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About sappidus

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  1. It came with an alt-art Lore Bilbo hero. Historically, these Gen Con alt-arts have not been available for purchase later (except on the secondary market, of course).
  2. One somewhat amusing case is Dark Knowledge, which fails to (negatively) affect willpower if the hero is de-knighted, but can be continued to be used for its triggered effect.
  3. The character will indeed lose the Outlands trait. Constant abilities—like both of these cards have—aren't really applied "one at a time" (as opposed to what happens when you have multiple abilities with the same trigger condition/timing). i.e., it's not like you go, "OK, I resolve Sword of Morthond first, granting this ally the Outlands trait. Now I resolve Sword-thain, making this ally a hero!" Instead, constant abilities are, well, constant and continually adjusting to changes in the game state. In this case, Sword-thain's effect is detected by Sword of Morthond's effect, functionally shutting it off.
  4. Sure, once he's in play, and a hero (presumably Caldara) remains in the discard pile.
  5. Essentially, no, you cannot do as you state. Excerpting the ruling you cited: To rephrase this, you pay the cost of Caldara's ability (discarding her) and determine at that time what her effect does. Because in your scenario Imrahil is not in play yet—he is still in your discard pile before you resolve Caldara's effect—he cannot count as a hero for the purposes of Caldara. To put it another way, you don't resurrect Imrahil first, then say, "Hey, I have another hero with a printed Spirit icon, now I count him for Caldara too!" The # of resurrected allies is determined once and not modified by what happens thereafter.
  6. Cool question! The RR defines playing quite precisely, then leaves putting into play more up to card text [<http://www.lotr-lcg-quest-companion.gamersdungeon.net/#Rule564>]. You're certainly not playing the Encounter allies, and they are just as certainly entering play (from the encounter deck). But did you put them into play? I don't think so! As I just said, putting into play is pretty much defined by card text, and the When Revealed abilities of the Ranger/Eagle of the North don't even have the word "put" on them. Indeed, if anyone put them into play (not clear to me this is true, but for the sake of argument), it wouldn't be you anyway—it'd be the encounter deck, and the contract specifically says, "You cannot play or put into play…" So I think you actually can bypass the restriction in the way you stated.
  7. Since the RR only covers things that come up in the Core set (for the most part), there are a lot of keywords not listed. If you look up the actual definition of Archery [first in the Heirs of Númenor rules], it starts: So.
  8. Indeed, all "numerative" keywords stack in this fashion [RR Keywords, <http://www.lotr-lcg-quest-companion.gamersdungeon.net/#Rule548>]:
  9. Quoted for truth. I want to take a moment, just before the new stuff starts to hit, to commend Caleb and everyone else involved in the development of last cycle's player cards—doing all of the above in a single set of releases is really impressive in this already quite mature game.
  10. In my head, I call this "slightmare" mode, though I've never actually tried it. To the OP question about regular easy mode: yes, I have found that occasional injections of easy mode play into my playgroup helps keep morale afloat when we've felt a little too bludgeoned by too many normal-mode losses. As you say, it's often not really "easy" at all—I like that term invented a while back, story mode—but it nevertheless does take some of the edge off the encounter deck.
  11. I submitted the following as a rules query a few months ago, but never got a response: You've previously ruled that effects occurring "at the end of a phase" are not occurring within that phase, and also that effects that last "until the end of a phase" cannot be triggered outside a phase. [https://community.fantasyflightgames.com/topic/277776-unofficial-official-rulings-thread/?do=findComment&comment=3698806] I presume effects referring to rounds work the same way. How does this interact with "Limit once per round" abilities? I will be more specific. It's round #10, and I have ally Galdor and heroes Erestor & Arwen. I want to trigger Galdor in all of the following 3 ways: A. in round #10, after discarding from Arwen B. between rounds #10/11 (?), after discarding from Erestor's "at the end of the round" effect C. in round #11, after discarding from Arwen If Erestor's ability is not during a round, can I do (B) at all? (i.e., is Galdor and Erestor a combo?) If I *am* allowed to do (B), which of (A) & (C) can I do? Both? Neither? Or just one of them; and if so, which one? What do y'all think?
  12. Haven't played the quest to be sure, but at a glance it seems like Revealed in Wrath should work there.
  13. [Emphasis added.] Most Indestructible enemies are unique, rendering them ineligible for Revealed in Wrath.
  14. Here's an intriguing one courtesy of @Jekzer: I have a question regarding the new spoiled Faramir (A Shadow in the East): if there's a trap unattached on my play area (i.e. Outmatched or Followed) at Planning phase, I play Faramir, engage an enemy and deal damage to that enemy... Do I deal 4 (because in the process of engagement you attach that trap) or just 2? Reading Faramir card it says 'Engage that enemy AND deal 2 damage...' instead of 'Engage that enemy, THEN deal 2 damage...' Not sure if there's a chance to attach a trap if the wording is 'A and B' instead of 'A, then B'. Thanks a lot!
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