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Brunscheon

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  1. It took about an hour?ish?... I was kind of doing other things. I have 4 more that just need a quick touch up, and those took about an hour and a half total. Thanks for posting the videos. They really helped give me a starting point that didn't seem impossible.
  2. @CubsFanSean23 I always said I would never paint minis. Runewars looked really cool, but I didn't think I'd be able to paint worth a ****. I watched the GamingGeek tutorials first then about ten hours of other painting videos (some were really good, some really bad) I actually painted the first mini of my life yesterday, and I think it turned out well. I used the basics from the above tutorial, and added a bit to it.
  3. @bumyong Are you GamingGeek, then? Those two videos were what convinced me that I could actually paint minis. So I picked up Runewars, and painted my first miniature ever yesterday.
  4. I really like the checker on the shield, but maybe just white on the tabbard.
  5. the no movement restriction is just for that ship activation, likely added in to stop abuse via fighter coordination teams(would be super OP with bwings otherwise) Fair enough. It does say activation...
  6. So, how I am reading this card: You use your (Squadron) command to deploy the fighters. That uses up your command. It says nothing about activating the fighters. Then, when you come to the squadron phase, you can activate them as normal, but they aren't allowed to move that turn. I think the fact that the command happens during the ship phase is where the confusion lies. Also, you could activate them via another ship, but still wouldn't be able to move.
  7. I bought one of each. I'm going to fly them abit before committing more. I don't know if i see myself flying more than one at a time. One for bomber support seems awesome, but i don't know how many would really be viable in a list
  8. Looks great! Works really well on mobile too. This is definitely my new fleet builder
  9. Just got an email from FFG about H9 and Warlord...it CAN be used against each squadron. Quote from FFG email: You can use H9 Turbolasers and the Warlord title against each squadron. Each attack against a squadron is intended to be treated as a separate attack; the next version of the FAQ will include a Rules Reference clarification for this issue. Thanks for playing! James Kniffen Game Designer Fantasy Flight Games jkniffen@fantasyflightgames.com
  10. It also depends on who I am playing. I fly Imps, and if I am going against a Rebel player with multiple small ships, I will choose to go second. I don't want to play his objectives. If I'm flying against another Imp player, I'll usually go first to get the Alpha Strike capability.
  11. I placed second in a Tournament this weekend. I was flying a Vic1 with Screed and Flight Controllers, two Glad1's with Engine Techs, Howl, and 3 Squints. Both matches(I got a 3rd round Bye) I played against people with twice as many squadrons and came out on top. The first match I went against a Rebel list of 2 Neb's and a 'Vette with Keyan, Luke, a couple A's, a couple B's and a couple Y's. He spread his fighters out too much and the Super Squints pounced. Both Keyan and Luke went down in the fist wave. The Interceptors were throwing 6 dice off of Howl and FC with 3 dice counters. The second match I played another Imperial list. A Vic1 with a bunch of upgrades along side a Glad2 with Motti and a bunch of upgrades as well. He split his fighters into two groups. An Advanced, two Ties and a bomber stayed with the Vic. Rhymer, Vader and another Tie followed the Glad. Round 3 my Super Squints got the jump on the bulk of his fighters. Took all but the bomber out. My Glads dealt with Rhymer's Flying Circus and his Glad. Once his fighters were down, I ignored the bomber and started throwing all my single blues into the Vic's unshielded side. He killed two of my Squints with the Vic, but I took out the Motti Glad and the Vic dropped to 8 hull with 6 damage. Finished it off with one roll on the 5th round. In summation...(that got a lot longer than intended) Howlrunner, Interceptors, and Flight Controllers is a wicked combination. I was going against much larger fighter screens and coming away mostly unscathed.
  12. Ummmm.... Attacking Squadrons with a Ship When a ship attacks a squadron, it can perform one attack against each squadron inside the firing arc and at attack range of the attacking hull zone. Each attack is resolved separately
  13. How is this still a debate? Attacking Squadrons with a Ship When a ship attacks a squadron, it can perform one attack against each squadron inside the firing arc and at attack range of the attacking hull zone. Each attack is resolved separately. Declare Additional Squadron Target: If the attacker is a ship and the defender was a squadron, the attacker can declare another enemy squadron as a defender and repeat steps 2 through 6. The new defender must be inside the firing arc and at attack range of the same attacking hull zone. 3. Resolve Attack Effects: The attacker can resolve attack effects as described below: ◊ Modify Dice: The attacker can resolve any of its effects that modify its dice. This includes card effects and the P command.
  14. Where are you seeing this? I'm reading it right now 6. Declare Additional Squadron Target: If the attacker is a ship and the defender was a squadron, the attacker can declare another enemy squadron as a defender and repeat steps 2 through 6. The new defender must be inside the firing arc and at attack range of the same attacking hull zone. Basically you start over at step 1 declaring a target. I don't see any where it stating that it only counts as a single attack.
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