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Martybegan

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  1. Hyperspace Assault for the win! (and letting my squadrons get ahead of my ships for the loss)
  2. Matt here, the Ackbar/guppy guy. No worries man, you should have seen the puss on my face in round 1 when two torpedo frigates of death wiped my MC80. Nothing better than getting reduced to speed 0 due to a crit card and being thumped. The only thing worse was my AF2 gunship just meandering around the board with nothing to shoot at. I think what threw you off was that I started my ships slow at the start, and used Nav tokens to speed them up so they would all meet around your Motti SD, while getting away quickly from your other ISD. I also took a big risk running those AF2's past your front arc, but it was to escape the other ISD, so in the end one big blast from an ISD front arc was better than having them smushed between the two of them from any angle. That and my MC80 Zigged when you thought I was going to Zag. I've also learned a healthy respect for rhymerballs in previous games, so one of my goals was to whittle it down before my fighters ate it, so it wouldn't have free reign to plink my ships to death in the later rounds. Yea it looked like I was able to split the fleet and take out the AF or 2 while losing the ISD in the center which is roughly a fair trade. I should have not taken advanced gunnery, taken hyperspace assault and simply just speed 1/0 for a while until I could have dropped the ISD1 behind you. It would have probably been riskier than Advanced gunnery but much cooler lol. Also you have intel sweep? I probably should have just played that knowing ill be down 75pts rather an advanced gunnery. Hyperspace assault allows the 2nd player, not the first to set aside 1 small/medium ship and up to 3 squadrons, not the 1st player. I had dangerous territory as my other choice, and while not as bad as advanced gunnery, basically allows me to ignore obstacles, giving me more freedom of maneuver.
  3. Matt here, the Ackbar/guppy guy. No worries man, you should have seen the puss on my face in round 1 when two torpedo frigates of death wiped my MC80. Nothing better than getting reduced to speed 0 due to a crit card and being thumped. The only thing worse was my AF2 gunship just meandering around the board with nothing to shoot at. I think what threw you off was that I started my ships slow at the start, and used Nav tokens to speed them up so they would all meet around your Motti SD, while getting away quickly from your other ISD. I also took a big risk running those AF2's past your front arc, but it was to escape the other ISD, so in the end one big blast from an ISD front arc was better than having them smushed between the two of them from any angle. That and my MC80 Zigged when you thought I was going to Zag. I've also learned a healthy respect for rhymerballs in previous games, so one of my goals was to whittle it down before my fighters ate it, so it wouldn't have free reign to plink my ships to death in the later rounds.
  4. Nice write up. I'm the Matt you faced off in Round 1. My biggest mistake was leaving my gunship too far away from my MC80 and my carrier so I could overlap your torpedo death ships with a few firing arcs. You punished me for it, that's for sure. And speed zero facing a brace of black and blue dice sucks.
  5. What place did you finish? 7th. Overall I felt pretty good about how it went, with the exception of my maneuvering of my AF gunship, I always fall the tantalizing chance of getting behind the other guys ships....
  6. NY regional was a good time. Of course, $2 hamburgers and $1 hot dogs may be coloring my view on this. I ran an Ackbar list, with an MC80 Assault, Leading shots, XX-9's, Defiance, Assault Frigate A, Gunnery teams, TRC, Assault Frigate B, Boosted Comms, Flight controllers, 2 A-Wings, and dash. 400 points, Objectives Hyperspace Assault, Advanced Gunnery, and Dangerous Territory.
  7. I think of it as learning the rules on a small scale, before I get more ships, more complexity, and in the end get dragged into a 6 admiral on each side slugfest that takes 2 days to complete, and further damns me to nerd hell. It will be like 10 hour marathons of World of Warcraft all over again (**** you Gruul).
  8. I am waiting for Wave 1, as I want the cards. I also plan on being pretty casual about it, and want to be able to play either side (not optimized, but at least be able to play) to make it easier to get games on.
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