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Everything posted by SteelEagle
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I thought Season Four was really very good for her. So far Season Five has been fun.
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There is a shocking lack of best pony Applejack in this topic. Puzzling.
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Downed Susper Star Destroyer in The Force Awakens
SteelEagle replied to Imperial Advisor Arem Heshvaun's topic in X-Wing
You just described Star Wars to a tee in a lot of ways.XD -
Ships and Stat Profiles: Your Ideas for Future Inclusion
SteelEagle replied to SteelEagle's topic in X-Wing
I did not know this! Edited the T-70 to reflect that. Thank you for the information. -
Ships and Stat Profiles: Your Ideas for Future Inclusion
SteelEagle replied to SteelEagle's topic in X-Wing
I like those Ping tokens! -
Xd Yeah, the H-Wing is ugly as sin. But I'd still like to see it released at some point, mostly in my "all ships must be released!" world view.
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T-wing, V-wing, H-wing, plenty of wings left.
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If there is a topic like this, a thousand apologies. I am tired and did not fine one. Here, discuss ideas for ships and their stat lines. Get something to drink and chat and have a good time as call one idea OP and the next UP, like a proper forum should. 1- V-Wing. Basic idea: Marginally better than the TIE and more expensive. According to another piece FFG has released, they are almost as fast as the TIE and have shields and are otherwise a very solid fighter. It was because of their cost compared to the unshielded, life-support capable, astromech using V-Wing that won the day. So, this statline and dial reflects something that can match the TIE or exceed it in some ways but at a higher cost, unappealing to the Imperial bookkeeper. Not super common but it is very effective, emaning you might have a decent roster of skilled pilots. Attack- 2 Agility- 3 Hull- 2/3 Shield- 1/2 The idea behind shields and Hull is that it should total four. Maybe three if the rest of the ship demands this part be weaker. 2/1 if at the lowest, 3/1 or 2/2 at the highest. Actions- Target Lock, Focus, Boost, Barrel Roll (I was thinking Evade, but I am thinking that the TIE is just a hair more nimble so maybe not. If we do include Evade, then the bog standard basic pilot should lose Target Lock and gain Evade.) Astromech: Unique to the V-Wing. The astromechs can still be good but the fact they are closed off and the V-Wing is closed off from using others means it is limited. Point Cost: Hmm...16-18? System Upgrade, Elite Pilot, munition, modifications, and target lock can be scattered on the others. Dial: 4- Forward, bank left, bank right, Reverse. 3- All of them. Forward green. Reverse. 2- All of them. Forward, bank right, bank left green. 1- Same as 2. -------- 2- T-70 X-Wing (From trailer). Just a plain all around improvement. Better all around but maybe it lacks any truly elite super pilots. More agile with better shields. Attack- 3 Agility- 3 Hull- 3 Shield- 3 Actions- Target Lock, Boost, Barrel Roll, Focus. Full roster of potential upgrades, with elite pilot obviously being saved for elite pilots. Points: More expensive. Compared to the E-Wing it is considerably more capable. One more Hull, one more ability, better dial. 33-34 points? Dial: Look at the E-Wing's, add hard left and hard right 1. ---- Your go, fellow forum mates
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Awesome Edge player in the making!
SteelEagle replied to Pac_Man3D's topic in Star Wars: Edge of the Empire RPG
I was at a game today and our GM told us about this thread and the creativity and fun destiny use. Great read! -
What Ships are Left for waves plus other questions.
SteelEagle replied to Cubanboy's topic in X-Wing
There are plenty of ships left. The real question is what roles are left to be filled? I would expect a second edition/update with some new mechanics at some point to introduce a greater number of possible roles. In terms of ships there are a great many, so that isn't the real question. -
Parts would be an issue, but doesn't it have a pretty bad crew requirement? To be clear, I'd like it regardless (though I'd rather have V-Wings)
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True if you replace "is older than" with "was first produced in." The Z-95 keeps being updated and rereleased like many long running models: it's kind of the Star Wars Ford Transit. The Z-95's an old model but not an antique by default because Incom still make them updated to modern technological standards. You can buy a factory new Z-95 in the GCW. The ARC-170 was first produced in the Clone Wars as a heavy fighter for the Republic. After the Clone Wars, it continued as a heavy fighter for the Republic for roughly five more years, then was phased out in favour of the TIE fighter. This meant a cease to ARC-170 production: while they'd certainly take time to filter out of the Imperial ranks the ARC ceased to be produced, and the base model's technology stops at about 14 BBY. As a result, the ARC's somewhat outdated by the GCW. The Z-95 is usually not that severely outdated (although I could see Scum flying some truly ancient rebuilt Z-95s) and its stats are where they are because it's not a heavy fighter like the X-wing: it's a cheap, nimble, relatively low budget fighter craft. This is all more than likely a hundred percent correct. Of the two, I see the ARC-170 as being far less likely to be seen. ICly, it isn't a truly appealing option to any faction because of parts and crew requirements. Too much investment required from every angle. The V-Wing on the other hand seems like it would fit better. The lack of a hyperdrive seems to be the biggest issue but it seems to play as a less evasive TIE with shields and more survivability, being harder to manufacture and more expensive as a result.The ARC doesn't seem to have a role in-game or universe while I can see the V-Wing having a role in-game and universe.
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Yeah, that all sounds about right. It should be noted however, that The X-Wing isn't necessarily a successor to the ARC-170, but shares many of the same design aspects, much like the Z-95. Both of which were designed by Subpro/Incom, whilst the X-Wing was created on Commission by The Empire as their standard fighter. It's kinda' like... The ARC-170 is like the big brother of the X-Wing, but it's the brother rather than the father. Which is the Z-95. Though oddly enough I have an easier time picturing the ARC-170 as a big sister rather than big brother. But yeah. They both split off from the '95, in a way. So what you're saying is that the ARC-170 is Applejack, the X-Wing is Apple Bloom, and the Z-95 is...well, not dead like their parents, so let's say Granny Smith? Makes sense to me.
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Episode 7 X-Wing is a T-70, and they're not Rebels and Empire anymore...
SteelEagle replied to Danthrax's topic in X-Wing
Seems too powerful. POW: 3 AGL: 3 HULL: 3 SHLD: 3 Actions- Target Lock, Focus, Boost, Evade. (Play up that agility, son!) Upgrades: I'm good with yours, sans Elite as standard. -
My first post here. Hello! Feel free to correct the following beliefs of mine. I am passingly familiar with the EU, many of the Star Wars games, FFG material, and of course, the movies. SO I may be very incorrect in the following, but: 1- The Z-95 is older than the V-Wing and the ARC-170. It was created before the Battle of Naboo. 2- The ARC is the successor to the Z-95. 3- The X-Wing is the successor to the ARC. 4- The V-Wing appeared near the end of the Clone Wars. 5- It served into the period of the Empire until TIEs could be mass produced. 6- The ARC may not be a popular choice due to the requirements of crew and maintenance. 7- The V-Wing does not have a hyperspace drive, requiring a support network that would be unappealing to the Rebels as well as most Scum/Villainy forces, while for the Empire the more easily mass produced TIEs(which are also cheaper) play more into their philosophy. 8- The Z-95 is around because it is an all around fantastic craft considering its age with no native flaws. The others, not so much. 9- However, both are still quality craft in-universe and it would make sense to find them somewhere. 10- More importantly, the V-Wing is in Stay on Target so they MAY be more partial to it. I am partial to the V-Wing. I love it. I'd love to see it. I also think that while the ARC is cool, the “precursor to the X-Wing” role is filled by the Z-95 in-game effectively. The V-Wing could fill the same for the TIEs. I'd play them as 2-3-2-1. Remove the evade from the TIE, add the astromech ability. Maybe 18 points?
