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sappidus

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  1. Helm: "Choose a hero you control and discard all tokens from it. Select a different non-Fellowship, non-Baggins hero from your collection with a threat cost less than or equal to the chosen hero…" There's no phrasing there like printed threat cost, and Folco's text straight-up modifies his threat cost ("Folco Boffin gets -1 threat cost for each Hobbit hero you control."), so Helm should refer to that modified value.
  2. This is true (and why I said my impression isn't ironclad), but I think it's a mistake to read Caleb's rulings as if they're written in the same legalese dialect that card text is. Caleb is writing in regular, relatively conversational English, with all the imprecisions that that entails. I believe his intention is more in line with what you also said:
  3. Though it's not ironclad, I kind of took this ruling as an indication that objective-heroes like the Harad ones wouldn't really be part of your collection:
  4. @rmunn has got the long and short of it. Just here to mention… I'm not sure if the OP realizes that the original Hands in the Bow ruling he cited was reversed a few months later: https://boardgamegeek.com/thread/1086021/official-ruling-dunhere-hands-upon-bow-and-enemies And of course, nowadays there's the FAQ gem reproduced at the bottom here: http://www.lotr-lcg-quest-companion.gamersdungeon.net/#Rule240 Anyway, the usual rule of thumb, that the Quick Strike ruling is going to confuse the bejeezus out of people for other cases, seems to apply again here.
  5. Not to address the rules issues directly, but I'm fairly sure there has never been a non-asterisked win against Road to Isengard, anywhere. 😉
  6. It has been the general consensus that abilities that only apply "during combat" are OK to use during attacks outside the combat phase. Otherwise even Hasty Stroke wouldn't be usable outside the combat phase.
  7. RR Cancel says: Since Hasty Stroke cancels the shadow effect, Round Shield's trigger condition never arrives, so no defense bonus.
  8. Correct me if I'm wrong, but you appear to be positing that Black Riders Frodo can cancel a shadow card (and presumably get a new one dealt in its place). This is untrue. In the terminology of the game, shadow cards are not revealed—instead, as the Rules Reference puts it [6.4.2]: (Emphasis added.) A card is only revealed when the word "reveal" is actually involved (as per, e.g., this FAQ entry).
  9. Courtesy of @Mortendall on the CotR Discord, a clarification re: Under the Ash Mountains. As it has not released in, say, the U.S. yet, I will edit the ruling slightly to minimize quest spoilage for those who haven't played it. There is a player elimination condition listed in the rulesheet as being checked only at the end of the round. But the quest cards phrase it in a way that could be interpreted as: if the condition is satisfied at any time, the relevant player is eliminated. However, Caleb clarified:
  10. There was a ruling at some point having to do with the semantics of the word return—I think it had to do with whether a Silvan event could bounce an ally to your hand if it had never passed through there in the first place, as would be quite common via, say, The Tree People—and I believe the ruling essentially was: yes, you can, don't worry too much about it.
  11. You can also Stand and Fight any other MotK target once they enter your discard pile.
  12. FWIW, what I remember here is Matt Newman (in 2016) saying it was OK to use Strider for full value even if a Saga hero pushed you over the limit: However, Caleb later ruled (in 2019) that he would not be so generous:
  13. As you pointed out, it is called both. Personally, because the Wilds of Rhovanion quest is called Journey Up the Anduin, I've finally settled on calling the core set quest Journey Down the Anduin for symmetry's sake. YMMV.
  14. FAQ 1.24 states: How progress placement itself works can be complicated—e.g., this ruling—but that FAQ directly addresses the simple part of your question, which is that all those difficulties occur after Hirgon and the like.
  15. As a reminder, the RR timing framework labels the end of the refresh phase "7.5", and the end of the round "0.1" (with the latter of course following the former). When an encounter-card lasting effect is "until the end of the round", I think of it using the standard mathematical notation for a half-open interval: [initiation point, 0.1) That is, the effect starts at the time of initiation and continues to affect the game until, but not including, 0.1. Thus, at 0.1, Shadow of Fear is no longer active, so Core Gandalf's constant effect is free to (and must) trigger, as per the French forum ruling. But at 7.5—squarely within the aforementioned interval—Shadow of Fear is active, so OHaUH Gandalf's Forced effect does not trigger. (I realize I'm just restating what was already hashed out; just giving my own mental scaffolding for how it works.)
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