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xApolinar

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  1. Glad you enjoyed it bro! Plan on punting out more of these once we can get some games going post-Corona.
  2. Thanks man! Def nice to hear they hold up. Legion's my first stab at painting minis and like all wargamers can't help but compare how they look compared to all the pros I use for inspiration/tutorials (i.e. poorly... they compare poorly lol). But such is the wargamer's way (This is the way!).
  3. Just wanted to drop this here - Although my group and I haven't gotten around to a Pew Report #2 yet, we have been busy house-ruling our own Star Wars campaign utilizing Legion, Armada, and X-wing. Although we haven't had any ground engagements yet (we're still vying naval advantage), I'll make sure to post in the Legion forum once we do. For anyone interested I'll drop a link to our first report from the "Pewpaign" here as well as the quick campaign intro: PEWPAIGN CONCEPT After experimenting with several rule sets and Star Wars tabletop games over the last few years, my game group and I have finally embarked on a Star Wars campaign (a.k.a. the “Pewpaign") pitting the immovable forces of the Galactic Empire against the plucky Rebel Alliance across both space and terrestrial theaters. Utilizing a rule-set based on many of the elements introduced in Armada’s Corellian Campaign, the cabal of generals and admirals that comprise the leadership of these factions will have to manage the composition and deployment of their forces, recruit and direct intelligence assets to reveal their opponent’s hidden secrets, and foster diplomatic relations in the political arena that they may one day call upon to advance their cause. The strategic visions that result from this decision space will be played out on Armada’s Corellian Campaign map, with the subsequent battles represented by tactical-scale wargames such as Armada and Legion. While we fully expect to continue fine tuning the nuances of our rule set as we dive into this adventure, the ultimate goal for each faction is gain the support of the men, women, and xenos of the Corellian sector – whether through fear or sympathy – to bring the sector into each faction's respective fold. The amount of control each faction is exerting in the sector is represented by the Corellian Campaign’s planetary Victory Points; re-purposed in our iteration to be static resource claimed by a faction through their bases and outposts (rather than cumulatively gained via battlefield victories). The first faction to seize 14 of the 21 available Victory Points will claim the sector and its valuable shipyards as their own, bringing their faction that much closer to galactic rule/freedom/bragging-rights. PEWPAIGN INTRO The rule of the Galactic Empire strains. Cracks in Imperial order have begun to emerge throughout the Empire, including among the core worlds of the Emperor's domain. Among all these sparks of rebellion, the budding whispers of freedom and reform in the Corellian Sector stand above the rest. Their loyalty and service long taken for granted by their Imperial rulers, the men, women, and xenos of the sector wield power far beyond their current understanding. Should these secret whispers become public cries and public cries become declared rebellion, the Empire will not only face an existential crisis as it's legitimacy is questioned at a galactic-scale due to the perceived inability of the regime to benefit the Imperial loyal, but will also risk material shortages and economic fallout should the sector's industrial hubs fall. For the Empire the risks are too high to ignore; for the Rebellion the opportunity too great. The Imperial Navy responds by redeploying Sword Fleet Delta from the Mid-Rim to reinforce the Corellian Sector's 1st Defense Fleet. Meanwhile the Rebel Alliance sends Battlegroup Beskar to defend the bases and outposts of its sympathizers and establish new bases of operation to advance the Rebel cause...
  4. PEWPAIGN CONCEPT After experimenting with several rule sets and Star Wars tabletop games over the last few years, my game group and I have finally embarked on a Star Wars campaign (a.k.a. the “Pewpaign") pitting the immovable forces of the Galactic Empire against the plucky Rebel Alliance across both space and terrestrial theaters. Utilizing a rule-set based on many of the elements introduced in Armada’s Corellian Campaign, the cabal of generals and admirals that comprise the leadership of these factions will have to manage the composition and deployment of their forces, recruit and direct intelligence assets to reveal their opponent’s hidden secrets, and foster diplomatic relations in the political arena that they may one day call upon to advance their cause. The strategic visions that result from this decision space will be played out on Armada’s Corellian Campaign map, with the subsequent battles represented by tactical-scale wargames such as Armada and Legion. While we fully expect to continue fine tuning the nuances of our rule set as we dive into this adventure, the ultimate goal for each faction is gain the support of the men, women, and xenos of the Corellian sector – whether through fear or sympathy – to bring the sector into each faction's respective fold. The amount of control each faction is exerting in the sector is represented by the Corellian Campaign’s planetary Victory Points; re-purposed in our iteration to be static resource claimed by a faction through their bases and outposts (rather than cumulatively gained via battlefield victories). The first faction to seize 14 of the 21 available Victory Points will claim the sector and its valuable shipyards as their own, bringing their faction that much closer to galactic rule/freedom/bragging-rights. PEWPAIGN INTRO The rule of the Galactic Empire strains. Cracks in Imperial order have begun to emerge throughout the Empire, including among the core worlds of the Emperor's domain. Among all these sparks of rebellion, the budding whispers of freedom and reform in the Corellian Sector stand above the rest. Their loyalty and service long taken for granted by their Imperial rulers, the men, women, and xenos of the sector wield power far beyond their current understanding. Should these secret whispers become public cries and public cries become declared rebellion, the Empire will not only face an existential crisis as it's legitimacy is questioned at a galactic-scale due to the perceived inability of the regime to benefit the Imperial loyal, but will also risk material shortages and economic fallout should the sector's industrial hubs fall. For the Empire the risks are too high to ignore; for the Rebellion the opportunity too great. The Imperial Navy responds by redeploying Sword Fleet Delta from the Mid-Rim to reinforce the Corellian Sector's 1st Defense Fleet. Meanwhile the Rebel Alliance sends Battlegroup Beskar to defend the bases and outposts of its sympathizers and establish new bases of operation to advance the Rebel cause... STRATEGIC PHASE - 1.1 With the Imperial 1st Defense Fleet tasked with defending the Corellian System proper, Sword Fleet Delta begins its patrol in the sector's galactic south, restocking perishables on Aurea before embarking on a Show of Force mission at Saccoria. Meanwhile Battlegroup Beskar launches synchronized raids in the sector, deploying Task Force Porg to intercept Imperial military shipping transiting near the planet Nubia along the Corellian Run Hyperspace Lane while Task Force Grave burned towards the imperial controlled planet Selonia, intent on raiding Imperial war material shipments stockpiled at the planet's orbiting repair yards. Already in system, the Imperial Navy's 1st Defense Fleet responds, **** bent on intercepting the Rebel fleet barreling towards Selonia and setting the stage for the sector's first major clash between the two factions... TACTICAL PHASE - 1.1.1 Scenario Special Rules: Imperial Repair Yards - Stations only heal Imperial vessels due to Imperial control of the planet (Imperial base on the surface). Fleets: Imperial - 1st Defense Fleet (400 pts) Imperial II-class Star Destroyer + Admiral Motti + Veteran Captain Victory I-class Star Destroyer Arquitens-class Light Cruiser TIE Fighters Mauler Mithel Black Squadron TIE Fighter Squadron (x3) TIE Interceptors Ciena Ree TIE Interceptor Squadron (x2) TIE Bombers TIE Bomber Squadron (x3) TIE Advanced TIE Advanced Squadron (x1) Rebel Alliance - Task Force Grave (398 pts) Profundity - MC75 Armored Cruiser + Mon Mothma Yavaris - Nebulon-B Escort Frigate Hammerhead Torpedo Corvette + Expanded Launchers Hammerhead Torpedo Corvette + Rapid Reload A-Wings Shara Bey A-Wing Squadron (x1) X-Wings Wedge Antilles Biggs Darklighter Luke Skywalker Y-Wings Dutch Vander Pew Pew Pew Under the command of the traitorous senator and Rebel hero Mon Mothma, Task Force Grave arrives in the Selonia system intent capturing reportedly undefended Imperial war material stockpiled at Selonia repair yards and destroying that which they cannot seize before a local Imperial defense is mustered. However, as Mon Montha looks across the black from her perch on the MC-75 Profundity's bridge at the two stations that were to be Grave's prey Rebel scanners detect the presence of an Imperial fleet. Alerted to the imminent Rebel raid by Naval Intelligence, Admiral Motti orders the sector's 1st Defense Fleet into action from the bridge of Imperial II-class Star Destroyer. As the two fleets race towards one another Task Force Grave's two A-Wing squadrons - one under the command of Shara Bey - rush ahead, forming a picket line against the closing Imperial Fleet. With the opportunity for an Alpha-Strike by his three TIE Bomber squadrons thwarted by the aggressive Rebel A-Wings, Motti decides his squadrons back to defend his capital ships, hopeful that a later bombing opportunity will present itself. With the two fleets soon closing to firing range, Shara Bey leads the two A-Wing squadrons on a mad dash to Motti's right flank, gambling that Motti will redeploy some of his squadrons to protect the flank and hoping that the cover provided by a Selonian repair station would allow the A-Wings to weather the pending storm. Motti, however, refuses to be baited and presses the entirety of his command forward towards the out numbered forces of Task Force Grave. The first shots are fired by a Rebel Hammerhead Corvette at Motti's flagship, but proved to be relatively ineffective as the Star Destroyer's shielding easily absorbed the corvette's relatively weak turbolasers. Sensing an opening, Motti's 3 TIE Bomber squadrons dash through laser fire towards the Hammerhead, dealing heavy damage to the small escort just as an A-Wing squadron desperately barrels into the center of the Imperial fleet to engage the TIE Bombers' escorting TIE Interceptor and TIE Fighter squadrons in the hopes of preventing further damage to the wounded Hammerhead. Meanwhile the fore of Motti's Star Destroy becomes a hornet's nest of fighter craft as a squadron of X-Wings and Y-Wings led by Wedge and Dutch pounce on the now vulnerable TIE Bombers while two X-Wing squadrons under Biggs and Luke engage the remainder of the TIE Fighters led by Ciena Ree. The Profundity joins the scrum, trading broadsides with the Imperial II and opening its hanger bay doors... ... launching a second Hammerhead Corvette into the heart of Imperial formation! Modified with Expanded Launchers at its fore, the newly launched Hammerhead unloads a devastating barrage of torpedoes at the unsuspecting Victory I-class Star Destroyer escort. Unfortunately for Mon Motma, the Rebellion's initiative is short-lived. With all their forces now engaged in a close quarters brawl with 1st Defense Fleet, casualties quickly begin to mount for the outnumbered Grave raiders. The Victory's crew quickly recovers from the Hammerhead's torpedo volley, loosing their own broadside against their assailant. Reinforced by Mauler Mithel, the surviving bomber escorts decimate the Alliance A-Wing squadron that had recklessly engaged them, forcing the remaining A-Wings to retreat (scarred) under the withering fire wrought by the Imperial ambush. The Hammerhead escorts soon follow suit: Under coordinated bombardment from Motti's flagship and its escorting Arquitens-class Command Cruiser, the original corvette is forced to withdraw(scarred). Fresh but out-gunned, the newly launched Hammerhead covers its sister-ship's withdrawal, surviving several exchanges with the enduring Victory before it too is forced to withdraw (scarred), leaving only the Profundity and Yavaris in system. Despite the loss of the Hammerheads, their sacrifice was not in vain. With the majority of Imperial fire concentrated on the corvettes, the elite pilots of the Alliance Starfighter Corps gain the upper-hand in the on-going squadron battle, eliminating (scarred) two of the three TIE Bomber squadrons, Black Squadron, and Mauler Mithel in quick succession. The Yavaris finally joins the fray, finally downing the shields of the plucky Victory and blocking the Star Destroyer's advance... ... forcing the Victory to collide with the frigate, and allowing coordinated fire from both the bow and starboard batteries of the Profundity to finally force the Star Destroyer's withdrawal (scarred). Meanwhile Shara Bey's squadron exacts revenge for the decimation of her sister-squadron, defeating (scarred) Ciena Rae. However, the Yavaris - its shields now severely weakened from point-blank fire from the Victory and hull damaged from the collision - is shortly forced to flee itself (scarred) following a lucky shot from Motti's Imperial II. As the battle draws to a close Luke and Biggs' X-Wing squadrons are also forced to retreat (scarred), but Rebellion's Starfighter Corps is ultimately able to claim a minor victory over their opponents after they defeat seven of the twleve squadrons deployed by the 1st Defense Fleet - including all their named squadrons - compared to the Grave's loss of three of its six deployed squadrons. Despite this silver-lining, Task Force Grave's raid on the Selonian repair yards ends in a defeat for the Alliance - as they suffered higher overall loses (fleet points) and failed to achieve their tactical objective (victory point loss) in system - and Mon Mothma is forced to withdraw to Alliance repair facilities in the Saberming Asteroid Belt. Nevertheless, the sheer volume of losses sustained by the the Imperial TIE squadrons challenges any Imperial claim at a decisive victory, promising a bloody, enduring conflict for the Corellian Sector. Outcome Victory Points: Imperial - 1st Defense Fleet: 2 Rebel Alliance - Task Force Grave: 1 Fleet Status: Imperial - 1st Defense Fleet Veterans (1): Imperial II-class Star Destroyer Arquitens-class Light Cruiser TIE Figher Squadron (x1) Scarred: Victory I-class Star Destroyer Mauler Mithel Black Squadron TIE Fighter Squadron (x1) Ciena Ree TIE Interceptor Squadron (x1) TIE Bomber Squadron (x2) Destroyed: None Rebel Alliance - Task Force Grave Veterans (1): Profundity - MC75 Armored Cruiser Shara Bey Wedge Antilles Dutch Vander Scarred: Yavaris - Nebulon-B Escort Frigate Hammerhead Torpedo Corvette (x2) A-Wing Squadron (x1) Biggs Darklighter Luke Skywalker Destroyed: None LOGISTICS PHASE - 1.1 Fleet Points Earned: Imperial 1st Defense Fleet: 40 (victory at Selonia) Sword Fleet Delta: 60 (uncontested Show of Force) Rebel Alliance Task Force Grave: 20 (defeated during Hyperlane Raid) Task Force Porg: 60 (uncontested Hyperlane Raid) Intelligence Operations: Imperial None Rebel Alliance None Diplomatic Actions: Imperial None Rebel Alliance None
  5. Rebels: - Drop Trooper/ Shock Trooper - as described in the Mandalorian. Possibly an opportunity for some heavy Rebel infantry... perhaps with some armor and a red defense die lol - Partisans - New Republic Troopers - Rogue Squadron - maybe as a 2 man operative team or something of the sort Empire: - Inquisitors - Purge Troopers - Mudtroopers / Imperial Army - Navy Troopers - Imperial Sharpshooter - As described in Mandalorian, curiously not the same as a Stormtrooper (the exact degree of separation could be cool to explore)
  6. Did it all on my phone with iOS photo editor apps called LaserSwords and EyeCandy. Think they’re like $.99 a pop or something, but I’ve found them the quickest easiest to use for minor sci-fi edits like this.
  7. Thanks for the kind words guys! Glad you enjoyed it! Always get a little self conscious putting images up since I’m a first time painter, but it’s all worth it when I see how supportive the community is. :) Not sure when I’ll get to Pew Report 2 but it’s definitely on my To-Do.
  8. Although it’s often tough to get on the table due to its length and the fact I’m a slow, rookie painter, the balance of Legion and the cinematic moments it creates has consistently kept it among my favorite games. As always, the hope is to document my enjoyment of this new hobby while using fancy lasers, mediocre story-telling, and big explosions to distract you from any short-coming in painting, rules, and turn-by-turn record keeping. SCENARIO Alliance and Imperial intelligence have been alerted of the existence of a weapons cache previously under the custody of planetary defense forces, which have been disbanded since the planetary struggle between the two powers had begun. Fearing these assets could fall into the hands of their adversaries and their supporters, both factions have deployed elements to seize the cache. BATTLEFIELD Terrain Features: River – Fast current: Impassable to all but walkers and speeders Heavy Woods (based trees): Heavy cover area terrain; units can see into but not through Light Woods (unbased trees/floating rocks): Light cover Buildings: Functional ladders – no need to clamber - on 2 sides of most buildings PEW PEW PEW Led by General Veers himself, the core Imperial cohort sent to retrieve the munitions surveys the target compound from a near by hill, providing overwatch while a squad of Stormtroopers advances to secure the nearest building’s rooftop. Suddenly, the Imperial controlled hill erupts from an orbital turbo-blaster volley. Although, Veers emerged without a scratch and the damage inflicted to his security detail was minimal (minor damage to the cohort’s attached AT-ST, 1x Stormtrooper casualty) one thing was certain – the Rebels had arrived, led by the Wonder Twins Luke and Leia. Veers immediately places a bounty on Leia, and the infamous bounty hunter Boba Fett moves to collect. Spearheading the Rebel advance, an Alliance T-47 skims the perilous river waters to line up an attack run on the Imperial’s rooftop vanguard. Sensing the threat, the Stormtrooper squad’s heavy gunner engages the low flying speeder with his HH-12, hoping to cripple the Alliance craft before it’s able to bring its own guns to bear. Although the trooper lands a clean hit on the Alliance craft, all critical systems remained fully functional despite the blow. Meanwhile, with several Imperial elements suppressed by the preliminary bombardment and Alliance air support drawing the brunt of Imperial fire, Rebel infantry led by Luke Skywalker advance towards the compound unopposed. The contingent’s Commando sniper team and squad of troopers grab two supply cache’s for the Rebellion (2 Rebels : 0 Empire : 3 Unclaimed : 1 Bounty). Veers responds by deploying his mobile reserves – mounted scouts and the cohort’s AT-ST – to counter the Rebel advance into the facility. Meanwhile, Boba Fett secures the first supply cache for the Empire. (2: Rebels : 1 Empire : 1 Unclaimed : 1 Bounty) Unfortunately, these reinforcements do not arrive in time to save their fellow troopers from the vengeful wrath of Rebel airpower. However, with the Rebel offensive bearing down on the Imperial left flank, Stormtroopers stationed on the right of the line were able to quietly seize a second supply cache for the Empire (2 Empire : 2 Rebels : 1 Unclaimed : 1 Bounty). After a taking a few shots at the T-47 looming overhead, the squad of mounted Scouts zip around the facility in the hopes of avoiding return fire from Rebel airpower and to maintain their distance from Luke. Instead, they are ambushed by a squad of Rebels who emerge from behind a stack of shipping containers, felling one of their number. Almost immediately after the destruction of the first Scout Bike a single shot rang out from the neighboring tree line. In a flash, what remained of Veers’ mounted infantry was destroyed, picked off by the Rebel sniper. Despite the loss of a full squad of Stormtroopers and his mounted scouts, all was not lost for the Veers and his cohort. Having triangulated the source of the Rebel’s communications with the orbiting Alliance fleet, Veers directs fire support from a nearby Imperial firebase to target Leia’s position and relays the coordinates to Boba Fett. The coordinated effort of Imperial turbolasers and the bounty hunter leave Leia critically wounded (1 wound remaining). Fearing death, Leia retreats behind an outcropping of heavy woods, breaking line of sight with the core of Veers’ troops and seeking cover behind the Rebel line. Anticipating General Organa’s retreat, Veers deploys a squad of Stormtroopers behind the main Rebel line. With a clear line of sight to General Organa herself, the squad threatens to eliminate the Rebel leader and gain a pivotal tactical advantage (and victory point lead!) for the Empire. Unfortunately, far from their commander and now the focal point of the entire Alliance firing line as the Rebels attempt to save their beloved general, the squad suffers heavy casualties despite the heavy cover provided by the rocky outcropping, succumb to panic, and subsequently flee the battlefield. Nonetheless, their effort was not in vain. Capitalizing on the shift in Rebel fire, the cohort’s AT-ST presses into the Rebel line, unloading its arsenal on the Alliance T-47, destroying the airspeeder and ending the Rebellion’s aerial reign. The walker then sets its sights on a squad of Rebel troopers making a run for the final supply cache and destroys the unit to a man. With the sole remaining unclaimed supply cache contested by the Imperial walker, Alliance leadership shifts their effort from acquiring unclaimed supplies to reclaiming those already in possession of the Empire. High Command hot-drops a squad of Commandos behind the Imperial right flank in an attempt to releave the Stormtroopers of their newly acquired supplies… … while Skywalker charges Boba Fett. Despite being locked in mortal combat with the most powerful Jedi in the galaxy, Boba Fett’s Mandalorian armor saves him from THREE melee attacks from Luke, calling into question the Jedi’s ability to finish barring the presence of a conveniently placed Sarlacc. Unwilling to risk his supplies in another round with the Jedi, Boba Fett rockets to safety behind a heavy woodline, safely out of range of Lukes lightsaber and out of sight of Luke’s blaster. Meanwhile, the Commandos met stiff resistance from the Stormtroopers. Sensing an opportunity, the Stormtrooper sergeant leads his unit in a charge against the Rebel position, overrunning the Commandos with a barrage of grenades. Both Alliance and Imperial commands begin to realize the battle has become one of attrition (i.e. battle will be decided by points), and order their remaining units to seek and destroy as many remaining adversaries as possible. Although the AT-ST was able to destroy yet another squad of Rebel troopers, Veers’ few remaining units were out of position, scattered across the field over the course of the battle: Boba Fett having fallen back from Luke’s relentless offensive, and the last of the Stormtroopers pulled into the Imperial rear by the hot-dropped Rebel Commandos. While the Rebels also had to address the surprise headhunting Stormtroopers that targeted Leia, they had kept both units controlling their supplies (the sniper team and a full Z-6 squad) in reserve immediately behind the front lines. These fresh units would be called upon to risk it all in the battle’s closing chapter. In a final bid to bring down the AT-ST to claim control of the field, the sole remaining squad of troopers emerge from their cover behind the compound to unload a torrent of blaster fire at the Imperial walker. Luke joins the fray, landing several hits and leaving the vehicle disabled and critically damaged (2 wounds left). With all other Rebel units engaged and the battle nearing an Imperial victory by attrition, the Rebel snipers emerge from their spider hole in the woods, hoping to defy the odds and bring down the walker with a few lucky shots…. … landing two critical hits, both of which pierce the AT-ST’s heavy armor! And the tide if battle flips with the last roll of the game! RESULTS Although both sides were in control of two caches of supplies and arms, the destruction of the Imperial scout walker won the Rebels the field, forcing Veers, Boba Fett, and the remaining squad of Stormtroopers to retreat back to Imperial lines. This battle was a real-nail biter though throughout, as there were multiple occasions when either side could have taken the lead. For instance, had the AT-ST not fallen to a lucky shot or the flanking Stormtroopers been able to land a single hit on Leia (who was out of cover and had just 1 wound left), Veers and his forces would have surely claimed victory. Similarly, had Boba Fett fallen to Luke (as he should have) then the Wonder Twins would have been able to snag a decisive victory for the Rebellion. Final Score: Imperial Victory Points: 2 Rebel Victory Points: 2 (minor victory by points) Unclaimed Objective Points: 1 Unclaimed Bounty Points: 1
  9. Great minds! Lol. Just checked this out - awesome. 😄 Haven't done the second report in this series yet unfortunately. Life happened and pulled me away from painting for awhile (haven't painted since the Veers/Leia expansions) but I'm hoping to get back into it soon and then get to work on this battle series, finally the joint Legion-Armada Corellian Campaign conversion.
  10. These are great! Love the still format and the added graphics really help paint a scene. I appreciated your "top-down" overview of the battlefield leading into Turn 5. Helped with getting my bearings and put the "action shots" into perspective.
  11. Whats the color scheme of your commandos in the top pic Tauntaun? I'm shooting for a similar scheme with my commandos.
  12. Thumper - Unfortunately we didn't take any pictures for the preliminary X-Wing match. Full disclosure: it was actually kind of an audible we put together after two of our group had to cancel last minute (so 1v1). But essentially we had a Rebel GR-75 and 2-3 X-wings vs an Imperial Assault Carrier and 4 TIEs. The Rebels would succeed if they successfully got their GR-75 across the board (from their deployment zone to the Imperials) with working engines. If the GR-75 was destroyed the Imperials won. It actually worked out great thematically. We set up an asteroid field in the center of the table, reasoning the Rebels had to exit hyperspace in order to navigate through the asteroid belt then return to hyperspace (i.e. the Imperial deployment zone) onward to their destination. And while the narrative outcome would have remained the same (Imperials discover Rebel base) it was fun to see: 1) how they discovered it (Rebel Victory: tracking device on GR-75; Imperial Victory: coordinates in databanks) and 2) how it would impact Legion game above (Rebel Victory: Can use AT-RT/T-47; Imperial Victory: Denial of those assets as they were destroyed in GR-75). If there was one thing I would change about the whole campaign so far though, I think it'd be the deployment of the Rebels in the Legion game above. Our first few turns probably would have been more interesting if we forced the Rebels to deploy a few of their units further up the field. This probably would have led to earlier engagements as well as some interesting player choices (keep forces split, regroup at the front lines or fall back to the base). Ultimately the deployment of the Rebels at the far end of the table behind LoS blocking terrain led to a turn or two of of "move-move" actions that were arguably uninteresting for the Imperial player.
  13. Hey Jabby! Not sure which particular terrain piece you are interested in, but I'll try to give you a quick run down of what I can remember: - FFG Legion: Priority Supplies and Starter Barricades - Battlefield in a Box: Asteroids (rocks,floating rocks) - Rushing Waters Wargaming Rivers - Scenery Pack Miniature Game Corvus Belli (buildings, shipping containers, urban placemat - Although they are designed for the Infinity miniatures game I can't recommend this or one of its sister sets enough. They're essentially printed cardstock boxes that you can unfold between plays and easily store in your miniatures box or bag so you'll always have terrain with you. Plus I've seen them for cheap; think I got mine for $8-10. Be warned they do have English print and Arabic numbers on them, just in case you'd prefer to avoid that sort of break in your immersion.) - Rocky outcroppings/hills were a 3-set piece ordered off Etsy or E-bay.
  14. Great write up, and great looking minis/table.
  15. Thanks man. These guys were actually my first stab at painting minis. All the effects are from an iOS app called “LASERSWORDS”, not sure if it’s on Android or not.
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