B-Wing. I plan on running this list again, as I hope to test it out against a list with GSD's. Sounds like you did pretty well even though you lost. I am interested in tweaking this list to change things up, and I can't wait to see if it could be improved with Wave 2 upgrades once those come out How'd you find dealing with the squadrons though? did you have to use the Bwings to engage? I found myself making that hard decision to either using the bwings to take down a capital **** or engage the squadron ball. From the looks of it you managed to position your forces in way to wipe out his squarons and ships! well done! Also i didnt relise but i was physically lacking a 3rd XI7 card but my opponent let me roll it as a friendly game, i guess at the nationals i'll have to trade it for XX-9s instead or scrum up an Awing perhaps. The squadron battle actually went really well in my favor. My opponent had a ton of basic TIE's (5 I think), Howlrunner, and four bombers. He came to me, trying swarm tactics to quickly take out my B-Wings, which allowed my Yavaris-activated squadrons to rip apart 3 TIE's and damage a couple more that would be finished off by the other 2 B-Wings. I then was able to tie up the bombers that had gone for Yavaris with a couple B-Wings and just stall them there. I was really impressed by how well the B-Wings held their own in the fighter battle, they're definitely good all-rounders, which explains them being the most expensive. Final score of the game was 329 to 122, for a 9-1 win with a 207 MOV.
  11. I was finally able to run my list last night as well! I was up against 2 VSD's; a VSD1 that was acting as a carrier, and a VSD2 that was more focused on dishing out the damage. My opponent also had a buttload of squadrons. We played Precision Strike as the Objective, which ended up working out magnificently for me (135 VP from objective alone). I ended up taking out the VSD2, which was his flagship, as well as a good number of his squadrons. I lost Yavaris and one B-Wing. I plan on running this list again, as I hope to test it out against a list with GSD's. Sounds like you did pretty well even though you lost. I am interested in tweaking this list to change things up, and I can't wait to see if it could be improved with Wave 2 upgrades once those come out
  12. If both players are fine with this house rule, then it obviously isn't a problem. However, I do believe that when teaching other people how to play, you should teach them the proper rules and then propose your house rules and let them choose which they would like to follow. I agree with Lyraeus in that it could break aspects of the game to allow for a sort of "pin-balling" tactic. Remember, the speed is only temporarily reduced when a collision occurs. Most of the time, one of the ships can move past the other on the following turn. The only situation where this isn't possible is if you've got two ships (especially Medium-based ships) moving speed 1 or 2 with no way to increase speed or yaw due to no available navigate command or command token. And in my opinion, a situation like that is your own **** fault. If you couldn't properly plan ahead to avoid that happening on a 3x6 foot area, you kinda deserve to get stuck But in the end, it is just a game, and we play games to have fun (and blow **** up of course). If people you play with would rather use your house rules, who are we to stop you? Just don't expect everyone to want to play that way, some will want to use the base rules, and some will be fine with house rules. I for one think everything is balanced and plays quite smoothly right now. Ramming can bring up some interesting situations, but that makes it all the more fun to try and come up with legit (or silly) thematic reasons those events would occur in an actual fleet engagement. Armada is one of the best games I've played, and I can't wait for more
  13. I played WotC's Starship Battles too, and I have to say that the biggest failing of that game was its gameplay. The models were alright (even though the scale was soooo off, haha), but I felt there was way too much luck and too little strategy involved in the actual gameplay. Their main Star Wars miniatures series was great, but Starship Battles fell flat for me. I don't think we have to worry about this for Armada as it is an excellent game that involves deep strategy and tactics. The overall quality is also much higher than SS. Like others have said, there could be many reasons there wasn't any news about Wave 3 at Gen Con. I for one wouldn't mind them producing The Force Awakens ships for Wave 3 and beyond, I have a feeling that there are going to be some sweet new ships introduced in that movie. With the ISD coming soon in Wave 2, that will more than tide me over as a fleet admiral for quite awhile
  14. Unfortunately life has been really busy and I haven't had time to test it out yet. I hope to sometime this week or next though. I apologize on the lack of updates, but I'll make sure to post here once I've run it!
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