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SteelEagle

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Everything posted by SteelEagle

  1. Often times, no. If you're working on an imperial bounty they will often want such things as evidence, while if you're working on a bounty from a larger criminal organization, they themselves may want the loot- with you getting a cut. Getting to keep what you capture shouldn't be par for the course if you're working for any large organization that can always profit off of it. if you're working for more personal bounties being given by individuals? Then yeah, expect it.
  2. The monetary amount is rather low. I believe I have rectified this not by upping the amount, but by allowing them to keep whatever loot they capture along the way. Also have worked it into my campaign, so they have a far more personal beef with the Veiled Sorority. I am very generous overall with my group, from XP to rewards- they have a fully crewed Marauder with a bunch of bad mofos riding with them. I hope to make this group not motivated by the promise of rewards- they're getting them as they follow the story- but by their engagement with the story. I want my players hungry for next session's story, not for credits.
  3. We do this as well at our store. Also, you may exchange two successes for an advantage. You may not do either to add successes if you've already passed, or add advantages if you alread have them, but if you have extra advantages and need to pass or have many successes but need some extra benefits, it works. We also have redone all of space combat. we now use x-wings miniatures and all sorts of new rules and moves. We find space combat much more dramatic and engaging now. We also combine wounds and strain into one large pool. Players drop much less but over time it allows a better ramping of danger.
  4. This reminds me of what happened to me a few years ago. I played two sessions of the Warhammer fantasy roleplay. It was the first time I actually played, though I don't count it for reasons that will so become apparent. At the time, my sister had just given birth to my first niece. Sis was outrageously irresponsible at the time- what teenager mother isn't by definition?- so I looked after her a lot. Both sessions of mine, I was roped into watching her. She was a baby. A noisy baby. GM even snapped and yelled, which ended my involvement. I was a wizardy type who cut the arm off of an ally with a sword because I wanted to be a sword guy (and was told no), so maybe that was it instead. Point is, at least he isn't ruining your fun!
  5. I ran into this problem around session 3 of my own campaign. We started with four, but by session 3 we had five more people that wanted in. This is my first game so I didn't want to handle any more than six, so two joined and we actually started a second star wars game- one I'm not GMing- on another night for people that wanna play. Of course, we didn't have that planned the night of my game, so I had to just tell them that I only had room for two more. There was some hemming and hawwing, but they got over it. As long as you are upfront with people, you can smooth it over. Of course some people are rude and make things difficult, but the simple answer for those people is that there is no simple answer.
  6. I do apologize for my lack of response. It has been a while, but my free time is very narrowly focused! As I've been designing the sessions I've kept a lot of this advice in mind, and I thank you all for your help. We've had seven sessions, and it has been an absolute blast for all involved- or at least I think so. If I am wrong, someone is hiding their disappointment exceptionally well. The players are really fleshing out their characters and while they have, of course, smashed around the path, I think I've made where I want them to go interesting enough that I haven't had to really scrap anything I've had planned. When I have had to improvise, I think I've handled it well. My favorite moment was one I wasn't involved in- last session, the players had a near-30 minute In-Character discussion about everything they've learned and came to several important agreements and solutions. I didn't even have to say anything! I was highly encouraged by that.
  7. It will be part of a long-running campaign. I just want to make sure that the sessions don't run entirely too long or too short, and was wandering what that entails prep wise and encounter wise in your experience. Okay, so look at those. That could work as a nice base. Any good suggestions for ones to peek at?
  8. Hi there! I started roleplaying earlier this year in Edge of the Empire and love the system, and what an introduction as it was my first roleplaying experience ever. Now I want to run a game and I feel confident that the ideas I have and the work I've done so far should make for a good time for my players. However, I am nothing if not a nervous nellie when I try new things, and I've got some things on my mind. To start it- how much do you generally prep for one session? I have a few pages of statted out material, and I even have flavor dialogue written out. But I don't know how long it may take my potential players to go through. I am aiming for 2-3 hours. In your experience, what does that generally entail from a planning stage?
  9. Aren't the Selonians a species that is sexist towards males? Sexism is not a major part of the Star Wars universe, but it exists in some places. In that vein, the all-female crime syndicate is not out of place.
  10. I was thinking much the same, but with an adverse terrain spec instead of Bodyguard; like the Alliance's counter to the sand/snow/swamp/whatevertroopers of the Empire. A weapon expert spec for Engineer would make sense, but maybe a Rigger-esque spec focused on Silhouette 5 vehicles, like a capital ship technician and then maybe a chemist spec. What about species? I predict Wookiee and Zabrak will crop up somewhere in an AoR book somewhere. Both of you have good ideas for the soldier! 1- Special Weapons Operator for the grenadier/heavy spec. 2- Marine for the spaceship boarding spec. Make it a class focused on close ranged combat and starfighter combat. 3- Specialist for the adverse terrain type.
  11. Any hints? Rumors? All things being equal, who would you like to get a book next?
  12. Which is neither an explaination nor an excuse not to enact some form of social sanction against them. It is neither. But the issue isn't selfie sticks.
  13. What do you think of the V-Wing in this topic: https://community.fantasyflightgames.com/index.php?/topic/172962-ships-and-stat-profiles-your-ideas-for-future-inclusion/
  14. I have a lot to say about Pierre but I don't want us to clog up this thread about the successes and failures of the Fighter Mafia. Good additions GG!
  15. It is ugly as sin but it reminds me of the Twin Mustang, so I'd be down for it to be released.
  16. I feel like a contemporary re-release of the HBO special, focused on either the F-22, F-35 or Stryker gun platform (though the base vehicle is fine) would be of some value. ...I also sort-of wonder about the area of that mess that Burton didn't extrapolate on: How in the world did the idiot cronies manage to take the reigns over everyone else? Cronies and their leash-holders operate in pack mentalities. Most honest people tend to not notice this or operate alone, allowing the issue to grow and fester. I work in a defense-related industry and this is true even at my relatively low level. Though as an aside. the F-22 is fantastic. The F-35 would have been fantastic had they limited the role(s) it was supposed to fill. It has become a clusterduck because of rank excess and mission bloat. The Stryker is in some ways the same- the base concept for what it was supposed to do is fine, but bloat has hurt us. Good stuff so far GG. Continue on!
  17. Me too! I would love to see it. I'd love to see basically every ship at some point, but I digress.
  18. Look at it this way: You dislike it and won't get it. Others will like it and get it. And in the grand scheme of things, someone out there is happy and you don't have to deal with it. Everyone wins.
  19. I am excited for any new lore and I think you did well, but I hope/personally believe we aren't going to see a New Republic sort of government. At least to the extent like this. I could see them having the outer rim and planets in the inner rim, but the core worlds- coruscant included- I hope remain Imperial for whatever we see. Anyway, really good stuff regardless.
  20. The Rebellion side of Star Wars has always been so much more intriguing to me than the Jedi or anything else, so a movie that seems to focus entirely on that super intrigues me. As a side note, I want a new Rogue Squadron game.
  21. The fandom can be fun. There was a fic I like but I think the author died. Pretty saddening.
  22. Lots of fun ideas so far. Anyone mind if I collect them in the OP?
  23. I have B-Wings and X-Wings. I still use the X-Wings and rarely touch the B-Wings. Then again, the gaming in my area is just about entirely 100% friendly so we don't have tourney types fine-tuning to the smallest detail. I try to run Rogue Squadron as best I can, he wants Vader and his guys and gals, we have a grand ol' time. As for the K-Wing/Wave Seven: I think the ships look really interesting. Will I get any of them? Maybe the K-Wing, but I don't collect Imperial or Scum. The Scum players I know are excited, the Imperials are indifferent.
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