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About LordFajubi

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  • Birthday 03/17/1976

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  1. 2 copies or more of every single 1st edition ship/ace packs outside the sequel stuff. Never liked the movies and rarely bought the ships. Tried to upload a photo but it’s too large a file, man are they strict on file size.
  2. Nice, yes I have complete sets for the 3 conversions. So 3 gunboats etc etc. $80 for gunboats, really? That was a pleasant surprise. I didn’t figure I’d get retail for it but even 50% would be a miracle. I do have the 2 epics for rebel and imp but no conversion for those if it’s been released yet.
  3. I will spoil nothing for you guys but if the leaks are true this movie will be as controversial as 8. I don’t plan to see it but enjoy it to the fans of the sequels it’s your cap stone 😊
  4. Pretty much in the title. I need money badly not trades and have about $1500 of 1st edition ships with the 2nd edition cardboard for all of it. It’s the 3 core factions, rebel imp and scum. Is ebay still the best place to unload these for cash or has the market crashed?
  5. This would be a cool idea, non forced movement. Either you dial in a maneuver OR you rotate your whole ship like a turret. Makes sense thematically just not sure how well game pieces can reflect that. Maybe that’s why it’s a casual format option, it’s going to be impossible to be 100% accurate in ship rotation and tournie kids would just fight over it.
  6. I would really like to know how they plan to handle turning and bumping on the 3x3 field option. Unless they are resistant to board edge in some way and don’t bulldoze small bases I’m not seeing this idea as being a good one. Don’t get me wrong I am thrilled they are giving some love to huge ships but a swarm of any kind takes up a fair amount of real-estate and big boys need room.
  7. Most likely the 6 base hp’s for Luke then 3 regen from R2-D2 6+3=9.
  8. Seeing the future would not boost your reflexes, or are jedi super computers that can plan 50 moves ahead and execute all actions in a specific order? They would have to have instinctual awareness to a point of precognition but seeing the future wouldn’t make you any faster. I picture them like spider-man. His spider sense gives him a heads up but he still has to be fast enough to do anything about it.
  9. To those wanting super action efficient jedi, that’s the quick road to turning this into 1.0 all over again which no one should want. Also remember jedi are much less effective in a ship than in person. It boosts their reflexes sure but even Anakin, the most powerful jedi in existence, used pilot skill not magic tricks to be a badass pilot. Obiwan was just ******** his pants alot and flying with adrenaline most of the time. The other few jedi we actually see flying aren’t terribly good at it. Jedi will not and should not be OP pilots. Now OP support, there is some likelihood there.
  10. Feel you on many counts bomber. I too rarely if ever play but through 1.0, even when disgusted by some of the rules, I wanted to play. In 2.0, after converting 1 kit for each faction I still don’t play but the biggest thing is I don’t really want to. I find myself spending money on other games and not looking forward to or planning to buy anything else. Not selling my stuff or rage quitting but I don’t even have the sense I should use what I have. Maybe my mind will change but I definately lost that lovin feeling for x wing. Still makes a nice glass case filler in the man cave.
  11. The Arc I believe was said in the spread to not come with an evade token. My guess is that it is a passed force action but requires the passer to have the action passed, ie if a jedi wanted to give another pilot an evade they could do so by sacrificing their evade.
  12. What they could have done is make jam tokens 1 at a time per ship max, they never go away until removed and to remove one the carrying ship must execute 1 action that is then cancelled. Multi-action ships are slowed but not neutered and jam tokens are not as situational.
  13. The problem with making secondary weapons better is every other faction can use them too. So if you bump them for rebels other factions might get a monster out of it. I hate to say it but I think to save rebels they need some better defence somehow, they have decent attacking ships but the problem is the ones that hit hard die too easy or are so points inefficient that you can’t support them. Lower costs will help and then maybe get some regen buffs for rebels only. Not sure really but the rebels are true underdogs in 2.0.
  14. I think they could have merit on zertik strom as well but rexler period makes these extremely useful for their points. Avoid group think and the need for ocd bids as they won’t always benefit you.
  15. Absolutely no lightside force ability should cause damage. I know the whole gameplay>fluff garbage but come on. Now what I could get behind is spend a force and remove a stress or ion token, use a force and lower the difficulty of any maneuver 1 step, spend a force and look at one non darkside dial and you may change the bearing but not speed of your move after reveal. Also with darkside, damage is ok but boring. Why not use a force add an attack range to a secondary (up or down 1), use a force per die on opponent (before rolling with an all or nothing clause) the dice cannot be modified, use a force to increase the difficulty of any manuever 1 step and execute it twice ignoring stress restrictions for the second but gaining 2 stress off a double red move. Just some ideas before bed.
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