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Greyh Seer

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About Greyh Seer

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    Lansing, MI

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  1. Well, I did make some changes to the list for a tournament I went to. I switched out Yavaris for a Pelta and changed my fighters to A-Wings. It did much better...but I find I'm still struggling to deal with fast flankers. I feel like I may need to put a Nav order on my Liberty at turn 3 or 4 as an insurance policy....? Faction: Rebel Alliance Points: 395/400 Commander: General Dodonna Assault Objective: Opening Salvo Defense Objective: Fire Lanes Navigation Objective: Solar Corona MC80 Battle Cruiser (103 points) - Intel Officer ( 7 points) - Gunnery Team ( 7 points) - Spinal Armament ( 9 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 136 total ship cost Modified Pelta-class Assault Ship (56 points) - Projection Experts ( 6 points) - Shields to Maximum! ( 6 points) = 68 total ship cost Nebulon-B Support Refit (51 points) - Salvation ( 7 points) - Turbolaser Reroute Circuits ( 7 points) = 65 total ship cost GR-75 Medium Transports (18 points) - Repair Crews ( 4 points) = 22 total ship cost [ flagship ] GR-75 Medium Transports (18 points) - General Dodonna ( 20 points) - Bright Hope ( 2 points) - Comms Net ( 2 points) = 42 total ship cost 1 Shara Bey ( 17 points) 1 Green Squadron ( 12 points) 3 A-Wing Squadrons ( 33 points)
  2. Well, I ran this in a game last night, and I did not do well. Most of the fault was my deployment and commands...but I did learn some things about how the list works that are causing me concern. I'm concerned that the list is trying to do too much. The basic premise of the list is to be a slow-moving, red dice chucking phalanx that punishes any ship that comes in. What happened in this game though, is that a Bomber heavy list (jan, wedge, biggs and lots of xwings) kept the ships out of my range for a few turns and the enemy squadrons ripped my squadron force to shreds. Now, to be fair, my poor deployment meant that Yavaris wasn't running the squads until turn 3, but by then it was too late. Still - this experience has made me wonder if perhaps I have too many resources dedicated to anti-ship squadrons and need to shift some of those points over to squadrons that are more anti-squadron focused...or maybe just shunting those points into more activations? Thoughts?
  3. I also toyed with the pelta but I'm honestly unsure how to use it. It ends up being more expensive than the yavaris and I'm not sure how to fly it. I may give it a try though. I guess it would hold a flank better than a neb though...
  4. I agree with your logic. Currently my thought is to try to anchor one flank with the board edge and use the transports as blockers on the other flank. To be honest though, I feel like that is a weak answer. Perhaps using Madine instead? Any ideas?
  5. It depends on what you are looking to do. You can drop the VSD, but to fit in 2 Light cruisers, you would have to drop some fighters. If you want to be fighter heavy, I'd keep the VSD as a carrier. If you want to be more ship heavy at long range, drop the VSD for the light cruisers and set your fighters to be a cheap screen instead of a bomber ball.
  6. I'm doing some guessing on what upgrades you have availabe, and I just threw these together. But here's a couple of ideas, salt to taste: EMPIRE: Faction: Galactic Empire Points: 396/400 Commander: Admiral Motti [ flagship ] Imperial II-Class Star Destroyer (120 points) - Admiral Motti ( 24 points) - Relentless ( 3 points) - Intel Officer ( 7 points) - Electronic Countermeasures ( 7 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 171 total ship cost Victory I-Class Star Destroyer (73 points) - Wulff Yularen ( 7 points) - Flight Controllers ( 6 points) - Expanded Hangar Bay ( 5 points) = 91 total ship cost 1 Dengar ( 20 points) 1 TIE Advanced Squadron ( 12 points) 1 "Howlrunner" ( 16 points) 4 TIE Fighter Squadrons ( 32 points) 1 TIE Interceptor Squadron ( 11 points) 1 Firespray-31 ( 18 points) 1 Major Rhymer ( 16 points) 1 TIE Bomber Squadron ( 9 points) REBEL: Faction: Rebel Alliance Points: 399/400 Commander: General Dodonna MC80 Command Cruiser (106 points) - Engine Techs ( 8 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 124 total ship cost [ flagship ] CR90 Corvette A (44 points) - General Dodonna ( 20 points) - Jainas Light ( 2 points) = 66 total ship cost CR90 Corvette B (39 points) - Dodonnas Pride ( 6 points) = 45 total ship cost Nebulon-B Escort Frigate (57 points) - Yavaris ( 5 points) = 62 total ship cost 1 Jan Ors ( 19 points) 1 Luke Skywalker ( 20 points) 3 X-Wing Squadrons ( 39 points) 1 Dash Rendar ( 24 points)
  7. I'm toying with a list for a tournament. I've had some success but I'm not sure where I need to tweek this list. I have a few questions concerns. I'd love to get anyone's thoughts!: 1.) I may be trying to do too much with both the phalanx and the bomber wings? Having both a bomber contingent without maxing squadron points and putting points into squads that could be used to give my ships more red dice or affect those dice somehow feels dangerous. 2.) Can I handle a Rymer/Fireball with this list? My fighter contingent is multipurpose and should be able to intercept a bomber wing for a turn or two, but will it be enough? 3.) Is there enough firepower between the ships and squadrons to handle something like a duel ISD Christmas tree list? Let me know your thoughts! Thanks! Faction: Rebel Alliance Points: 398/400 Commander: General Dodonna Assault Objective: Opening Salvo Defense Objective: Planetary Ion Cannon Navigation Objective: Solar Corona [ flagship ] MC80 Battle Cruiser (103 points) - General Dodonna ( 20 points) - Raymus Antilles ( 7 points) - Gunnery Team ( 7 points) - Spinal Armament ( 9 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 156 total ship cost Nebulon-B Support Refit (51 points) - Salvation ( 7 points) - Turbolaser Reroute Circuits ( 7 points) = 65 total ship cost Nebulon-B Escort Frigate (57 points) - Yavaris ( 5 points) - Adar Tallon ( 10 points) = 72 total ship cost GR-75 Medium Transports (18 points) - Bright Hope ( 2 points) - Boosted Comms ( 4 points) - Bomber Command Center ( 8 points) = 32 total ship cost 1 X-Wing Squadron ( 13 points) 1 Jan Ors ( 19 points) 1 Norra Wexley ( 17 points) 1 Green Squadron ( 12 points) 1 Gold Squadron ( 12 points) Card view link Fleet created with Armada Warlords
  8. Star Wars Armada Casual Play Event Where: AFK Games 2495 N Cedar St, Holt, MI 48842 (517) 694-7328 When: Saturday, February 18, 2017 12pm-6pm Details: Come on in and play some Armada! This is just an excuse to come out and get some Armada gaming in! Win free stuff simply by playing! See details below: - Everyone that comes in and plays at least one game of Armada will receive a prize as well as a raffle ticket! - Prize support will include FFG promotional items - At 6pm we will draw for the raffle! The prize will include Store Credit for AFK Games! - The more participation, the larger the raffle prize can be!
  9. Nice job and learning by doing is one of the best ways. But the best thing to do is to get those bad boys on the table! Nothing like playing a game with a fully painted force!
  10. Thank you! I freehand the insignia because I'm too lazy to find a better way lol.
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